Shivam Tripathi
Snapshot
Publisher DNA
What defines Shivam Tripathi?
AI intelligence is not yet available for Shivam Tripathi. The portfolio data below is up to date.
Portfolio
What does Shivam Tripathi ship?
Apps
8 apps analysed
Analysis in progress
Analysis in progress
- Offline-first identification removes connectivity dependency
Listen to your baby's heartbeat and sounds — keep the moments forever.
Analysis in progress
Analysis in progress
Distributed across 20 markets, strongest in Europe.
Based on 4 of 8 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- United States4 / 4
- Brazil1 / 4
- Canada1 / 4
- Mexico1 / 4
Europe (9)
- France1 / 4
- Germany1 / 4
- Italy1 / 4
- Netherlands1 / 4
- Portugal1 / 4
›+4 more europe markets
- Spain1 / 4
- Sweden1 / 4
- Turkey1 / 4
- United Kingdom1 / 4
Asia-Pacific (7)
- Australia1 / 4
- India1 / 4
- Indonesia1 / 4
- Japan1 / 4
- Singapore1 / 4
›+2 more asia-pacific markets
- South Korea1 / 4
- Vietnam1 / 4
Core markets (4/4 apps)
Rivals
Who does Shivam Tripathi compete with?
The rivals identified
Nemeses(1)
Both apps target the same social party game category with free-to-play models, directly competing for user attention during group gatherings.
Contenders(10)
Both apps target the same casual social gaming audience by offering dilemma-based gameplay for groups and couples.
Both apps target social groups and party-goers with the same core question-based gameplay, creating direct competition for the same casual gaming session time.
Both apps target the same social party-game audience using binary-choice mechanics, but they diverge on monetization strategy and multiplayer implementation.
Both apps target the social party game category using the same core question mechanic, competing directly for the same group-play and icebreaker audience.
Both apps target the casual party game segment using binary-choice mechanics, directly competing for users seeking interactive social entertainment.
Both apps target the same social party-game audience, competing for the same group-entertainment use case during social gatherings.
Both apps target the same social party game audience by offering digital versions of the Would You Rather question format.
Both apps compete for the same social gaming audience by offering question-based party games designed for groups and couples.
Both applications target the same trivia category, competing for users seeking social icebreakers and party games through a shared focus on hypothetical dilemmas.
Both apps target the same casual social gaming audience by offering free access to Would You Rather question sets. They compete directly for users seeking icebreakers for groups or solo play.
Same space(3)
This tool addresses the same conversation-starter market but focuses on relationship dynamics rather than the real-time voting mechanics of the source app.
Partzy serves the same social gathering use case but shifts the technical burden from multi-device connectivity to a single-device, pass-and-play model.
This app targets the same party-game audience by bundling multiple social formats into one interface, increasing content variety for solo or group play.