Rashid Mumtaz
For casual mobile gamers seeking short-session, reflex-based challenges or creative simulation activities.
Snapshot
Who is Rashid Mumtaz?
Delivering high-speed arcade challenges and creative simulations for casual mobile players.
Target audience
Portfolio
Free 8Last updated
Makeup Master–Color Mixing Kit
v2.7
10mo ago
Publisher DNA
What defines Rashid Mumtaz?
Publisher DNA
Primary focus
Hyper-casual arcade and simulation games
Scale
indie
Target audience
Casual mobile gamers seeking short-session, reflex-based challenges or creative simulation activities.
Portfolio momentum
Released 10 updates in the last 6 months with all 8 apps in the portfolio currently active.
Portfolio
What does Rashid Mumtaz ship?
Apps
8 apps analysed
Obstacle-based level design increases failure rates, driving engagement with power-up consumption.
- 2048 merge mechanics provide a familiar, low-friction entry point for casual players.
- Guided instructional flow sustains engagement through completion of virtual masterpieces
- Themed event loops drive session frequency
Single-market publisher, every app ships only to United States.
Based on 3 of 8 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (1)
- United States3 / 3
Core markets (3/3 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
1
Neutral / mixed
0
Negative apps
45/100
Avg sentiment score
Rivals
Who does Rashid Mumtaz compete with?
The rivals identified
Nemeses(1)
Both apps compete for the same casual arcade audience by utilizing one-finger swipe controls to navigate balls along tracks. They share a core loop of physics-based movement that relies on quick reflexes to avoid level failure.
Contenders(9)
Both apps target casual gamers with reflex-testing, physics-based arcade challenges, creating direct competition for short-session mobile play.
Both apps target the hyper-casual rolling ball arcade segment, competing for the same short-session player base through one-finger control mechanics.
Both apps target the same hyper-casual arcade audience by utilizing core mechanics centered on navigating a ball across platforms. The apps compete directly for short-session mobile gameplay time.
Both apps target the rolling ball arcade segment, competing for the same casual mobile gamer demographic through physics-based obstacle navigation.
Both apps target the same casual arcade audience with identical physics-based ball-rolling mechanics and obstacle-navigation loops.
Both apps compete for the same casual arcade audience by offering physics-based ball navigation within a freemium, ad-supported model.
Both apps compete for the same hyper-casual arcade audience by utilizing single-tap physics mechanics to drive short-session engagement.
Both apps target the casual rolling ball arcade segment, competing for short-session engagement through physics-based movement and swipe-controlled navigation.
Both apps target the hyper-casual rolling ball arcade segment, competing for short-session attention through touch-based navigation mechanics.
Same space(12)
This app dominates the high-fidelity interior design simulation space, serving as a benchmark for the broader 'makeover' genre.
Captures the creative building audience with a massive user base and consistent feature expansion.
A specialized customization simulator that mirrors the 'mixing and matching' mechanic of the target app within the automotive sector.
An adjacent casual game that leverages strong IP to capture the same demographic interested in character-based creative play.
Maintains high engagement through a rapid release cadence of 13 updates in six months, focusing on live-service events.
Utilizes powerful intellectual property to anchor a park-building simulation that competes for the same casual player time.
It serves as a direct alternative in the sky-themed arcade category, appealing to players who prefer ad-supported, free-to-play models.
This title provides a similar rolling ball experience but differentiates itself through hardware-based input methods.
It targets the same short-session arcade demographic with a focus on ball-rolling mechanics and obstacle avoidance.
A direct competitor in the casual 'relaxing art' category that leverages a massive library of daily updated content.
This title competes for the same casual reflex-based arcade audience by offering a similar physics-driven obstacle course experience.
This app occupies the same arcade space by requiring players to navigate rolling balls through color-coded obstacles.
New entrants(1)
Represents a disruptive shift toward 'play-to-earn' mechanics within the casual puzzle and makeover category.
Frequently asked questions
How many apps does Rashid Mumtaz publish?
What kind of apps does Rashid Mumtaz make?
What is Rashid Mumtaz's top app?
In how many countries are Rashid Mumtaz's apps available?
What fed this analysis
- Apps analyzed:
- 8
- With full intel:
- 0
- With overview:
- 8
- Website scraped:
- yes
- Social presence:
- no