VIVA GAMES S.L.
For casual sports fans and strategy enthusiasts, as well as parents and caregivers seeking interactive virtual pet content for children.
Snapshot
Who is VIVA GAMES S.L.?
Delivering accessible sports and strategy simulations for casual gamers seeking deep career progression in bite-sized mobile sessions.
Target audience
Portfolio
Free 20Last updated
Mini Soccer Star 2026
v1.80
6mo ago
Publisher DNA
What defines VIVA GAMES S.L.?
Publisher DNA
Primary focus
Mobile games · Sports and strategy simulations
Scale
indie
Target audience
Casual sports fans and strategy enthusiasts, as well as parents and caregivers seeking interactive virtual pet content for children.
Signature Patterns
- •Focus on simulation-heavy mechanics across diverse themes like sports and tactical combat
- •Consistent use of freemium monetization models across the portfolio
- •Simplified 'mini' visual styles paired with deep career progression systems
- •High frequency of live-ops updates to maintain long-term player retention
Portfolio momentum
Maintains an active development cycle with 6 updates across its 3-app portfolio in the last 6 months, including a major release within the last 20 days.
Portfolio
What does VIVA GAMES S.L. ship?
Apps
20 apps analysed
Analysis in progress
Analysis in progress
Analysis in progress
- The core gameplay loop provides an engaging and entertaining experience that keeps players returning for sessions
- Aggressive advertisement placement obscures half of the screen and prevents players from enjoying the game mechanics
- Character merging mechanic provides a distinct upgrade path for stats, differentiating the core loop from standard gacha RPGs
Distributed across 20 markets, strongest in Europe.
Based on 9 of 20 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- Mexico9 / 9
- United States9 / 9
- Brazil8 / 9
- Canada4 / 9
Europe (9)
- Germany9 / 9
- Spain9 / 9
- France8 / 9
- Portugal8 / 9
- Italy7 / 9
›+4 more europe markets
- Turkey4 / 9
- United Kingdom4 / 9
- Netherlands3 / 9
- Sweden3 / 9
Asia-Pacific (7)
- India5 / 9
- Japan5 / 9
- South Korea5 / 9
- Australia4 / 9
- Indonesia4 / 9
›+2 more asia-pacific markets
- Singapore4 / 9
- Vietnam3 / 9
Core markets (9/9 apps)
User Sentiment
How do users feel about their apps?
2
Positive apps
2
Neutral / mixed
0
Negative apps
60/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does VIVA GAMES S.L. compete with?
The rivals identified
Nemeses(2)
Both apps target casual soccer simulation fans, competing for time in the same sports category through freemium models that rely on ad-supported progression.
Both apps compete for the same gladiator combat simulation audience by offering distinct tactical progression loops within a Roman-themed setting.
Contenders(4)
Both apps target soccer career simulation enthusiasts, with Football Star competing for the same player base by offering deeper role-playing mechanics like lifestyle management.
Both apps target the casual soccer simulation market, competing for the same player base through career progression loops and flick-based shooting mechanics.
Both apps target the casual soccer career simulation market, competing for the same player base interested in match-deciding mechanics and player progression.
Both titles target the historical gladiator combat niche, competing for users interested in Roman-themed arena action and tactical progression.
Same space(39)
X-Clash targets the same casual strategy audience with a survival theme, relying on a social union system for retention.
Kingdom Clash competes for tactical strategy players by using unit merging and hero summoning to drive battle simulator engagement.
The Roman Empire serves the historical strategy audience with a real-time conquest loop across multiple European maps.
Serves the same management-simulation audience with a focus on deep club operations.
Kingshot competes for the same strategy-focused audience by using survivor role allocation to drive daily retention.
This title serves as the high-fidelity, resource-heavy alternative for players seeking deep team-building loops beyond the casual career focus of Mini Soccer Star 2026.
Targets the same arcade-soccer audience but provides higher fidelity through 3D motion-captured animations.
Last War:Survival captures the strategy-survival demographic through lane-based combat loops that anchor daily habit formation.
