For parents and caregivers seeking educational, screen-based activities for children aged 2 to 8.
Providing educational entertainment for children through interactive drawing and learning games. Helping parents nurture early development with engaging, character-led digital experiences.
Target audience
Portfolio
Free 32Last updated
123 Counting Number Kids Games
v1.9.5
1.5y ago
Primary focus
Children's educational games and creative tools
Scale
studio
Target audience
Parents and caregivers seeking educational, screen-based activities for children aged 2 to 8.
Origin
Founded in 2012 by four parents with a background in children's education.
Released 24 updates across 32 apps in the last 6 months, demonstrating a highly active development cycle.
36 apps analysed
500+ activity library provides foundational literacy depth [Content Moat]
Analysis in progress
Distributed across 10 markets, strongest in Europe.
Based on 2 of 36 apps with localized market data — more coverage rolling in as scans complete · last scanned .
User-sentiment analysis coming soon.
With nearly one million reviews and a comprehensive curriculum, this is the dominant market leader in the early childhood education space.
Strategic outlook coming soon.
What fed this analysis
A high-quality, completely free alternative that directly competes for the same early-learning audience.
A massive competitor that successfully blends educational games with high-production-value video content.
Leverages powerful, recognizable intellectual property to capture the attention of the preschool demographic.
A leading digital library platform that captures the reading-focused segment of the early education market.
Focuses on open-ended, creative play rather than structured academic learning, serving an adjacent need.
Shows extreme development velocity with 24 releases in six months, targeting the creative skill-building niche.
Rapidly growing with 21 releases in six months, signaling a high-velocity push into the creative play space.