| Core Identity |
| Developer | Photo & Video Editors - Instant Solution | Do More Mobile, LLC. | Hungry Studio | Optime Software LLC | Still57 | Spica | Tripledot Studios | Grand Games A.Ş. | Lessmore GmbH | Tripledot Studios |
| Category | Games | Games | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | Android, iOS | iOS | iOS, Android | iOS, Android | iOS, Android | Android, iOS | Android, iOS | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.6 / 5 | 4.5 / 5 | 4.9 / 5 | 4.6 / 5 | 4.7 / 5 | 4.8 / 5 | 4.8 / 5 | 4.7 / 5 | 4.9 / 5 | 4.9 / 5 |
| Ratings Count | 65,061 | 1,719 | 2,562,880 | 786 | 20,228 | 18,396 | 123,742 | 516,736 | 277,511 | 133,600 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Mar 27, 2009 | Apr 13, 2011 | Apr 3, 2022 | Jan 21, 2010 | Sep 27, 2017 | Mar 7, 2011 | Sep 8, 2021 | May 28, 2024 | Aug 9, 2025 | Oct 17, 2024 |
| Last Updated | Sep 18, 2025 | May 26, 2025 | Jun 29, 2026 | Jun 30, 2018 | Apr 14, 2026 | May 30, 2021 | Jun 10, 2026 | Jun 30, 2026 | Jun 29, 2026 | Jun 25, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | mixed | mixed | positive | positive | positive | mixed | negative | positive | positive |
| Score | 85/100 | 55/100 | 75/100 | 75/100 | 68/100 | 75/100 | 45/100 | 35/100 | 75/100 | 75/100 |
| Praises | - | - Classic minesweeper mechanics provide a reliable and nostalgic brain training experience for casual players
| - Highly addictive puzzle mechanics provide effective stress relief during long commutes or travel
| - Classic minesweeper mechanics provide a reliable and addictive brain-training experience for casual players
| - Classic Gameplay & Customization
- Offline Capability
| - Classic minesweeper mechanics provide a reliable and nostalgic brain training experience for long-term users
| - Satisfying color sorting mechanics provide a relaxing and meditative experience for casual players
- Bright and vibrant color palettes distinguish the game from similar titles in the category
- Challenging puzzle configurations keep the gameplay engaging for those seeking mental stimulation
| - Core sorting mechanics provide a satisfying and relaxing experience for casual puzzle players
- Low ad frequency in specific sessions allows for uninterrupted flow during puzzle solving
| - Challenging puzzle mechanics provide a relaxing and mentally stimulating experience for daily play
- Minimalist ad frequency allows for uninterrupted flow during extended puzzle solving sessions
- Visual design and intuitive interface make the game accessible for diverse age groups
| - Tetris-style block puzzle mechanics provide a relaxing and addictive experience for casual players
|
| Complaints | - | - Intrusive full-screen advertisements disrupt the flow of gameplay and frustrate long-term users
| - Aggressive ad frequency and forced ad interruptions degrade the core puzzle experience
| - Aggressive and inappropriate ad content disrupts the user experience during active gameplay sessions
| - Excessive Advertising
- IAP Restoration Issues
| - Unbalanced difficulty scaling between game modes creates a frustrating experience for casual players
| - Excessive ad frequency and duration disrupt the core gameplay loop for most users
- Technical instability and frequent app crashes occur during gameplay on mobile devices
- Aggressive monetization tactics and high costs for ad-free experiences frustrate the player base
| - Excessive and long-duration advertisements disrupt the core gameplay loop for most users
- Aggressive monetization tactics and pay-to-win progression gates frustrate long-term players
- Technical instability including crashes and forced online connectivity degrades the user experience
| - Inconsistent touch controls for viewing grid lines frustrate players during complex puzzle maneuvers
- Aggressive ad frequency and mandatory viewing requirements disrupt the core gameplay loop
- Lack of cloud-based progress synchronization forces players to restart after device changes
| - Excessive ad frequency disrupts the flow of gameplay and diminishes the overall user experience
|
| Requests | - | - Customizable mine count settings would allow players to adjust the difficulty to their personal skill level
| - Granular control over ad frequency and the ability to toggle off forced ad interruptions
