| Core Identity |
| Developer | PeopleFun CG, LLC | Easybrain Ltd | Maple Media Apps, LLC | Brainium Studios LLC | Oakever Games | Easybrain Ltd | MobilityWare | Tripledot Studios |
| Category | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS | Android, iOS | Android, iOS | iOS | iOS, Android | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 4.8 / 5 | 4.8 / 5 | 4.7 / 5 | 4.7 / 5 | 4.8 / 5 | 4.7 / 5 | 4.8 / 5 | 4.7 / 5 |
| Ratings Count | 14,222 | 1,816,450 | 58,540 | 160,786 | 294,310 | 211,914 | 33,840 | 103,986 |
| Price | USD4.99 | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Jun 3, 2010 | Mar 30, 2017 | Feb 18, 2011 | Feb 11, 2011 | Nov 29, 2018 | Apr 17, 2020 | May 20, 2020 | Sep 29, 2018 |
| Last Updated | Jan 14, 2023 | Mar 24, 2026 | Feb 7, 2026 | Mar 25, 2026 | Apr 23, 2026 | Oct 16, 2025 | Mar 11, 2026 | Jun 8, 2026 |
| Sentiment & Reviews |
| Sentiment | excellent | negative | - | - | mixed | negative | mixed | positive |
| Score | 85/100 | 22/100 | - | - | 48/100 | 35/100 | 55/100 | 85/100 |
| Praises | - Minimalist ad-free design allows for focused mental exercise during daily play sessions
| | - | - | - Educational Hints
- UI Clarity
| | - Engaging Gameplay
- Visual Design
| - Elegant and simple design
|
| Complaints | - Inconsistent scoring algorithms fail to reward speed and accuracy during puzzle completion
| - Excessive Ad Frequency
- Malicious Ad Content
| - | - | - Excessive Ad Frequency
- Intrusive Mid-Game Ads
| - Excessive and Disruptive Ads
- High Subscription Cost
| - Aggressive/Broken Ads
- Lack of Ad-Free Option
| - High ad frequency and no paid removal
|
| Requests | - Advanced note-taking features like auto-filling candidates to save time during difficult puzzles
| - | - | - | - | - | - | - More frequent content updates
|
| Strategic Intel |
| Strengths | - 36,000-puzzle library prevents early-game churn
- Offline-first architecture sustains engagement in low-connectivity environments
- Ad-free premium tier creates a distinct value proposition
| - Massive scale (1.8M+ ratings) providing high ASO authority
- Strong live-ops via Seasonal Events and Daily Challenges
- Clean, preferred UI for core Sudoku gameplay
| - | - | - Educational hint system teaching strategy names
- Unique variants (Killer/Letter Sudoku)
- Real-time multiplayer tournaments
| - Dominant brand authority (Sudoku.com)
- High rating volume (426k+) indicating massive reach
- Polished seasonal event and medal collection system
| - Unique color-coded logic system
- Strong developer reputation (MobilityWare)
- Effective progressive onboarding for beginners
| - Aesthetic skin variety [iOS/Android]
- Intuitive pencil-mode note-taking [iOS/Android]
- Consistent 4.6+ rating [iOS]
|
| Weaknesses | - $4.99 price point exceeds category median
- Scoring transparency issues drive user frustration
- Android-iOS feature parity gap erodes pro-user trust
| - Aggressive mid-game ad interruptions
- High $18 ad-removal price point
- Lack of Dark Mode for night-time play
| - | - | - Aggressive mid-game ad placement
- Contradictory 'Ad-Free' marketing claims
- Lack of cloud-syncing for progress
| - Aggressive ad frequency (mid-game interruptions)
- Uncompetitive $15 ad-removal price point
- UI accessibility issues (small sum fonts)
| - Intrusive and technically flawed ad implementation
- Lack of a one-time purchase ad-removal tier
- Declining sentiment trend due to monetization friction
| - Ad-only monetization model [Pricing Strategy]
- Static puzzle content [Feature Analysis]
- No paid ad-removal option [Pricing Strategy]
|
| Pricing | freemium | freemium | freemium | free | free | freemium | freemium | free |
| Momentum | Zombie | Maintenance | Active | Intense | Maintenance | - | - | - |
| Update Cadence | 2 versions, 1 majors/6mo, ~1157d avg | 2 versions, ~29d avg | 5 versions | 5 versions | 4 versions, ~12d avg | - | - | - |