Targets the same management-simulation demographic with a focus on social competition in private leagues.
Roman Empire: Strategy Game shares the historical conquest theme, focusing on legion command and empire management for strategy enthusiasts.
Offers a similar casual arcade-soccer experience with a focus on quick matches.
Competes for the same casual simulation audience by offering a 3D management experience.
Gang Clash serves casual strategy players with a merge-and-fight loop that prioritizes simple, repeatable progression.
Castle Clash targets long-term guild-based strategy players with a twelve-year operational history and non-linear base development.
Shares the same casual arcade-soccer space with a focus on offline tournament-style progression.
Grepolis appeals to the same ancient strategy audience through alliance-based empire building and mythological unit management.
Serves the same simulation-focused audience with a deeper emphasis on club infrastructure development.
Targets the same career-simulation audience with a focus on individual player progression.
It functions as an adjacent data-driven experience for users who want to apply their soccer knowledge to fantasy management rather than direct simulation.
Gladiators Arena: Idle Tycoon overlaps with the gladiator management theme, using multi-arena progression to gate player advancement.
Provides a similar offline-focused progression experience for casual soccer fans.
The Battle of Polytopia provides a mobile-optimized turn-based strategy experience that serves the same civilization-building audience.
Occupies the same casual simulation space as a lightweight alternative for quick matches.
Competes for the same casual arcade-soccer segment but currently suffers from a lack of content updates.
It captures the same casual demographic but offers a deeper tactical management layer for users who want to progress beyond simple career moments.
Targets the same club-management simulation audience with a focus on tactical depth.
Shares the same casual simulation space with a focus on kick-based mechanics.
Serves the same sports simulation interest but focuses on long-term management rather than on-field arcade control.
Rise of the Roman Empire: Rome targets the city-building strategy demographic by focusing on resource management and military upgrades within a Roman setting.
This app directly overlaps with the casual, quick-session audience by utilizing a similar flick-to-kick mechanic that prioritizes accessibility.
Gladiator Manager competes in the gladiator management space by offering a turn-based simulation focused on tactical decision-making.
Idle Gladiator Arena targets the same gladiator management niche by using passive income generation to fuel arena combat progression.
Clash Royale shares the real-time strategy space, using clan wars and card evolution to maintain high-fidelity PvP engagement.
Targets a similar management-simulation demographic but focuses on American football rather than soccer.
Shares the same tournament-focused simulation audience with a specific focus on regional events.
Castle Crush blends puzzle and strategy mechanics to capture casual players, using card-based combat to drive session frequency.
Grow Empire: Rome serves the same historical strategy audience by combining tower defense with RPG-style progression.
X-War: Clash of Zombies targets the zombie-themed strategy audience by focusing on base layout design and mutant hero recruitment.
Clash of Zombies:Heroes Mobile focuses on zombie defense strategy, appealing to players interested in hero cultivation and tower defense.
New entrants(4)
Empire Defense: Rome TD targets the tower defense strategy audience by combining Roman legions with hero-based combat reinforcement.
Targets the same soccer-knowledge audience with a focus on trivia-based engagement.
Targets the same career-simulation audience with a focus on narrative-driven choices.
This app is a direct clone in the arcade-soccer space, targeting the same short-session, casual-play behavior as the source app.
The Analyst's Read
The bottom line on VIVA GAMES S.L.
Bottom line
VIVA GAMES S.L. is a disciplined indie studio specializing in high-retention sports and strategy simulations. Their ability to maintain a high weighted rating across a small, active portfolio signals strong product-market fit and effective live-ops management.
Frequently asked questions
How many apps does VIVA GAMES S.L. publish?
What kind of apps does VIVA GAMES S.L. make?
What is VIVA GAMES S.L.'s top app?
In how many countries are VIVA GAMES S.L.'s apps available?
What fed this analysis
- Apps analyzed:
- 3
- With full intel:
- 1
- With overview:
- 3
- Website scraped:
- yes
- Social presence:
- yes