阳 李
For casual mobile gamers who enjoy skill-based puzzle mechanics and progression-oriented gameplay.
Snapshot
Who is 阳 李?
Providing accessible, skill-based puzzle experiences for casual gamers. Focused on delivering polished trajectory-based gameplay.
Target audience
Portfolio
Free 10Last updated
Marble Match Origin
v1.1.60
1y ago
Publisher DNA
What defines 阳 李?
Publisher DNA
Primary focus
Mobile games · puzzle-arcade niche
Scale
indie
Target audience
Casual mobile gamers who enjoy skill-based puzzle mechanics and progression-oriented gameplay.
Origin
Established in 2019 as 深圳市晓游网络游戏有限公司.
Signature Patterns
- •Focus on trajectory-based puzzle mechanics
- •Freemium monetization model
- •Integration of progression-based achievement systems
- •Support for offline gameplay
Portfolio momentum
Released 2 updates in the last 6 months for their single active title, indicating a maintenance-focused development cycle.
Company profile
medium confidence- Headquarters
- Shenzhen, China
- Founded
- 2019
Portfolio
What does 阳 李 ship?
Apps
10 apps analysed
Analysis in progress
Analysis in progress
Analysis in progress
Analysis in progress
Single-market publisher, every app ships only to United States.
Based on 2 of 10 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (1)
- United States2 / 2
Core markets (2/2 apps)
Rivals
Who does 阳 李 compete with?
The rivals identified
Same space(11)
It competes for the same casual puzzle player base by offering a premium, ad-free experience that contrasts with the ad-heavy model of Marble Match Origin.
It targets the same casual puzzle segment as Marble Match Origin but utilizes a high-frequency update cadence to maintain engagement.
This app serves the same casual puzzle audience by combining math-based logic with a standard matching grid.
This app offers a similar casual puzzle experience but caters to older demographics through high-contrast visual design.
It serves the same casual puzzle audience as Marble Match Origin by providing a lightweight, offline-capable grid puzzle.
This app targets the same casual puzzle audience but emphasizes logic and strategy over the reflex-based gameplay of Marble Match Origin.
This app competes for the same casual puzzle audience by shifting the focus from 2D ball-shooting to 3D object sorting.
It competes for the same casual puzzle audience by offering a sequence-based logic challenge rather than a ball-shooting mechanic.
It competes for the same casual puzzle audience by offering a fast-paced, reflex-based alternative to the mechanics in Marble Match Origin.
It provides a similar casual puzzle experience but differentiates through a character-based matching mechanic.
This app provides a similar casual puzzle experience but uses a voxel-based 3D aesthetic to differentiate its visual identity.
New entrants(2)
This app targets the same casual puzzle audience but uses physics-based tower destruction mechanics instead of ball-shooting.
It serves the same casual puzzle audience but introduces dynamic elements like elevators to the standard block-matching loop.
The Analyst's Read
The bottom line on 阳 李
Bottom line
This publisher operates as a focused, single-product studio with a clear niche in the puzzle category. Their strategy centers on maintaining a high-quality, singular experience rather than scaling through volume.
Frequently asked questions
How many apps does 阳 李 publish?
Where is 阳 李 based?
What kind of apps does 阳 李 make?
What is 阳 李's top app?
In how many countries are 阳 李's apps available?
What fed this analysis
- Apps analyzed:
- 1
- With full intel:
- 0
- With overview:
- 1
- Website scraped:
- yes
- Social presence:
- no