| Core Identity |
| Developer | CrazyLabs LTD | Playdots, Inc. | Sirvo LLC | Solebon LLC | Big Duck Games LLC | Easybrain Ltd | King | Tripledot Studios | Tripledot Studios | Moon Active |
| Category | Games | Games | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS | iOS, Android | Android, iOS | iOS, Android | iOS | Android, iOS | iOS, Android | Android, iOS | Android, iOS |
| Store Metrics |
| Rating | 4.3 / 5 | 4.5 / 5 | 4.0 / 5 | 4.8 / 5 | 4.8 / 5 | 4.8 / 5 | 4.7 / 5 | 4.9 / 5 | 4.7 / 5 | 4.6 / 5 |
| Ratings Count | 13,273 | 165,813 | 2,992 | 29,863 | 392,918 | 1,816,450 | 3,949,685 | 265,765 | 656,220 | 255,178 |
| Price | Free | Free | $5.99 | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Jul 12, 2017 | May 29, 2014 | Feb 6, 2014 | May 5, 2014 | Jun 7, 2012 | Mar 30, 2017 | Nov 14, 2012 | Aug 20, 2021 | Mar 11, 2020 | Jul 7, 2021 |
| Last Updated | Nov 22, 2024 | Apr 28, 2026 | Jun 3, 2025 | Mar 5, 2026 | Jan 16, 2026 | Mar 24, 2026 | Jul 1, 2026 | Jun 16, 2026 | May 28, 2026 | Apr 13, 2026 |
| Sentiment & Reviews |
| Sentiment | negative | negative | - | mixed | positive | negative | positive | mixed | mixed | negative |
| Score | 25/100 | 25/100 | - | 55/100 | 75/100 | 22/100 | 75/100 | 45/100 | 45/100 | 25/100 |
| Praises | - The core puzzle mechanics provide a relaxing and addictive experience for long-term players
| - Core puzzle mechanics provide a relaxing and addictive experience for long-term players
| - | - Engaging Gameplay
- Offline Accessibility
| - Satisfying puzzle mechanics provide a relaxing and addictive mental challenge for daily play
| | - Core match-three gameplay provides a reliable and relaxing stress relief mechanism for daily users
| - Relaxing gameplay loop provides a calming experience for players during their daily downtime
- Challenging puzzle design keeps the experience engaging for long-term players without becoming boring
| - Meditative and soothing puzzle mechanics provide a reliable daily stress relief habit for players
| |
| Complaints | - Aggressive ad frequency interrupts the flow of gameplay and makes the app feel unplayable
- Paid ad-free status fails to persist after updates or across device transitions
- Accidental new game triggers cause total loss of high-score progress during sessions
| - Excessive pop-up advertisements and event notifications block access to the main game
| - | - Aggressive Advertising
- Technical Bugs and Stability
| - Aggressive advertising frequency interrupts the flow of gameplay and frustrates active users
| - Excessive Ad Frequency
- Malicious Ad Content
| - Aggressive monetization tactics and difficulty spikes force players toward purchasing boosters to progress
| - Technical instability causes the game to freeze or crash during or after ad playback
- Intrusive advertisement frequency disrupts the flow of gameplay and creates a negative user experience
- Recent layout changes moving the tile collection bar to the top frustrate established users
| - Excessive ad frequency interrupts the flow of gameplay and forces frequent app restarts
| - Removal of Core Features
- Excessive Advertising
|
| Requests | - Confirmation prompts are needed before starting a new game to prevent accidental progress loss
- Cloud-based progress synchronization is required to prevent data loss when switching devices
| - Dark mode interface requested to reduce eye strain during extended play sessions
| - | - | - Additional level content requested by long-term players who have completed all current challenges
| - | - Players request the ability to select specific accrued boosters for use on any level
| - Optional paid subscription or one-time purchase to remove all advertisements from the game
- Customizable UI settings to allow players to relocate the tile collection bar
| - Purchase option for an ad-free experience to remove current monetization friction
| - |
| Strategic Intel |
| Strengths | - Math-based core loop provides a distinct, low-friction gameplay experience
- Subscription-first monetization model captures high-intent power users
| - Minimalist art style differentiates the brand
- Event-based content loops sustain daily usage
- Accessibility features expand addressable market
| - | - Official branding and 'original' status
- Highly addictive core gameplay loop
- Polished, high-resolution design
| - Color-blind accessibility labels expand addressable market
- 2,500+ level library creates high switching costs
- Game Center integration gamifies long-term progress
| - Massive scale (1.8M+ ratings) providing high ASO authority
- Strong live-ops via Seasonal Events and Daily Challenges
- Clean, preferred UI for core Sudoku gameplay
| - Massive historical player base provides a powerful network effect
- Offline-play capability captures users in low-connectivity segments
- Consistent content updates sustain long-term engagement
| - Offline-first architecture maintains engagement during network-restricted windows
- Intuitive onboarding flow reduces early-game churn for casual users
- Established brand recognition in the triple-match category
| - Meditative puzzle loop sustains daily habit
- Offline-first architecture captures transit-based engagement
| - Massive user base of 35M+ people
- Deep meta-game features (Zen Room, Plant Care)
- Strong Live-Ops with Zen Masters League
|
| Weaknesses | - Paid ad-free status fails to persist across updates
- Accidental new game triggers cause total loss of high-score progress
| - Excessive ad-interruption frequency
- Technical loading failures post-update
- Perceived pay-to-win difficulty spikes
| - | - Aggressive and intrusive advertising
- Technical instability and bugs
- Forced account creation friction
| - Ad-close button failure rate creates high friction
- Interstitial frequency exceeds user tolerance
- Lack of meta-progression layer limits session depth
| - Aggressive mid-game ad interruptions
- High $18 ad-removal price point
- Lack of Dark Mode for night-time play
| - Aggressive monetization tactics create high-friction progression
- Technical instability post-update disrupts the user experience
- Ad-redirects interfere with reward collection
| - Technical instability forces app restarts post-ad playback
- No ad-free purchase option for high-LTV players
- UI layout changes lack toggle options for established users
| - Aggressive ad-load triggers high churn
- Post-update stability issues erode trust
- No paid ad-free tier
| - Removal of popular room-decorating feature
- Aggressive ad frequency (post-level ads)
- Intrusive UI pop-ups and clutter
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| Pricing | subscription | freemium | paid | free | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Zombie | Active | Steady | - | Maintenance | Maintenance | Intense | Active | Active | Active |
| Update Cadence | 2 versions, ~339d avg | 3 versions, 2 majors/6mo, ~14d avg | 5 versions | - | 5 versions, 4 majors/6mo, ~313d avg | 2 versions, ~29d avg | 5 versions, ~5d avg | 5 versions, 1 majors/6mo, ~12d avg | 5 versions, ~10d avg | 5 versions, 5 majors/6mo, ~14d avg |