KEIICHIRO YAMAOKA
For football enthusiasts and individuals seeking interest-based social discovery and voice-based interaction.
Snapshot
Who is KEIICHIRO YAMAOKA?
Facilitating social connections and real-time sports tracking for mobile users. Providing tools for interest-based discovery and live match updates.
Target audience
Portfolio
Free 2Last updated
SoMatch-Chat&Make Friend
v2.41.0
4mo ago
Publisher DNA
What defines KEIICHIRO YAMAOKA?
Publisher DNA
Primary focus
Social networking and sports utility apps
Scale
indie
Target audience
Football enthusiasts and individuals seeking interest-based social discovery and voice-based interaction.
Signature Patterns
- •Free-to-use pricing model across all titles
- •Focus on real-time data and user interaction features
- •Development of utility-driven mobile experiences
Portfolio momentum
Released 8 updates across 2 apps in the last 6 months, indicating active maintenance and development cycles.
Portfolio
What does KEIICHIRO YAMAOKA ship?
Apps
2 apps analysed
Rivals
Who does KEIICHIRO YAMAOKA compete with?
The rivals identified
Nemeses(1)
Both apps compete for the same social discovery audience by offering interest-based matching and real-time interaction tools. They overlap directly in the market for users seeking global connections through profile browsing and voice-based communication.
Contenders(9)
Boo competes for the same social discovery audience by replacing generic swipe mechanics with personality-based compatibility analysis.
Both applications target users seeking friendship discovery through swipe-based interfaces and profile matching, creating direct competition for the same user base.
Both platforms target users seeking real-time voice interaction and social discovery, with Xena capturing a larger audience through gamified PK battles and voice rooms.
Both apps target users seeking real-time voice interaction and social discovery, competing for the same audience through group voice chat rooms and interest-based matching.
Both platforms target individuals seeking local social connections and voice-based interaction, creating direct competition for the same user base.
Both apps target users seeking social discovery and real-time interaction, competing directly for the same audience interested in digital connection and community engagement.
Both platforms target Gen Z users through swipe-based social discovery and real-time interaction, competing directly for the same interest-based connection market.
Both apps target the social discovery market, competing for the same user base seeking spontaneous connections through interest-based matching and voice-driven interaction.
Fachat and SoMatch compete for the same global social discovery audience through interest-based matching and real-time interaction. Both platforms rely on freemium monetization to sustain user engagement in the casual video and voice chat category.
Same space(19)
Upward Dating competes for the same social-discovery audience, though with a focus on faith-based values.
TopLive offers live streaming social discovery that parallels SoMatch's voice parties.
Bump uses location-based social tracking to compete for the same young adult audience.
Clapper competes for the same social-video and live-audio attention as SoMatch's voice parties.
Grindr shares the proximity-based social discovery space, though it targets a specific demographic.
Hoop focuses on friendship discovery, mirroring SoMatch's core social networking intent.
Tagged shares the social-dating and live-streaming space, competing for the same user base.
imo offers messaging and video calling that serves as a foundation for social interaction.
IMVU provides a 3D avatar-based social environment that competes for the same user interest in virtual identity.
JusTalk provides the communication infrastructure that underpins social interaction.
Dating.com targets the same global dating and social connection demographic.
Match Dating App provides a legacy social-dating environment that overlaps with SoMatch's discovery goals.
SCRUFF provides a niche social and dating space for the LGBTQ+ community.
Plato offers a social-gaming layer that competes for the same time-spend as SoMatch's voice parties.
Plenty of Fish targets the same casual dating and social discovery audience as SoMatch.
Taimi operates in the same social-discovery and dating space for the LGBTQ+ community.
Timeleft organizes in-person social gatherings, competing for the same user interest in making friends.
Gaze facilitates global connections through live video, similar to SoMatch's real-time interaction focus.
WeChat serves as a massive communication utility that overlaps with SoMatch's messaging and social sharing.
The Analyst's Read
The bottom line on KEIICHIRO YAMAOKA
Bottom line
The publisher maintains a small, experimental portfolio with no clear category dominance. Future viability depends on whether they can achieve scale in either the social or sports vertical.
Frequently asked questions
How many apps does KEIICHIRO YAMAOKA publish?
What kind of apps does KEIICHIRO YAMAOKA make?
What is KEIICHIRO YAMAOKA's top app?
What fed this analysis
- Apps analyzed:
- 2
- With full intel:
- 0
- With overview:
- 2
- Website scraped:
- yes
- Social presence:
- no