Portfolio
Free 7Last updated
Her name is Necromancer
v1.0.9
4mo ago
AI intelligence is not yet available for Shuji Hara. The portfolio data below is up to date.
7 apps analysed
Accessible core loop lowers onboarding friction
Eight-language localization enables broad international reach
Simplified rail movement lowers entry friction for casual users
Distributed across 7 markets, strongest in Americas.
Based on 6 of 7 apps with localized market data — more coverage rolling in as scans complete · last scanned .
1
Positive apps
1
Neutral / mixed
1
Negative apps
57/100
Avg sentiment score
Both apps target the action-RPG market with a focus on character progression and combat, competing for players who enjoy fantasy-themed growth loops.
Strategic outlook coming soon.
As a dominant force in the casual puzzle category, Block Blast! captures the same casual, pick-up-and-play audience that Kiss In a Shadow targets with its light-based mechanics.
Both titles leverage fast-paced, action-oriented combat mechanics that appeal to players seeking high-intensity, arcade-style shooting experiences.
Both apps target the casual action-shooter demographic, focusing on weapon-based combat mechanics and objective-driven gameplay.
It competes by integrating unique real-world mechanics into the RPG genre, attracting players interested in innovative interaction methods.
Targets the same casual action audience by utilizing procedural generation to create repeatable, bite-sized combat sessions.
It captures the narrative-driven RPG segment, appealing to players who prioritize character customization and world-building over pure combat.
This app competes for the user's time by offering an interactive narrative library that mirrors the storytelling focus of RPGs.
Slydr competes for the same puzzle-solving demographic by utilizing slide-based mechanics that mirror the spatial manipulation required in Kiss In a Shadow.
This app serves as a legacy alternative for users seeking straightforward, touch-based puzzle navigation similar to the target's core loop.
known for
Push Box Puzzle - Free Games for Family Boys And Girls
This app targets the classic 'push-box' logic puzzle audience, overlapping with the spatial reasoning required to solve shadow-based levels.
This app shares the target's focus on quirky, theme-based puzzle solving and collection mechanics.
It occupies the same casual puzzle space, focusing on satisfying sorting mechanics that appeal to the same relaxation-seeking audience.
This title competes for the same narrative-focused RPG player who values stat-based decision-making and character development.
Umo Pop competes for the same casual time-sink audience by offering distinct game modes like Time Attack.
It targets the same puzzle-solving audience but differentiates through hardware-specific utility.
Captures the same casual mobile gaming demographic through sensory-focused, repetitive gameplay loops.
It competes for the same audience by offering a massive, high-word-count narrative experience within the RPG category.
This app shares the 'squad-based protection' core loop, where players manage a group of units to reach a specific goal.
This app competes for the same casual gaming audience by emphasizing vehicle-based combat and arcade-style progression.
This app occupies the same idle-RPG space, focusing on gear-based progression and pet collection mechanics.
Both apps compete for the casual puzzle-gaming audience by offering simple, high-frequency mechanics that prioritize quick, repetitive engagement sessions.
Competes for the same casual mobile gaming demographic by offering sandbox-style exploration and character customization.
Targets the same hyper-casual audience looking for low-stakes, simulation-style entertainment during short downtime.
Competes for casual gaming attention by leveraging high-frequency engagement loops and gambling-adjacent mechanics.
Competes for the same casual user base by offering a progression-based collection system that encourages long-term retention.
A recent entrant that challenges Lilia by focusing on precision-based projectile combat and objective-driven progression.
This newcomer uses trajectory-based mechanics to challenge the same casual puzzle audience with a more dynamic, action-oriented feel.
A new entrant using perspective-based logic that could disrupt the target's market share by offering a more complex spatial experience.