Denis Zdorovtsov
For fans of classic, skill-based strategy games who value competitive integrity and modding capabilities.
Snapshot
Who is Denis Zdorovtsov?
Providing accessible, skill-based real-time strategy experiences for mobile and PC. Focused on fair, non-monetized competitive gameplay.
Target audience
Portfolio
Free 2Last updated
RTS Siege Up!
v1.3.9r2
6mo ago
Publisher DNA
What defines Denis Zdorovtsov?
Publisher DNA
Primary focus
Real-time strategy games
Scale
indie
Target audience
Fans of classic, skill-based strategy games who value competitive integrity and modding capabilities.
Origin
A small indie team dedicated to developing high-quality strategy titles.
Signature Patterns
- •Focus on classic real-time strategy and tower defense mechanics
- •Free-to-play model without pay-to-win elements
- •Cross-platform availability between mobile and PC
- •Emphasis on tactical freedom and user-generated content
Portfolio momentum
Released 3 updates across 2 apps in the last 6 months, indicating a steady maintenance and support cycle for their existing titles.
Company profile
low confidence- Employees
- 1-10
Portfolio
What does Denis Zdorovtsov ship?
Apps
2 apps analysed
Classical real-time strategy (RTS) with 26 offline missions, Level editor, PvP
Distributed across 16 markets, strongest in Europe.
Based on 1 of 2 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- Brazil1 / 1
- Canada1 / 1
- Mexico1 / 1
- United States1 / 1
Europe (6)
- France1 / 1
- Germany1 / 1
- Portugal1 / 1
- Spain1 / 1
- Turkey1 / 1
›+1 more europe market
- United Kingdom1 / 1
Asia-Pacific (6)
- Australia1 / 1
- India1 / 1
- Indonesia1 / 1
- Japan1 / 1
- Singapore1 / 1
›+1 more asia-pacific market
- Vietnam1 / 1
Core markets (1/1 apps)
Rivals
Who does Denis Zdorovtsov compete with?
The rivals identified
Nemeses(1)
Both titles compete for the same mobile real-time strategy audience, centering on tactical unit management and combat within a campaign-driven structure.
Contenders(11)
Both apps compete for the mobile real-time strategy audience by offering tactical combat mechanics within a free-to-play model.
Both apps compete for the same real-time strategy audience by offering tactical combat and base management loops.
Both titles compete for the mobile strategy audience by offering PvP combat modes, despite differing in core mechanics between real-time resource management and turn-based physics.
Both apps compete for the mobile real-time strategy audience by offering tactical combat mechanics within a free-to-play model.
Both titles target the fantasy real-time strategy mobile market with free-to-play models, directly competing for players seeking classic base-building and unit management mechanics.
Both apps target the real-time strategy audience with classic PC-style mechanics, competing for players seeking tactical unit control and multiplayer environments.
Both titles compete for the same real-time strategy audience by offering tactical combat and multiplayer modes on mobile and PC platforms.
Both titles compete for the same mobile real-time strategy audience by offering free-to-play campaign modes and multiplayer PvP matches.
Both apps target the mobile fantasy real-time strategy market, utilizing base construction and resource management mechanics to drive competitive player-versus-player gameplay.
Both titles target mobile strategy gamers with real-time combat and base-building mechanics, competing directly for player time within the real-time strategy category.
Both apps target the real-time strategy audience with free-to-play models, competing for users seeking tactical combat experiences.
Same space(19)
Uciana competes for the same strategy-minded audience by offering a 4X space-faring empire simulation.
Grim Defender shares the fantasy-defense theme but focuses on fast-paced, action-oriented crossbow and trap mechanics.
Kingshot competes for the same strategy-focused mobile audience but shifts the core loop toward idle resource management and survivor allocation.
Wargroove 2 targets the same tactical strategy demographic with a premium, narrative-driven turn-based experience.
Command & Conquer: Rivals offers a similar real-time tactical experience but focuses on lane-based 1v1 combat rather than base-building.
Total War: MEDIEVAL II provides a high-fidelity tactical experience that appeals to the same core strategy demographic as RTS Siege Up!.
Stronghold Kingdoms serves the same medieval strategy niche with a focus on grand-scale MMO political and military interaction.
Days Bygone serves the same strategy-inclined audience with a focus on incremental idle defense and stat-based progression.
Wild Castle targets the casual strategy audience by replacing active siege combat with idle-defense progression.
SIEGE: World War II targets the same competitive strategy segment but uses a card-based deck-building system for military simulation.
Hustle Castle captures the medieval fantasy niche by prioritizing base-building and hero progression over real-time tactical combat.
Castle Duels targets the competitive strategy market with a merge-based tower defense system rather than traditional base-building.
WWII Defense shares the strategy-defense discipline but differentiates through a historical war aesthetic and offline-first architecture.
Warbits Plus appeals to the same tactical strategy audience with a focus on grid-based combat and community-driven content.
Isle of Arrows targets the same strategy-defense audience but introduces roguelike tile-placement for path building.
Charlemagne Medieval Strategy overlaps with the medieval theme by blending grand strategy with dynasty management.
Boom Castle targets the same tower defense audience with a roguelike idle structure and hero-based combat.
Medieval: Defense & Conquest overlaps with the fantasy-strategy theme by combining tower defense with kingdom management.
Castle Raid! targets the same casual fantasy-strategy demographic with a simplified, tactile path-clearing mechanic.
New entrants(2)
Lordrush targets the same medieval strategy-defense audience by focusing on fortress rebuilding and hero-led defense.
Warline: Sniper Strike targets the same strategy-inclined audience but adds tactical shooting mechanics to the core RTS loop.
The Analyst's Read
The bottom line on Denis Zdorovtsov
Bottom line
This publisher is a focused indie developer that has successfully carved out a niche in the strategy genre by prioritizing fair play and community tools. Their ability to maintain a large, active user base without traditional aggressive monetization signals strong product-market fit among core strategy enthusiasts.
Frequently asked questions
How many apps does Denis Zdorovtsov publish?
What kind of apps does Denis Zdorovtsov make?
What is Denis Zdorovtsov's top app?
In how many countries are Denis Zdorovtsov's apps available?
What fed this analysis
- Apps analyzed:
- 2
- With full intel:
- 0
- With overview:
- 2
- Website scraped:
- yes
- Social presence:
- yes