ASMR Crush vs its rivals

Side-by-side comparison against ASMR Crush's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

ASMR Crush
This App
Soap Cutting
Contender
Core Identity
DevelopertastypillCoco PlayALICTUS YAZILIM A.S.AI Games FZCoco PlayRollic GamesJindoBluCrazy LabsCrazy LabsSUPERSONIC STUDIOS LTD
CategoryGamesGamesGamesGamesGamesGamesPuzzleGamesGamesGames
PlatformAndroid, iOSAndroid, iOSAndroid, iOSiOSiOS, AndroidAndroid, iOSAndroidiOS, AndroidiOS, AndroidiOS, Android
Store Metrics
Rating3.8 / 54.6 / 54.6 / 54.6 / 54.6 / 54.6 / 54.7 / 54.7 / 54.6 / 54.5 / 5
Ratings Count57329,33165,191270,092412,863452,321960,671629,420438,944486,610
PriceFreeFreeFreeFreeFreeFreeFreeFreeFreeFree
Release DateSep 29, 2021Jan 31, 2020May 7, 2021Jan 17, 2020Nov 14, 2019Feb 6, 2022Nov 8, 2016Jun 10, 2020Aug 26, 2020Oct 5, 2021
Last UpdatedJan 16, 2026Nov 10, 2025May 22, 2025Apr 15, 2026Mar 13, 2026May 1, 2026Apr 27, 2026Apr 18, 2026Feb 5, 2026Apr 29, 2026
Sentiment & Reviews
Sentimentnegativemixed-mixedmixednegativeexcellentmixednegativemixed
Score35/10045/100-65/10045/10025/10085/10055/10035/10045/100
Praises
  • High engagement potential for players who enjoy long-duration gaming sessions
  • Preference for silent gameplay environments among specific user segments
  • Satisfying tactile feedback during the slicing process provides a relaxing experience for users
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  • Satisfying core gameplay loop provides a relaxing experience for users during downtime
  • Offline play capability allows for uninterrupted sessions without active internet connection
  • Nostalgic value keeps long-term players returning to the game over several years
  • Satisfying ASMR audio and visual feedback loops provide effective stress relief for casual players
  • Satisfying organization mechanics provide a calming experience during short play sessions
  • Stress relief and relaxation provided by the core sensory gameplay loop
  • High replayability across diverse toy interactions and mini-game activities
  • Offline accessibility allows for uninterrupted play without requiring an active internet connection
  • Creative tie-dye simulation mechanics provide a relaxing and satisfying artistic outlet for players
  • Simple and accessible gameplay loop keeps the experience engaging for casual mobile users
  • Satisfying core nail design loop provides a relaxing creative outlet for casual players
  • High visual fidelity and engaging content keep younger audiences occupied for extended periods
  • Satisfying color mixing mechanics provide a relaxing and educational experience for casual players
Complaints
  • Complete absence of game audio despite the app being marketed as ASMR
  • Intrusive haptic feedback and vibration patterns during gameplay sessions
  • Misleading app description regarding the core sensory experience provided
  • Excessive ad frequency disrupts the flow of the game between every single level
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  • Excessive ad frequency disrupts the flow of gameplay after every completed level
  • Age rating discrepancies between the store listing and in-game content confuse users
  • Technical instability and crashes occur during specific gameplay sequences on older builds
  • Excessive ad frequency interrupts the core gameplay loop and degrades the user experience significantly
  • Aggressive ad frequency interrupts gameplay and contradicts marketing claims of an ad-free experience
  • Excessive advertisement frequency disrupts the flow of the core gameplay experience
  • Unwanted background audio playback persists even when the game sound is muted
  • Repetitive content cycles lead to boredom for long-term active users
  • Excessive ad frequency disrupts the core gameplay loop and creates significant user frustration
  • Paid ad-removal purchases fail to eliminate all advertisements within the game experience
  • Excessive ad frequency interrupts the core gameplay loop and renders the experience unplayable
  • Misleading marketing claims regarding gameplay depth and available design options
  • Technical instability including game freezes and progress loss during ad transitions
  • Excessive ad frequency disrupts the core gameplay loop and causes significant user frustration
Requests-
  • Implementation of a competitive leaderboard to track daily cutting performance and progress
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  • Adjusting the age rating to a lower threshold to accommodate younger players
  • Paid removal of advertisements to allow for uninterrupted and relaxing gameplay sessions
  • Expansion of content variety through additional items and new organizational environments
  • Removal of intrusive advertisements to improve the overall user experience
  • Expanded creative content including new items like stuffed animals for tie-dye customization
  • Addition of more diverse salon levels and creative design options to prevent boredom
  • Offline play mode requested to bypass the heavy reliance on forced advertisements
Strategic Intel
Strengths
  • Procedural progression loop sustains engagement
  • Haptic feedback integration creates a tactile sensory moat
  • Diverse object library sustains core loop engagement
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  • Satisfying core gameplay loop sustains high session frequency
  • Offline-capable architecture removes connectivity barriers to daily play
  • Physics-based ASMR feedback loop sustains high-intent session engagement
  • Recognizable soap textures reduce cognitive load for new users
  • Satisfying ASMR-tactile feedback loop drives engagement
  • Specialized fridge-stocking niche creates brand recognition
  • Bi-weekly content update cadence sustains organic install velocity
  • Offline-first architecture removes connectivity barriers for casual users
  • Physics-based simulation engine drives high session frequency
  • Subscription tiers provide a clear path for recurring revenue
  • Satisfying ASMR-tactile core loop drives high initial session engagement
  • Broad library of customization assets supports repeat creative play
  • Interactive palette mechanic forces active engagement [differentiator]
  • 200+ object library sustains long-term content variety [retention]
  • Auction/Gallery loop provides meta-progression beyond painting [DAU]
Weaknesses
  • Total lack of audio contradicts branding
  • Intrusive haptic feedback patterns
  • Excessive ad frequency drives uninstall churn
  • Persistent graphical glitches erode user experience
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  • Excessive ad frequency drives high churn rates
  • 17+ age rating restricts access to core casual-gaming demographic
  • Excessive ad frequency post-level completion drives churn
  • Progression-blocking bugs (missing assets) erode user trust
  • 0.12 rating gap between iOS and Android platforms
  • Mandatory internet requirement for core gameplay
  • 0.4★ Android-iOS rating gap
  • Aggressive ad frequency contradicts marketing
  • Ad-trigger logic creates friction in the home-screen navigation
  • Persistent audio-playback bug erodes the relaxation experience
  • Excessive ad frequency causes churn
  • Paid ad-removal fails to eliminate all ads
  • No social-sharing features for designs
  • Excessive ad frequency (ads after every action) drives high churn
  • No IAP options to remove ads or purchase content
  • Technical instability during ad transitions
  • Ad-removal persistence bug triggers negative sentiment [monetization]
  • Level resets during ad transitions erode session quality [instability]
  • High ad density leads to primary churn driver [retention]
Pricingfreefreemiumfreemiumfreemiumfreemiumfreemiumfreemiumsubscriptionfreefreemium
MomentumSteadyMaintenance-MaintenanceMaintenanceActiveMaintenanceActiveMaintenanceMaintenance
Update Cadence5 versions5 versions, ~34d avg-5 versions, ~98d avg5 versions, ~23d avg5 versions, ~7d avg2 versions, 1 majors/6mo, ~39d avg5 versions, 1 majors/6mo, ~17d avg5 versions, ~19d avg5 versions, ~33d avg

Compare ASMR Crush head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by ASMR Crush, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0