| Core Identity |
| Developer | NEOCRAFT LIMITED | IGG.COM | Scopely, Inc. | Plarium Global Ltd | Lilith Games | Kakao Games Corp. | Netmarble Corporation | DHGames Limited | MOBIRIX | NEORIGIN PTE. LTD. |
| Category | Games | Role Playing | Games | Games | Games | - | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS, Android | iOS, Android | Android, iOS | - | iOS, Android | Android, iOS | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.8 / 5 | 4.9 / 5 | 4.6 / 5 | 4.7 / 5 | 4.7 / 5 | - | 4.5 / 5 | 4.8 / 5 | 4.7 / 5 | 4.9 / 5 |
| Ratings Count | 2,417 | 48,061 | 303,282 | 519,207 | 497,860 | - | 87,700 | 106,630 | 5,754 | 38,223 |
| Price | Free | Free | Free | Free | Free | - | Free | Free | Free | Free |
| Release Date | Jan 11, 2022 | Oct 15, 2021 | Mar 28, 2018 | Mar 1, 2019 | Apr 9, 2019 | - | Apr 29, 2015 | Nov 9, 2016 | Mar 21, 2022 | Dec 31, 2019 |
| Last Updated | Feb 24, 2023 | Feb 20, 2026 | Apr 8, 2026 | Mar 31, 2026 | Apr 9, 2026 | - | Apr 14, 2026 | Nov 26, 2025 | Apr 9, 2026 | Apr 20, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | positive | mixed | mixed | mixed | - | mixed | mixed | - | - |
| Score | 65/100 | 72/100 | 42/100 | 48/100 | 47/100 | - | 52/100 | 65/100 | - | - |
| Praises | - The core idle gameplay loop provides a relaxing and engaging experience for long-term players
- Generous hero acquisition rates allow free-to-play users to build competitive teams over time
- High-quality character art and music design create an immersive experience for the player base
| - Generous F2P Experience
- Engaging Gameplay
| - Engaging Gameplay and Content
- Frequent Updates
| - High-Quality Visuals
- Engaging Gameplay Depth
| - Art Style and Visuals
- Strategic Gameplay
| - | - Character Roster & Accuracy
- Engaging Combat
| - Idle gameplay mechanics provide a relaxing and addictive experience for casual players
| - | - |
| Complaints | - Aggressive pay-to-win mechanics and expensive skin events alienate the dedicated free-to-play player community
- Persistent technical issues including server connection failures and account binding errors disrupt the experience
- Lack of consistent content updates leads to a stagnant experience for veteran players
| - Aggressive Monetization & Progression Walls
- Poor Customer Support & Account Recovery
| - Aggressive Monetization
- Technical Instability
| - Aggressive Monetization & Pay-to-Win
- Account Recovery & Support Issues
| - Aggressive Monetization
- Account Loss and Support Issues
| - | - Technical Instability
- Update Friction
| - Frequent application crashes during arcade modes disrupt progress and waste limited resources
| - | - |
| Requests | - Implementation of a character deletion feature to manage inventory and roster space effectively
- Expansion of language support to include Chinese for a broader international audience
| - | - | - | - | - | - | - Implementation of a hero selling feature to manage inventory overflow from promotional rewards
| - | - |
| Strategic Intel |
| Strengths | - Automated progression loop lowers barrier to entry
- Mythology-themed hero roster supports broad appeal
- Cross-server PVP creates long-term competitive goals
| - High perceived F2P generosity in early-game
- Recognizable global mythology IP
- Differentiated rogue-like journey mechanics
| - Tier-1 Marvel IP with high-fidelity character modeling
- Best-in-class cinematic combat animations
- Strong Alliance-based social engagement
| - Superior 3D graphical fidelity and realistic art direction
- Native PC/Mac client (Plarium Play) for stable multi-platform play
- Massive faction diversity (16+) for granular theory-crafting
| - Distinctive hand-drawn art style
- Unique Hero Sharing social mechanic
- High-volume onboarding generosity (1,000 summons)
| - | - Massive, accurate Marvel IP roster (200+ characters)
- Unique Uniform system for mechanical refreshes
- Manual action combat provides high skill ceiling
| - Guild-based social network effects drive session frequency
- Ad-free core loop sustains high user satisfaction
- Automated progression reduces daily friction
| - | - |
| Weaknesses | - 0.40 rating gap between Android and iOS
- Persistent server connection failures
- Lack of meaningful content updates for veterans
| - Critical failures in account recovery support
- Sharp mid-game progression walls
- Lower production polish compared to market leader AFK Arena
| - Severe technical instability and frequent app crashes
- Perceived 'pay-to-win' barriers in late-game meta
- Dismissive customer support experiences
| - Aggressive monetization perceived as a 'pay wall' by veteran players
- High-friction daily grind compared to competitor 'Sim' mechanics
- Fragmented account recovery and technical support workflows
| - Technical flaws in account linking/synchronization
- Intrusive monetization pop-up frequency
- Perceived decline in creative quality (AI usage)
| - | - Frequent crashes on flagship devices (iPhone 16 Pro)
- Excessive update sizes (3.2GB recurring)
- Perceived P2W power creep via seasonal uniforms
| - Frequent arcade mode crashes cause resource loss
- Aggressive monetization creates exclusionary progression walls
- Unskippable tutorials discourage new-user exploration
| - | - |
| Pricing | freemium | freemium | freemium | freemium | freemium | - | freemium | freemium | freemium | freemium |
| Momentum | Zombie | Active | Intense | Active | Intense | - | Active | Maintenance | Intense | Intense |
| Update Cadence | 5 versions, 4 majors/6mo, ~119d avg | 1 versions, 1 majors/6mo | 5 versions, 5 majors/6mo, ~7d avg | 4 versions, 1 majors/6mo, ~11d avg | 3 versions, 2 majors/6mo, ~5d avg | - | 5 versions, 3 majors/6mo, ~10d avg | 5 versions, 5 majors/6mo, ~186d avg | 5 versions | 5 versions |