Report updated May 5, 2026
Super Big Slime: Black Hole 3D
For casual mobile gamers seeking short-session, high-satisfaction destruction simulators.
Super Big Slime: Black Hole 3D is a challenged games app that is free with in-app purchases. With a 4.3/5 rating from 260.1K reviews, it faces significant user friction. Users particularly appreciate satisfying core gameplay loop provides a relaxing experience for casual players during short sessions, though excessive forced ad frequency disrupts the gameplay flow and prevents meaningful progression for users remains a common concern.
What is Super Big Slime: Black Hole 3D?
Super Big Slime: Black Hole 3D is a casual destruction simulator where players control a growing slime character on iOS and Android.
Users hire the game for short-session, high-satisfaction destruction mechanics that provide a relaxing, tactile experience during downtime.
Current Momentum
v26.7 · 1w ago
Maintenance- Ships minor bug fixes and performance updates.
- Maintains high-frequency ad-monetization strategy.
Active Nemesis
Hole.io
By Voodoo
Other Rivals
7-Day Rank Pulse 🇺🇸
GamesNo ranking data
Rating Pulse 🇺🇸
Recent User Mood
What makes this app unique?
What Does It Look Like?
What Are The Key Features?
Players control a slime that expands by consuming objects within a time-limited map
Size-gated combat encounters against giant alien enemies that determine win or loss conditions
Full game functionality available without an active internet connection
How much does it cost?
- Free to play
- Ad-supported gameplay
Monetization relies on ad-supported gameplay and in-app purchases within a free-to-play structure.
Who Built It?
Supercent
Creating accessible, bite-sized mobile gaming experiences that turn brief moments of daily life into fun. Leveraging data-driven insights to scale hyper-casual titles globally.
Portfolio
13
Apps
What other apps does Supercent make?
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Explore the full Supercent report
Portfolio breakdown, audience, momentum, and every app published by Supercent.
What do users think recently?
High confidence · Latest 100 of 147 total reviews analyzed · Based on 147 reviews. Signal may be noisy.
How did the latest release land?
What is the recent mood?
Recent user voice shows a frustrated sentiment. Users appreciate satisfying core gameplay loop provides a relaxing experience for casual players during short sessions, but report excessive forced ad frequency disrupts the gameplay flow and prevents meaningful progression for users.
What Users Love
What Frustrates Users
What Users Want
View the full user-sentiment analysis
Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.
What is the competitive landscape for Super Big Slime: Black Hole 3D?
How's The Games Market?
How does it evolve in the Games market?
The app maintains a 4.64 rating on iOS with over 64,000 reviews, indicating strong initial appeal despite the negative sentiment trend on Android. The 0.4-star rating gap between platforms suggests technical instability on the Android build is actively eroding the user base.
Rank progression
92 active rankings tracked — 30-day window
The rivals identified
Nemeses(1)
Voodoo
The definitive pioneer of the 'swallow the city' sub-genre, maintaining the largest active user base and setting the standard for growth-based physics mechanics.
Differentiators
- Robust real-time multiplayer mode with global leaderboards
- Highly optimized physics engine allowing for smoother consumption of complex geometry
- Wider variety of game modes including Battle Royale and Team play
Head to head
The target app should lean into its unique 'slime' aesthetic and tactile feedback to differentiate from the sterile hole mechanic, while exploring a simplified 'lite' multiplayer mode to challenge Hole.io's dominance.
Contenders(3)
Dingo Games
The thematic predecessor to slime-based growth games, offering a more narrative-driven experience of consuming the world.
Differentiators
- Story-driven levels with a distinct, hand-drawn art style
- Progression spans from microscopic levels to galactic scales
CrazyLabs
A highly successful variation that applies the hole mechanic to the 'satisfying organization' trend.
Differentiators
- Focuses on satisfying collection and sorting rather than city destruction
- Stronger appeal to the 'ASMR' and 'Restock' audience segments
Homa
A top-tier competitor that mirrors the 'swallow to fight' loop, specifically focusing on collecting ammo to defeat giant bosses.
Differentiators
- Hybrid gameplay combining the hole mechanic with a combat-focused finale
- More structured level progression focused on weapon upgrades
Same space(3)
Voodoo
Competes for the 'city-scale growth' experience where players must absorb smaller entities to build the largest force.
Differentiators
- Growth is represented by a crowd of humans rather than a single blob or hole
- Focuses on 'converting' opponents rather than just consuming static objects
Lowtech Studios
The foundational growth-based IO game that established the audience for the 'eat to get bigger' genre.
Differentiators
- Pure skill-based multiplayer with no power-ups or level-based growth
- Massive, persistent world-scale that supports hundreds of players simultaneously
While the mechanic is territory-based, it shares the same 'consume and dominate' psychological hook and hyper-casual audience.
Differentiators
- Territory conquest mechanic instead of physics-based swallowing
- High-intensity 'risk vs reward' gameplay regarding tail exposure
New entrants(1)
Panteon
An emerging title that iterates on the 'Attack Hole' formula with updated visuals and tighter combat mechanics.
Differentiators
- More modern 3D asset quality compared to older hole games
- Refined 'swallow and shoot' mechanic that feels more like an action-arcade hybrid
Compare Super Big Slime: Black Hole 3D against every rival
All rivals in one side-by-side table — identity, store metrics, ratings & sentiment, and strategic intel — plus a head-to-head page for each.
The outtake for Super Big Slime: Black Hole 3D
Strengths to defend, gaps to attack
Core Strengths
- Tactile, gooey physics feedback provides higher sensory satisfaction than rigid hole-mechanic competitors
- Offline-first architecture allows for uninterrupted play in low-connectivity environments
Critical Frictions
- 195K Android reviews report high crash frequency post-update
- Forced ad frequency after every level drives high uninstallation rates
- Aggressive timer mechanics frustrate casual users
Growth Levers
- Zen mode without timers would capture the ASMR-focused audience
- Name-change feature would improve social identity and player ownership
Market Threats
- Panteon's Black Hole Master offers higher-fidelity 3D assets
- Homa's combat-focused progression loop provides a more structured retention path
What are the next best moves?
Shift forced ads to rewarded-ad models because ad frequency is the top uninstallation driver → increase session length
Sentiment analysis identifies excessive forced ad frequency as the #1 reason for uninstallation.
Trade-off: Pause the development of new cosmetic skins — ad-monetization reform has 3x the retention impact.
Audit crash logs on Android because progress loss during ad transitions is the top technical complaint → stabilize rating baseline
Android rating is 0.4 stars lower than iOS, driven by reports of crashes during ad transitions.
Trade-off: Same-quarter capacity available — no major lever displaced.
A counter-intuitive read
The app's high rating on iOS is a trap; the negative sentiment trend on Android reveals that the core loop is already failing to retain users, making the current monetization strategy a terminal risk.
Feature Gaps vs Competitors
- Real-time multiplayer mode (available in Hole.io but missing here)
- Zen mode without timers (available in organization-themed competitors but missing here)
Key Takeaways
The app wins on tactile satisfaction but bleeds users through aggressive ad-monetization and technical instability, so revenue growth hinges on shifting to rewarded-ad models and stabilizing the Android build.
Where Is It Heading?
Declining
The casual destruction market is consolidating around titles with cleaner progression loops and higher asset fidelity. Maintenance-mode updates leave the app exposed: competitors like Black Hole Master will erode the user base before the next major feature drop.
Technical instability in the latest release (crashes during ad transitions) causes progress loss, which compounds the rating drag already visible on Android.
Aggressive ad-monetization frequency disrupts the core loop, accelerating churn pressure on the casual base into the next quarter.