| Core Identity |
| Developer | Rovio Entertainment Oyj | Ilyon Dynamics Ltd. | ZeptoLab UK Limited | Imangi Studios, LLC | Playrix | King | 太宇 左 |
| Category | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | Android, iOS | iOS, Android | Android, iOS | Android, iOS | Android, iOS |
| Store Metrics |
| Rating | 4.6 / 5 | 4.4 / 5 | 4.7 / 5 | 4.5 / 5 | 0.0 / 5 | 4.7 / 5 | 3.4 / 5 |
| Ratings Count | 133,167 | 6,417 | 56,661 | 492,101 | 0 | 3,949,685 | 5 |
| Price | Free | Free | Free | Free | Free | Free | $0.99 |
| Release Date | May 2, 2013 | Feb 4, 2014 | Jan 21, 2016 | Jan 17, 2013 | Jan 10, 2018 | Nov 14, 2012 | Apr 24, 2025 |
| Last Updated | Apr 23, 2026 | Mar 31, 2026 | Jan 16, 2026 | Jun 4, 2026 | Apr 23, 2026 | Jul 1, 2026 | Apr 28, 2025 |
| Sentiment & Reviews |
| Sentiment | mixed | - | mixed | positive | mixed | positive | positive |
| Score | 65/100 | - | 54/100 | 75/100 | 45/100 | 75/100 | 72/100 |
| Praises | - Nostalgic core gameplay loop provides consistent entertainment value for long-term fans of the franchise
| - | - Nostalgia and Longevity
- Engaging Gameplay Mechanics
| - Endless running mechanics provide a reliable and addictive way to pass time during short breaks
| - Core match-three gameplay loop provides a relaxing and stress-relieving experience for long-term players
| - Core match-three gameplay provides a reliable and relaxing stress relief mechanism for daily users
| - Satisfying puzzle mechanics provide a relaxing and addictive experience for casual players during downtime
- Offline accessibility allows for consistent gameplay without requiring an active internet connection
- Simple and intuitive gameplay design makes the puzzle accessible for school-aged children
|
| Complaints | - Technical instability and launch failures following the latest update prevent users from accessing the game
| - | - Excessive Ad Frequency
- Broken Ad-Free Purchases
| - Excessive advertisement frequency after every run disrupts the flow and frustrates active players
| - Post-update UI regressions block access to side events and disrupt the established progression flow
| - Aggressive monetization tactics and difficulty spikes force players toward purchasing boosters to progress
| - Excessive ad frequency disrupts the flow of gameplay and creates a negative user experience
- Misleading advertising creates a disconnect between the promoted gameplay and the actual product
- Visual overstimulation from changing block colors and flashing lights hinders playability for some users
|
| Requests | - Implementation of an offline mode to allow gameplay without constant internet connectivity
| - | - | - Offline play capability is requested to allow for uninterrupted sessions without network dependency
| - Implementation of a skip button for story sequences to improve pacing for veteran players
| - Players request the ability to select specific accrued boosters for use on any level
| - Customization features for block skins and personal image uploads are highly anticipated by the community
- Audio customization options to select between different voice-over narrators during gameplay
|
| Strategic Intel |
| Strengths | - Globally recognized IP sustains organic install velocity
- Physics-based destruction mechanics offer a deeper skill ceiling
| - | - Strong Om Nom IP brand equity
- Deterministic physics logic rewarding skill
- High production value character animations
| - Tilt-based controls provide tactile immersion [Platform: iOS/Android]
- Offline playability functions as a distribution barrier in data-constrained markets [Segment: Emerging Markets]
- Classic 3D perspective offers cinematic scale [Feature: Visuals]
| - High-production narrative polish sustains long-term engagement
- Consistent live-ops event cadence drives recurring DAU spikes
| - Massive historical player base provides a powerful network effect
- Offline-play capability captures users in low-connectivity segments
- Consistent content updates sustain long-term engagement
| - Daily Puzzle retention loops maintain high active user counts
- Watch-specific build captures the micro-session wearable market
|
| Weaknesses | - Premium tier power-ups perceived as pay-to-win
- Mandatory internet connectivity requirement limits accessibility
- 0.2★ rating gap between iOS and Android platforms
| - | - Intrusive ad frequency (interstitials after every level)
- Technical failures in IAP fulfillment
- High subscription price point ($5/week)
| - Ad frequency post-run triggers high churn [Metric: Review Sentiment]
- Reward delivery failures in global challenges [Version: Latest]
- Unresponsive tilt controls after app-reopen [Platform: Android]
| - UI regressions block event access post-update
- Aggressive difficulty spikes force IAP-gated progression
- Ineffective virtual assistant support
| - Aggressive monetization tactics create high-friction progression
- Technical instability post-update disrupts the user experience
- Ad-redirects interfere with reward collection
| - Premium tier at $0.99 is niche
- Excessive ad frequency drives uninstalls
- 3.4★ iOS rating trails Android performance
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| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Steady | Intense | Maintenance | Active | Active | Intense | Active |
| Update Cadence | 4 versions, 2 majors/6mo, ~17d avg | 5 versions | 2 versions, ~1d avg | 5 versions, 5 majors/6mo, ~11d avg | 5 versions, 4 majors/6mo, ~7d avg | 5 versions, ~5d avg | 5 versions, ~92d avg |