| Core Identity |
| Developer | Home Entertainment Limited | Voodoo | HOMA GAMES | HGames-ArtWorks s.r.o. | HOMA GAMES | Rollic Games | Voodoo | HOMA GAMES |
| Category | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS | Android, iOS | Android, iOS | iOS, Android | Android, iOS | Android, iOS | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 4.8 / 5 | 4.6 / 5 | 4.6 / 5 | 4.4 / 5 | 4.7 / 5 | 4.6 / 5 | 4.5 / 5 | 4.8 / 5 |
| Ratings Count | 5,571 | 1,971,748 | 38,404 | 2,842 | 201,552 | 452,321 | 2,768,701 | 27,128 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Mar 21, 2025 | Jun 24, 2018 | Apr 6, 2023 | May 18, 2021 | Dec 23, 2022 | Feb 6, 2022 | Aug 9, 2018 | Feb 23, 2024 |
| Last Updated | Apr 11, 2026 | Jun 25, 2026 | Dec 4, 2025 | Dec 21, 2024 | Jan 13, 2026 | May 1, 2026 | Jun 13, 2026 | Apr 24, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | mixed | mixed | - | negative | negative | mixed | negative |
| Score | 45/100 | 65/100 | 35/100 | - | 25/100 | 25/100 | 45/100 | 25/100 |
| Praises | - Satisfying core gameplay loop of collecting objects into the hole provides a relaxing experience
| - | - Satisfying core gameplay loop of collecting items into a void provides stress relief for casual players
| - | - Satisfying core gameplay loop involving eating objects to defeat bosses provides quick entertainment
| - Satisfying organization mechanics provide a calming experience during short play sessions
| - Satisfying core gameplay loop provides a relaxing and addictive experience for casual players
| - Satisfying core gameplay loop provides a relaxing experience for long-term players
|
| Complaints | - Aggressive ad frequency contradicts marketing claims of an ad-free experience for players
| - | - Aggressive ad placement during active gameplay interrupts flow and frustrates users post-update
| - | - Excessive ad frequency and forced ad watching disrupt the core gameplay experience significantly
| - Aggressive ad frequency interrupts gameplay and contradicts marketing claims of an ad-free experience
| - Aggressive ad frequency interrupts gameplay flow and causes frustration during active sessions
| - Progression blocking bug prevents character movement up stairs in pizzeria level
- Purchased ad-free experience fails to remove forced advertisements during gameplay
|
| Requests | - Addition of a free-play mode without timers or bombs for stress-free exploration
| - | - Permanent progression mechanics like hole size upgrades would make the repetitive gameplay feel more rewarding
| - | - Implementation of a true offline mode to allow gameplay without constant internet connectivity
| - Expansion of content variety through additional items and new organizational environments
| - Implementation of an ad-free experience or reduced ad frequency for better engagement
| - Content updates to unlock the sushi restaurant and expand late-game progression
|
| Strategic Intel |
| Strengths | - Satisfying core consumption loop drives high session-length metrics
- Social leaderboard integration compounds long-term retention via network effects
| - High-satisfaction core loop drives organic install velocity
- Simple controls minimize onboarding friction for casual segments
| - Satisfying ASMR-collection loop drives high initial session engagement
- Diverse thematic environments broaden casual appeal
| - | - Tactile weapon-swallowing loop drives high session-start velocity
- Boss Fight mode provides clear progression milestones
| - Satisfying ASMR-tactile feedback loop drives engagement
- Specialized fridge-stocking niche creates brand recognition
| - High-contrast visual style reduces screen clutter
- Territory-claiming mechanic provides distinct progression
- Daily login habit formation stabilizes DAU
| - Core cleaning loop provides a relaxing, addictive retention anchor
- Restaurant-tycoon meta-game expands ad-inventory per session
|
| Weaknesses | - Aggressive ad frequency contradicts marketing claims
- Artificial difficulty spikes drive negative sentiment
- Technical performance issues cause device overheating
| - 1.6★ Android-iOS rating gap indicates poor optimization
- Lack of social-retention mechanics limits LTV
| - Technical instability prevents level completion
- Deceptive monetization erodes long-term trust
| - | - Excessive ad-frequency drives negative sentiment
- Technical instability causes crashes on larger object consumption
- No offline mode
| - Mandatory internet requirement for core gameplay
- 0.4★ Android-iOS rating gap
- Aggressive ad frequency contradicts marketing
| - Aggressive ad cadence causes high-frequency churn
- Movement control rigidity post-update
- Progression feels rigged due to AI behavior
| - Critical pizzeria-level progression bug
- Ad-free purchase failure
- 0.15 rating gap between iOS and Android
|
| Pricing | freemium | freemium | freemium | freemium | subscription | freemium | freemium | freemium |
| Momentum | Intense | Active | Maintenance | Active | Maintenance | Active | Intense | Maintenance |
| Update Cadence | 5 versions | 5 versions, 2 majors/6mo, ~5d avg | 2 versions, ~78d avg | 5 versions | 5 versions, ~105d avg | 5 versions, ~7d avg | 5 versions, 1 majors/6mo, ~4d avg | 5 versions, ~48d avg |