| Core Identity |
| Developer | HOMA GAMES | Ubisoft | LandShark Games Pte. Ltd. | Nexelon | SangHeon Kim | LDW Software, LLC | Playrix | Supercent, Inc. |
| Category | Arcade | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS, Android | iOS, Android | iOS, Android | Android, iOS | Android, iOS | Android, iOS | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 4.7 / 5 | 4.7 / 5 | 4.8 / 5 | 3.8 / 5 | 4.5 / 5 | 4.3 / 5 | 4.9 / 5 | 4.6 / 5 |
| Ratings Count | 285,516 | 616,525 | 29,282 | 830 | 24,180 | 3,814 | 28,771 | 24 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Mar 8, 2022 | May 4, 2016 | Dec 14, 2017 | May 16, 2019 | Jul 15, 2016 | Apr 25, 2017 | Nov 14, 2022 | Oct 1, 2025 |
| Last Updated | Mar 31, 2026 | Apr 14, 2026 | Apr 29, 2026 | Apr 7, 2026 | May 8, 2026 | Oct 28, 2025 | Aug 21, 2025 | Jan 8, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | positive | mixed | negative | mixed | - | positive | negative |
| Score | 65/100 | 68/100 | 45/100 | 25/100 | 35/100 | - | 68/100 | 35/100 |
| Praises | - Relaxing aquatic simulation mechanics provide a calming escape for players during downtime
- Satisfying collection loop of diverse aquatic species keeps players engaged in progression
| - Engaging Gameplay & Nostalgia
- Offline Accessibility
| - Relaxing core gameplay loop provides a calming experience for long-term players
| - Calming audio and visual design provide a relaxing escape from daily stress
| - Relaxing atmosphere and high-quality soundtrack provide a calming experience for long-term players
| - | - Engaging Gameplay
- Relaxing Atmosphere
| - Core fishing mechanics provide an enjoyable experience for short play sessions
|
| Complaints | - Excessive ad frequency interrupts the core gameplay loop and creates frustration for players
- Progression blockers and UI navigation issues prevent players from accessing core features
| - Technical Bugs & Data Loss
- Aggressive Ad Experience
| - Aggressive and unskippable ad frequency disrupts the intended relaxing atmosphere of the game
| - Aggressive forced ad frequency disrupts the relaxing atmosphere of the core gameplay
| - Aggressive advertisement frequency and intrusive placement disrupt the intended relaxing gameplay experience
| - | - Aggressive Monetization
- Technical Issues and Data Loss
| - Technical glitches during boat docking prevent players from selling fish and progressing
- Aggressive ad placement and monetization pressure detract from the core gameplay experience
|
| Requests | - Reduced advertisement frequency to allow for uninterrupted and more enjoyable gameplay sessions
| - | - Real-time prey tracker on the pond screen to simplify collection management
| - Clearer tutorial guidance on advanced mechanics like bait usage and inventory management
| - Improved support for larger screen formats to accommodate tablet and desktop users
| - | - | - Additional content and level expansion required to sustain long-term player interest
|
| Strategic Intel |
| Strengths | - Idle progression loop drives high session frequency
- Collection mechanics sustain long-term engagement
| - Strong IP nostalgia and brand recognition
- High-quality 3D visuals and realistic environments
- Robust offline play functionality
| - Meditative simulation loop creates high switching costs [Retention Metric]
- 200+ koi patterns provide deep collection-based retention [Feature Mechanism]
| - ASMR-focused audio design sustains a unique healing brand identity
- Offline-first architecture expands addressable market to data-constrained segments
| - VR mode differentiates visual experience
- Consistent event cycles maintain veteran engagement
| - | - Strong brand recognition via Fishdom IP
- High visual polish and interactive character personality
- Unique hybrid of solitaire and deep pet simulation
| - Idle-income loop drives daily check-in frequency
- Arcade-idle mechanics lower the barrier to entry
|
| Weaknesses | - Subscription price at $5.99/week exceeds casual-game median
- High ad density triggers negative sentiment and churn
- Post-update UI bugs block core progression
| - Critical cloud-save and data loss bugs
- Unstable ad SDK causing app crashes
- Aggressive ad frequency for non-paying users
| - High-frequency unskippable ads break Zen value [Sentiment Theme]
- Technical instability and progress loss [Review Data]
- Pay-to-win perception in progression [Sentiment Theme]
| - Forced ad frequency contradicts the core relaxing value proposition
- Pay-to-win bait mechanics create high-churn frustration points
| - Premium tier pricing above category median
- 0.48★ Android-iOS rating gap
| - | - Aggressive monetization perception ("scam" complaints)
- Technical instability regarding currency and progress loss
- Limited thematic variety (strictly underwater)
| - Docking glitches halt progression at level milestones
- Content exhaustion occurs within two hours of play
|
| Pricing | subscription | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Maintenance | Active | Intense | Maintenance | - | Steady | - | Maintenance |
| Update Cadence | 3 versions, ~13d avg | 5 versions, 3 majors/6mo, ~9d avg | 5 versions | 5 versions, 2 majors/6mo, ~33d avg | - | 5 versions | - | 4 versions, 1 majors/6mo, ~45d avg |