| Core Identity |
| Developer | Doodle Mobile Limited | MobilityWare | Curated Content | Microsoft Corporation | Tripledot Studios | Fanatee | King | Supertreat | Vita Studio |
| Category | Games | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS, Android | iOS, Android | Android, iOS | iOS, Android | iOS, Android | Android, iOS | iOS, Android | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.8 / 5 | 4.8 / 5 | 4.6 / 5 | 4.7 / 5 | 4.7 / 5 | 4.7 / 5 | 4.7 / 5 | 4.8 / 5 | 4.8 / 5 |
| Ratings Count | 594,198 | 136,529 | 11,614 | 248,651 | 864,504 | 283,379 | 45,768 | 477,547 | 458,435 |
| Price | Free | $4.99 | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Aug 27, 2019 | Feb 12, 2019 | Aug 28, 2019 | Nov 23, 2016 | Dec 11, 2017 | Mar 8, 2017 | Dec 31, 2013 | Jun 21, 2017 | Apr 25, 2023 |
| Last Updated | Jan 29, 2026 | May 18, 2020 | May 14, 2026 | Apr 9, 2026 | May 19, 2026 | May 5, 2026 | Apr 21, 2026 | Apr 9, 2026 | May 14, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | mixed | mixed | negative | positive | mixed | mixed | mixed | mixed |
| Score | 65/100 | 45/100 | 55/100 | 25/100 | 85/100 | 35/100 | 35/100 | 53/100 | 65/100 |
| Praises | - Core solitaire gameplay provides a relaxing and effective brain exercise for daily users
| - Core solitaire mechanics provide a relaxing and consistent daily habit for long-term players
- Customization options for card backs and backgrounds allow for a personalized visual experience
| - Classic solitaire mechanics provide a reliable and relaxing way to pass time during short breaks
| - Classic solitaire game modes provide consistent mental stimulation for daily players
| - Relaxing offline experience
| - Educational crossword mechanics provide a relaxing and mentally stimulating daily habit for long-term players
| - Core card-matching gameplay remains highly addictive and mentally stimulating for long-term players
- Absence of forced advertisements provides a cleaner experience compared to competitor card games
| - Engaging Gameplay
- Mental Stimulation
| - Large card visuals and clear layout design assist seniors in maintaining focus during long play sessions
|
| Complaints | - Aggressive ad frequency and deceptive close buttons disrupt the core gameplay experience post-update
| - Aggressive ad frequency post-update disrupts the flow of gameplay and degrades the user experience
- Technical instability and performance regressions following the latest update cause crashes and connection errors
| - Excessive advertisement frequency disrupts the flow of play during and between individual card matches
| - Excessive ad length and frequency disrupt the core gameplay experience post-update
| | - Aggressive ad frequency and intrusive ad behavior disrupt the core gameplay loop post-update
| - Frequent application crashes following the latest update prevent users from accessing their progress
- Removal of social life-sharing features disrupts the community interaction loop for established players
| - Aggressive Monetization
- Technical Ad Issues
| - Aggressive advertisement frequency and deceptive exit buttons disrupt the flow of the game for many users
|
| Requests | - Clearer ad-free experience or a way to skip promotional content during gameplay
| - Reliable cloud backup and restoration for player statistics and daily challenge streaks
| - Monetization option to remove advertisements and improve the overall quality of the gaming experience
| - Mute button requested to prevent forced audio playback during advertisement sequences
| | - Permanent ad-free purchase option requested to replace the current high-cost monthly subscription model
| - Cloud-based progress synchronization is needed to prevent data loss during reinstallation or device changes
| - | - One-time purchase option to permanently remove advertisements and support the developers without ongoing interruptions
|
| Strategic Intel |
| Strengths | - Offline-first architecture enables consistent ad-inventory generation
- Daily Challenge loop drives high DAU/MAU ratios
| - Established brand legacy with 100M+ players sustains organic install velocity
- Refined classic gameplay mechanics set the industry standard for Klondike
| - Daily challenge loops sustain organic install velocity
- Left-handed mode expands the accessible user base
| - Microsoft account integration creates high switching costs for multi-device users
- Multi-game library expands total ad-inventory per session
| - Offline-first architecture sustains engagement in low-connectivity markets
- High-frequency daily puzzles drive consistent daily active habit
| - Narrative-driven world progression sustains long-term retention
- 11-language library functions as a B2B distribution barrier
- Trivia-based crossword mechanics provide a high-frequency daily habit
| - Established King brand equity provides a premium-feeling UI and animation set
- Refined difficulty curve benefits from extensive casual puzzle design experience
| - Exclusive IP integrations (Popeye) driving seasonal interest
- Tangible 'idle' harvest loop rewarding return sessions
- Strong brand recognition with over 2.6M total ratings
| - Large-card accessibility design reduces friction for the senior demographic
- Minimalist interface minimizes cognitive load for long-term retention
|
| Weaknesses | - Deceptive ad-closing patterns drive high-frequency churn
- No cloud-save functionality despite user requests
- 0.24 rating gap between iOS and Android platforms
| - Aggressive ad-frequency post-update disrupts gameplay
- Subscription status fails to remove ads as expected
- 0.7★ Android-iOS rating gap
| - Aggressive ad-insertion frequency drives negative sentiment
- Lack of paid ad-removal option limits revenue diversity
| - Premium subscription status fails to persist post-update
- Ad duration reaches 60 seconds, disrupting core gameplay
| - Ad-only monetization model limits revenue per user
- Lack of meta-progression causes churn among power users
| - Aggressive ad frequency disrupts the core gameplay loop
- Technical instability post-update causes loading failures
- No permanent ad-free purchase option for loyal users
| - Frequent application crashes following the latest update
- Removal of social life-sharing features
- Aggressive monetization pressure at high levels
| - Aggressive coin-sink at high levels causing 'pay-to-win' perception
- Technical instability in the ad-reward system (freezing)
- Lack of social 'Clubs' or collaborative features
| - Aggressive ad-frequency drives negative sentiment
- Lack of one-time purchase option limits conversion
|
| Pricing | free | freemium | freemium | freemium | free | freemium | freemium | freemium | freemium |
| Momentum | Maintenance | Maintenance | - | Active | Maintenance | Active | Steady | Maintenance | Maintenance |
| Update Cadence | 5 versions, ~34d avg | 2 versions, 1 majors/6mo, ~2137d avg | - | 5 versions, 3 majors/6mo, ~20d avg | 5 versions, ~40d avg | 5 versions, 5 majors/6mo, ~16d avg | 4 versions, 4 majors/6mo, ~10d avg | 2 versions, ~1d avg | 5 versions, ~10d avg |