Rogueside NV
For casual puzzle enthusiasts who value hand-drawn aesthetics and relaxed, observational gameplay.
Snapshot
Who is Rogueside NV?
Providing casual gamers with hand-drawn, interactive hidden-object experiences that encourage creativity through user-generated content.
Target audience
Portfolio
Last updated
Hidden Through Time
v1.1.2
2.5y ago
Publisher DNA
What defines Rogueside NV?
Publisher DNA
Primary focus
Premium hidden-object puzzle games
Scale
indie
Target audience
Casual puzzle enthusiasts who value hand-drawn aesthetics and relaxed, observational gameplay.
Signature Patterns
- •Strict adherence to a premium (paid) pricing model
- •Consistent hand-drawn 2D visual style across all titles
- •Integration of user-generated content via built-in level editors
- •Thematic focus on historical and magical eras for level progression
- •Gameplay centered on observational puzzle-solving with cryptic hint systems
Portfolio momentum
With 0 releases in the last 6 months and all titles currently classified as abandoned in the provided metrics, the portfolio is not showing active development.
Portfolio
What does Rogueside NV ship?
Apps
3 apps analysed
Hand-drawn aesthetic provides a distinct visual identity
- Integrated level editor functions as a community-driven content moat
Distributed across 11 markets, strongest in Europe.
Based on 1 of 3 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- Brazil1 / 1
- Mexico1 / 1
- United States1 / 1
Europe (6)
- France1 / 1
- Germany1 / 1
- Italy1 / 1
- Netherlands1 / 1
- Portugal1 / 1
›+1 more europe market
- Spain1 / 1
Asia-Pacific (2)
- Japan1 / 1
- South Korea1 / 1
Core markets (1/1 apps)
Rivals
Who does Rogueside NV compete with?
The rivals identified
Nemeses(2)
Both apps compete for the casual puzzle audience by offering hidden object gameplay, though they diverge on monetization models: a $2.99 premium purchase for Hidden Through Time versus a freemium model with ads for Search It.
Both titles compete for the same casual puzzle audience by utilizing visual search mechanics, yet they diverge fundamentally on monetization: one offers a premium ad-free experience while the other relies on an ad-supported freemium model.
Contenders(20)
This app captures the same casual puzzle audience through a freemium model that uses aggressive ad-supported monetization to drive scale.
This app incorporates pet customization to provide a personal progression layer missing from the source app's purely observational gameplay.
Both apps target the casual hidden object puzzle market, competing for the same player base seeking puzzle-solving experiences.
Both apps target casual puzzle enthusiasts through hidden object mechanics, competing for the same user time-budget within the casual gaming segment.
Both apps target casual hidden object players, with Find N Seek capturing a massive audience through a free-to-play model that directly competes for the same time-constrained casual gaming demographic.
Both titles compete for the same casual puzzle audience by offering hidden object mechanics, though they diverge in their monetization and social engagement strategies.
Both apps compete for the same casual puzzle audience by offering hidden object exploration, forcing them to vie for the same limited daily gaming time.
Both apps compete for the casual puzzle audience by offering hidden object gameplay, though they diverge on monetization models with one requiring an upfront purchase and the other utilizing ad-supported access.
Both apps target casual puzzle players through hidden object mechanics, creating direct competition for time and attention within the mobile puzzle category.
Both apps target casual puzzle players through hidden object mechanics, competing for the same time-share in the casual gaming market.
Both apps compete for the same casual observational puzzle audience by offering hidden object gameplay within interactive environments.
Both apps target the casual puzzle segment with low-pressure, non-competitive gameplay, competing for the same user base seeking meditative, hidden-object experiences.
Both apps target casual puzzle players seeking scavenger hunt gameplay, creating direct competition for time spent in the hidden object category.
Both apps compete for the same casual hidden object audience, forcing players to choose between the environmental puzzle focus of Hidden Through Time 2: Magic and the narrative-driven mystery of Murder in the Alps.
Both apps target the casual hidden object puzzle audience, competing for time spent on object discovery within historical or time-themed settings.
Both apps target the hidden object puzzle category, competing for the same casual observational gameplay audience through shared mechanics.
This app targets the same relaxation-seeking audience but uses ASMR haptic feedback to create a sensory-focused experience distinct from visual discovery.
Both apps target casual gamers with hidden object gameplay, competing for the same attention in the puzzle category.
Both titles target casual hidden object players through hand-drawn visual aesthetics, competing directly for time-share within the puzzle category.
Both apps compete for casual hidden object players, sharing a core puzzle mechanic while diverging in their monetization and meta-game depth.
Same space(17)
Shares the hidden object core loop while using a monochromatic aesthetic to differentiate from the hand-drawn style of the source app.
Competes for the same casual time-killer audience by using 3D item matching instead of the source app's 2D time-shifting.
Targets the same casual puzzle audience but replaces static hidden object scenes with an ant-colony simulation loop.
This app leverages a massive 13-language library to capture international markets, providing a broader reach than the source app.
Targets the same casual puzzle demographic with a clerk simulator premise while emphasizing a privacy-first, ad-free model.
This app offers a logic-based sorting alternative for casual players who enjoy relaxing mechanics but prefer sorting over hidden object discovery.
This app provides a point-and-click exploration experience that emphasizes visual immersion through painting-like scenes.
Challenges the same spatial reasoning skills as the source app through perspective-shifting and terrain manipulation in a cube world.
Attempts to provide an immersive hidden object experience through 3D environments, though it currently struggles with technical progression blockers.
Offers a seasonal, holiday-themed hidden object experience that focuses on finding items within 10 specific Christmas backgrounds.
Provides a basic hidden object experience with a zoom tool and Game Center integration for social competition.
This app serves as a premium, ad-free alternative for players who prioritize a distraction-free experience over the ad-supported model of the source app.
Offers a low-stress alternative to the source app by removing timers and failure states in favor of gem-based cluster movement.
This app targets the same casual puzzle demographic through a narrative-driven escape room format rather than open-scene discovery.
This app expands the organizational puzzle space by introducing multiple solution mechanics that challenge players beyond simple object location.
This app competes for the same visual-discovery audience by pairing hand-drawn maps with a character-led narrative progression system.
Provides a meditative spatial puzzle alternative that focuses on silhouette projection rather than finding hidden items in a scene.
New entrants(2)
This app replaces traditional numbers with hand-drawn doodles to offer a thematic twist on classic Sudoku logic.
This app focuses on handcrafted artwork creation through dot-connecting, appealing to the same cozy-puzzle demographic.
The Analyst's Read
The bottom line on Rogueside NV
Bottom line
Rogueside NV is a disciplined indie studio successfully defending a premium niche in the hidden-object genre. Their reliance on a single high-quality IP and community-driven content suggests a low-overhead strategy, though their narrow focus makes them highly dependent on the continued appeal of the 'Hidden Through Time' brand.
Frequently asked questions
How many apps does Rogueside NV publish?
What kind of apps does Rogueside NV make?
What is Rogueside NV's top app?
In how many countries are Rogueside NV's apps available?
What fed this analysis
- Apps analyzed:
- 3
- With full intel:
- 0
- With overview:
- 3
- Website scraped:
- yes
- Social presence:
- yes