Goodgame Studios
Publisher DNA
What defines Goodgame Studios?
AI intelligence is not yet available for Goodgame Studios. The portfolio data below is up to date.
Portfolio
What does Goodgame Studios ship?
Apps
7 apps analysed
Casual farming loop provides a relaxing experience without requiring constant time-sensitive attention
- Casual farming gameplay loop provides a relaxing experience without requiring constant time-sensitive attention
- Technical instability including crashes and system-wide lag disrupts gameplay sessions following the latest update
Analysis in progress
Analysis in progress
Analysis in progress
Analysis in progress
Distributed across 20 markets, strongest in Europe.
Based on 1 of 7 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- Brazil1 / 1
- Canada1 / 1
- Mexico1 / 1
- United States1 / 1
Europe (9)
- France1 / 1
- Germany1 / 1
- Italy1 / 1
- Netherlands1 / 1
- Portugal1 / 1
›+4 more europe markets
- Spain1 / 1
- Sweden1 / 1
- Turkey1 / 1
- United Kingdom1 / 1
Asia-Pacific (7)
- Australia1 / 1
- India1 / 1
- Indonesia1 / 1
- Japan1 / 1
- Singapore1 / 1
›+2 more asia-pacific markets
- South Korea1 / 1
- Vietnam1 / 1
Core markets (1/1 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
0
Neutral / mixed
0
Negative apps
65/100
Avg sentiment score
Rivals
Who does Goodgame Studios compete with?
The rivals identified
Nemeses(1)
Both apps compete for the same casual mobile gaming audience within the farming simulation category, forcing a choice between narrative-driven restoration and low-friction idle mechanics.
Contenders(11)
Both apps target the casual simulation market with farming-based resource management loops, competing directly for the same time-constrained player base.
Both apps target the agricultural simulation market, though they diverge on the spectrum between casual narrative-driven play and realistic equipment management.
Both apps target the casual farming simulation audience with freemium models, creating direct competition for daily active users who prioritize long-term management loops.
Both apps target casual gamers through a combination of farm management and narrative-driven mystery, creating direct competition for the same time-constrained player base.
Both apps target casual simulation players with guild-based social mechanics and resource management, competing for the same time-budget in the farming simulation category.
Both apps compete for the same simulation-focused mobile audience, with Big Farm Homestead targeting casual narrative-driven players and Farming Simulator 23 NETFLIX targeting simulation enthusiasts via a subscription-gated, high-fidelity agricultural experience.
Both apps target casual gamers through narrative-driven homestead restoration and resource management, creating direct competition for the same player base.
Both apps compete for the same casual simulation audience by pairing narrative-driven progression with farming mechanics.
Both apps target the same casual simulation audience through narrative-driven farming loops, competing directly for player time and in-app purchase spend within the simulation category.
Both apps compete for the same simulation gaming audience by offering farming management mechanics, though they diverge on narrative-driven mystery versus realistic agricultural simulation.
Both apps compete for the same casual simulation audience by offering social farming loops and resource management, with both currently struggling to retain users due to technical instability.
Same space(2)
Fiona’s Farm targets the same narrative-driven farming audience by integrating match-three puzzle mechanics as the primary resource generation loop.
Harvest.io captures the farming theme through arcade-style mechanics, providing a high-speed alternative to the slower, story-focused pace of Big Farm Homestead.