| Core Identity |
| Developer | Do More Mobile, LLC. | BitMango, Inc. | Kiragames Co., Ltd. | Big Duck Games LLC | Oakever Games | EYEWIND LIMITED | Tripledot Studios | Easybrain Ltd | Moon Active |
| Category | Games | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS, Android | iOS, Android | Android, iOS | Android, iOS | Android, iOS | iOS | Android, iOS |
| Store Metrics |
| Rating | 4.6 / 5 | 4.6 / 5 | 4.8 / 5 | 4.8 / 5 | 4.7 / 5 | 4.6 / 5 | 4.7 / 5 | 4.8 / 5 | 4.6 / 5 |
| Ratings Count | 1,879 | 16,771 | 37,273 | 392,918 | 396,242 | 245,227 | 656,220 | 1,816,450 | 255,178 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Jun 7, 2016 | May 2, 2015 | May 16, 2009 | Jun 7, 2012 | Nov 9, 2021 | Oct 6, 2019 | Mar 11, 2020 | Mar 30, 2017 | Jul 7, 2021 |
| Last Updated | Jul 15, 2025 | Apr 27, 2026 | Apr 10, 2026 | Jan 16, 2026 | Apr 15, 2026 | Dec 28, 2025 | May 28, 2026 | Mar 24, 2026 | Apr 13, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | positive | mixed | positive | mixed | positive | mixed | negative | negative |
| Score | 55/100 | 75/100 | 65/100 | 75/100 | 45/100 | 75/100 | 45/100 | 22/100 | 25/100 |
| Praises | - Diverse maze modes provide a satisfying and mentally stimulating challenge for casual players
| - The core sliding puzzle mechanic provides a relaxing and mentally stimulating experience for long-term players
| - Adjustable difficulty settings allow players to tailor the challenge to their personal skill level
| - Satisfying puzzle mechanics provide a relaxing and addictive mental challenge for daily play
| - Relaxing puzzle gameplay provides a calming mental escape for users during daily downtime
| - Logical puzzle mechanics provide a sharp mental workout for casual players during downtime
- Offline accessibility allows for uninterrupted play without requiring an active internet connection
| - Meditative and soothing puzzle mechanics provide a reliable daily stress relief habit for players
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| Complaints | - Excessive ad frequency disrupts the core gameplay loop and degrades the user experience
| - Excessive ad frequency between levels disrupts the flow and creates a negative user experience
| - Aggressive ad frequency and intrusive ad behavior disrupt the core relaxing gameplay experience
| - Aggressive advertising frequency interrupts the flow of gameplay and frustrates active users
| - Aggressive ad frequency and intrusive ad behavior disrupt the core relaxing experience
| - Excessive advertisement frequency disrupts the flow of gameplay after every single level
- Inappropriate hint content in specific levels raises concerns regarding child safety
| - Excessive ad frequency interrupts the flow of gameplay and forces frequent app restarts
| - Excessive Ad Frequency
- Malicious Ad Content
| - Removal of Core Features
- Excessive Advertising
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| Requests | - Reduced advertisement frequency to improve the flow and enjoyment of the puzzle experience
| - Implementation of Game Center integration to track achievements and provide social competition
| - Reliable cloud synchronization functionality to ensure progress is saved across multiple devices
| - Additional level content requested by long-term players who have completed all current challenges
| - Paid subscription or one-time purchase option to remove advertisements permanently
| - Reduced advertisement frequency or an option to play without constant interruptions
| - Purchase option for an ad-free experience to remove current monetization friction
| - | - |
| Strategic Intel |
| Strengths | - Offline-first architecture sustains session frequency in low-connectivity segments
- 450+ handcrafted levels provide a deep content moat against low-effort clones
| - 3,000-level library sustains long-term engagement
- Offline-first architecture enables travel usage
- Core sliding mechanic provides reliable stress relief
| - Tactile woody aesthetic provides premium feel
- 18,000-puzzle library sustains long-term engagement
- Established brand legacy fosters user trust
| - Color-blind accessibility labels expand addressable market
- 2,500+ level library creates high switching costs
- Game Center integration gamifies long-term progress
| - Offline-first architecture enables session continuity in low-connectivity environments
- 60,000-puzzle library provides a massive content-moat for long-term engagement
| - High-frequency puzzle completion drives session length
- Offline-first architecture ensures utility in low-connectivity environments
| - Meditative puzzle loop sustains daily habit
- Offline-first architecture captures transit-based engagement
| - Massive scale (1.8M+ ratings) providing high ASO authority
- Strong live-ops via Seasonal Events and Daily Challenges
- Clean, preferred UI for core Sudoku gameplay
| - Massive user base of 35M+ people
- Deep meta-game features (Zen Room, Plant Care)
- Strong Live-Ops with Zen Masters League
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| Weaknesses | - Ad-frequency complaints drive uninstalls
- Age-verification prompts create unnecessary entry friction
| - No cloud-save mechanism prevents progress restoration
- Aggressive ad-frequency triggers high churn
- Technical instability on current-generation hardware
| - Cloud synchronization failures prevent progress recovery
- Aggressive ad-frequency causes game freezes
- Lack of permanent ad-removal options
| - Ad-close button failure rate creates high friction
- Interstitial frequency exceeds user tolerance
- Lack of meta-progression layer limits session depth
| - Aggressive ad-frequency drives high churn among long-term users
- Post-update technical regressions cause significant battery drain
| - Aggressive ad-to-gameplay ratio triggers high churn
- Technical instability during touch-based interactions hinders progression
| - Aggressive ad-load triggers high churn
- Post-update stability issues erode trust
- No paid ad-free tier
| - Aggressive mid-game ad interruptions
- High $18 ad-removal price point
- Lack of Dark Mode for night-time play
| - Removal of popular room-decorating feature
- Aggressive ad frequency (post-level ads)
- Intrusive UI pop-ups and clutter
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| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Maintenance | Active | Maintenance | Maintenance | Active | Maintenance | Active | Maintenance | Active |
| Update Cadence | 5 versions, 4 majors/6mo, ~452d avg | 5 versions, ~7d avg | 4 versions, 2 majors/6mo, ~38d avg | 5 versions, 4 majors/6mo, ~313d avg | 5 versions, ~11d avg | 5 versions, ~83d avg | 5 versions, ~10d avg | 2 versions, ~29d avg | 5 versions, 5 majors/6mo, ~14d avg |