Kahoot ASA
For educators, students, and corporate professionals seeking interactive presentation and assessment tools.
Snapshot
Who is Kahoot ASA?
Facilitating interactive learning and engagement through gamified quizzes. Designed for educators, students, and professionals to foster collaborative participation.
Target audience
Portfolio
Free 5Last updated
Kahoot! Play & Create Quizzes
v6.6.3.1
4mo ago
Publisher DNA
What defines Kahoot ASA?
Publisher DNA
Primary focus
Interactive learning and quiz-based engagement platforms
Scale
indie
Target audience
Educators, students, and corporate professionals seeking interactive presentation and assessment tools.
Signature Patterns
- •Gamified quiz-based mechanics for real-time interaction
- •Freemium pricing model targeting both individual and institutional users
- •Cross-platform accessibility for classroom and remote environments
- •Focus on user-generated content and social sharing features
Portfolio momentum
Released 12 updates in the last 6 months for their single active application, indicating a high-frequency development cycle.
Portfolio
What does Kahoot ASA ship?
Apps
5 apps analysed
Phonics-based learning games—teach kids sight words & reading skills
Create and play learning games at school, at home or at work!
SharePlay integration lowers social-entry friction for non-users
- Educational value and interactive quiz mechanics keep students engaged during classroom learning sessions
- Aggressive paywall transitions restrict core creation features that were previously available for free users
Adaptive progression ensures consistent skill-building
- Gamified multiplication drills help elementary students build math fact fluency through engaging interactive challenges
- Frequent application crashes during login attempts prevent users from accessing their accounts and saved progress
Distributed across 20 markets, strongest in Europe.
Based on 2 of 5 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- Brazil2 / 2
- Mexico2 / 2
- United States2 / 2
- Canada1 / 2
Europe (9)
- France2 / 2
- Germany2 / 2
- Italy2 / 2
- Netherlands2 / 2
- Portugal2 / 2
›+4 more europe markets
- Spain2 / 2
- Sweden2 / 2
- Turkey1 / 2
- United Kingdom1 / 2
Asia-Pacific (7)
- Japan2 / 2
- South Korea2 / 2
- Australia1 / 2
- India1 / 2
- Indonesia1 / 2
›+2 more asia-pacific markets
- Singapore1 / 2
- Vietnam1 / 2
Core markets (2/2 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
1
Neutral / mixed
0
Negative apps
55/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does Kahoot ASA compete with?
The rivals identified
Nemeses(2)
Users report: Both applications target children aged 3-8 with phonics-based literacy curricula, creating direct competition for parents seeking early reading tools.
Quizlet dominates the study-aid space with a massive user base and a mature, feature-rich platform that directly competes with Kahoot's core educational utility.
Contenders(5)
Both apps target early literacy through gamified phonics training, competing for the same parent demographic seeking structured after-school learning support.
Brainly captures the homework-help market by leveraging a massive community-driven Q&A model that serves as a primary alternative for students.
ClassDojo serves the same K-12 classroom audience but focuses on behavioral management and parent-teacher communication rather than quiz-based learning.
Both apps target early literacy through phonics-based curricula, competing for the same preschool and kindergarten demographic.
Elevate competes for the same 'lifelong learner' demographic by offering a polished, gamified experience focused on cognitive skill improvement.
Same space(17)
Functions as a direct competitor in the subscription-based early learning space, offering a broader curriculum than Poio's phonics focus.
Serves as a conversational AI alternative for early literacy practice, competing for the same screen time as Poio's phonics games.
Offers a structured, Montessori-aligned curriculum that competes with Poio for parents seeking ad-free educational content.
Provides a digital library that competes for the same early-reader audience by offering a vast collection of read-to-me content.
Gauth represents the new wave of AI-native homework solvers that threaten traditional study tools through instant, automated assistance.
Canvas is the dominant LMS infrastructure, representing the institutional backbone where Kahoot is often deployed as a supplemental tool.
Offers a non-profit, standards-aligned curriculum that competes with Poio by removing the subscription barrier for early learners.
Provides a broad, multi-subject curriculum that competes with Poio for the attention of children aged 2-8.
Provides a free, faith-based alternative for early childhood engagement that competes with Poio for daily active habits.
Focuses on vocabulary acquisition for multiple languages, serving as a supplemental tool for learners beyond Poio's phonics focus.
Targets a similar reading-acquisition goal but focuses on Japanese language learning rather than native literacy.
Offers a reading-focused approach to Japanese language learning that parallels Poio's literacy-first philosophy.
Targets the same early-learning demographic as Poio but focuses on math mastery through short, daily sessions.
Provides a thematic, game-based learning environment for preschoolers that competes with Poio's adventure-themed literacy content.
Provides an adaptive learning environment that competes with Poio by covering both math and reading for the same age group.
Targets the same age demographic as Poio but focuses on math logic rather than literacy, competing for limited daily screen time.
Targets the same early-learning audience with puzzle-based content that fosters critical thinking rather than literacy.
New entrants(2)
Loora is a high-velocity, AI-native language tutor that demonstrates the rapid shift toward conversational, personalized learning experiences.
Praktika is aggressively iterating with high release frequency, focusing on AI-driven avatars to replace traditional language learning methods.
The Analyst's Read
The bottom line on Kahoot ASA
Bottom line
Kahoot! maintains a dominant position in the educational engagement space through a high-velocity product cycle and strong institutional integration. Their ability to scale as a professional tool remains the key indicator for long-term growth beyond the classroom.
Frequently asked questions
How many apps does Kahoot ASA publish?
What kind of apps does Kahoot ASA make?
What is Kahoot ASA's top app?
In how many countries are Kahoot ASA's apps available?
What fed this analysis
- Apps analyzed:
- 1
- With full intel:
- 0
- With overview:
- 1
- Website scraped:
- yes
- Social presence:
- yes