| - Customizable difficulty settings would allow players to adjust mine counts to their skill level
| - | - Social features including competitive battle modes would increase engagement through friend-based challenges
| - Transparent and accessible support channels for resolving account or technical issues
| - One-time purchase option to remove advertisements and enable a premium ad-free experience
- In-game account deletion button to allow for easier data management and privacy
| - Cloud save functionality is requested to prevent total progress loss during device migration
- Manual zoom controls are requested to improve visibility on dense or large puzzle grids
| - Cloud save functionality is required to protect progress across device upgrades and reinstalls
|
| Strategic Intel |
| Strengths | - Custom board builder enables creative agency for power users
- Nostalgic gameplay appeals to the classic Windows-era demographic
| - Offline-first architecture enables uninterrupted play sessions
- Global leaderboard integration drives repeat-play loops
| - Visual feedback loops provide immediate gratification during block clearing
- Offline-first architecture captures transit-based engagement
- Daily puzzle streaks maintain high DAU/MAU ratios
| - Offline-first logic engine supports high-frequency play
- First-touch guarantee reduces early-game churn
- Tablet-optimized UI expands device-specific reach
| - Guess Free Mode logic engine
- Deep cosmetic progression (50+ themes)
- Strong offline play support
| - Offline-first architecture enables play in low-connectivity environments
- Global leaderboard system creates a competitive retention loop
| - Tactile pouring mechanics provide a satisfying, meditative experience
- Vibrant color palettes distinguish the aesthetic from competing titles
| - Fantasy-themed aesthetic differentiates the core loop from abstract competitors.
- Tactile water-sorting mechanics provide high-satisfaction feedback for casual puzzle sessions.
| - Minimalist aesthetic sustains high organic install velocity
- Low ad-to-gameplay ratio drives long-term session retention
| - Tactile wood-themed aesthetic appeals to a specific meditative niche
- Offline-first architecture removes connectivity barriers to engagement
|
| Weaknesses | - Ad-only monetization model limits revenue per user
- Lack of social retention loops drives churn
| - Ad-frequency triggers high-volume churn in long-term cohorts
- Touch-input sensitivity causes accidental game-ending errors
| - Aggressive ad frequency post-level degrades puzzle experience
- Device overheating and lag spikes post-update
- Gap between advertised ad-free gameplay and actual experience
| - Aggressive ad content drives negative sentiment
- Difficulty scaling creates a barrier for intermediate players
- Touch sensitivity issues cause accidental inputs
| - Aggressive interstitial ad frequency
- Broken IAP restoration for ad removal
- Guess Free Mode still in Beta status
| - Unbalanced difficulty scaling creates a progression wall
- Ad-supported model relies on intrusive creatives that degrade user satisfaction
| - Excessive ad frequency disrupts the core gameplay loop
- Technical instability and crashes occur during sessions
- Lack of accessible support channels for reporting bugs
| - Minute-long unskippable ads between levels drive high churn.
- Forced online connectivity contradicts the offline-first marketing promise.
- Impossible difficulty spikes without IAP trigger negative sentiment.
| - Lack of cloud-save causes total progress loss on device migration
- Gesture-based grid toggle introduces significant UI friction
| - Excessive ad frequency disrupts gameplay flow
- Lack of cloud-save functionality causes progress loss
- Performance instability on mobile devices
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| Pricing | freemium | freemium | free | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Maintenance | Zombie | Intense | Maintenance | Steady | Zombie | Active | Intense | Active | Active |
| Update Cadence | 5 versions | 5 versions, 2 majors/6mo, ~387d avg | 5 versions, ~3d avg | 5 versions | 5 versions, 4 majors/6mo, ~131d avg | 5 versions, ~879d avg | 5 versions, 2 majors/6mo, ~10d avg | 5 versions, 5 majors/6mo, ~6d avg | 5 versions, ~9d avg | 5 versions, ~5d avg |