Colors by Number® – No.Draw® vs its rivals

Side-by-side comparison against Colors by Number® – No.Draw®'s closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Core Identity
DeveloperEYEWIND LIMITEDOakever GamesOakever GamesEasybrain LtdPixite Inc.Easybrain LtdSUPERSONIC STUDIOS LTD
CategoryGamesGamesGamesGamesLifestyleGamesGames
PlatformiOSiOSiOS, AndroidAndroid, iOSiOSiOS, AndroidiOS, Android
Store Metrics
Rating4.7 / 54.7 / 54.8 / 54.7 / 54.6 / 54.6 / 54.5 / 5
Ratings Count71,685400,665378,854739,052207,826269,300486,610
PriceFreeFreeFreeFreeFreeFreeFree
Release DateDec 21, 2017Aug 31, 2018Mar 26, 2021Oct 16, 2017Dec 17, 2015Dec 15, 2020Oct 5, 2021
Last UpdatedApr 11, 2026Apr 15, 2026May 12, 2026Feb 27, 2026Apr 6, 2026Mar 6, 2026Apr 29, 2026
Sentiment & Reviews
Sentimentmixedexcellentpositivemixed-positivemixed
Score65/10085/10075/10045/100-78/10045/100
Praises
  • Relaxing coloring mechanics provide a reliable stress relief outlet for casual daily users
  • Relaxing paint by number mechanics provide a therapeutic escape for users during daily downtime
  • Therapeutic coloring mechanics provide a reliable escape from daily stress and anxiety for users
  • Relaxing core gameplay loop provides a reliable stress relief mechanism for daily users
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  • Engaging Gameplay
  • Mental Stimulation
  • Satisfying color mixing mechanics provide a relaxing and educational experience for casual players
Complaints
  • Excessive advertisement frequency disrupts the flow of the coloring experience for free users
  • Excessive ad frequency during navigation and between images disrupts the flow of the coloring experience
  • Aggressive full-page advertisements disrupt the relaxing flow and frustrate users post-update
  • Excessive ad frequency disrupts the relaxing experience and makes the app feel unplayable
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  • Excessive Advertising
  • Technical/UX Issues
  • Excessive ad frequency disrupts the core gameplay loop and causes significant user frustration
Requests
  • Free access to custom photo coloring features without mandatory advertisement viewing
  • Search bar functionality would allow users to quickly locate specific image categories or themes they enjoy
  • Search functionality for specific themes or categories to improve navigation through the image library
  • One-time payment option to remove ads instead of recurring monthly subscription fees
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  • Offline play mode requested to bypass the heavy reliance on forced advertisements
Strategic Intel
Strengths
  • Artist-original content loop reduces content acquisition costs
  • Daily content refresh cycle sustains high DAU/MAU ratios
  • Pixel-based mechanics provide low-friction casual entry
  • 30,000-piece content library functions as a B2B distribution barrier
  • Touch-to-fill interface maximizes top-of-funnel acquisition
  • Established 200M-user base provides high-volume organic discovery
  • Tranquil, minimalist aesthetic differentiates from high-intensity gamified rivals
  • Offline-play capability maintains DAU in low-connectivity segments
  • High-quality art library drives recurring user engagement
  • 40,000+ image library functions as a content-based distribution barrier
  • Gaming-expert design framework provides a superior meditative UX
  • Meta-game rewards drive session frequency
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  • Massive market authority (2M+ ratings)
  • Unique Animated Art Reveal rewards
  • Clean, minimalist UI/UX design
  • Interactive palette mechanic forces active engagement [differentiator]
  • 200+ object library sustains long-term content variety [retention]
  • Auction/Gallery loop provides meta-progression beyond painting [DAU]
Weaknesses
  • Subscription verification bugs create recurring user friction
  • Ad-frequency after every drawing triggers high-churn sentiment
  • Lack of family sharing limits household-level adoption
  • Premium tier at $4.99/week above category median
  • Removal of legacy hint rewards triggers negative sentiment
  • Increased ad frequency disrupts the core relaxation loop
  • Subscription restoration failures block premium access post-update
  • Aggressive ad frequency disrupts the meditative user experience
  • Lack of cross-device progress sync forces churn on secondary hardware
  • Ad frequency disrupts the core relaxing experience
  • High monthly subscription cost prevents casual conversion
  • Touch interaction regressions increase physical fatigue
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  • High ad-load frequency causing user irritation
  • UX friction in piece-placement mechanics
  • Lack of narrative or meta-progression
  • Ad-removal persistence bug triggers negative sentiment [monetization]
  • Level resets during ad transitions erode session quality [instability]
  • High ad density leads to primary churn driver [retention]
Pricingsubscriptionsubscriptionfreemiumfreemiumfreemiumfreemiumfreemium
MomentumMaintenanceMaintenanceSteadyMaintenanceIntense-Maintenance
Update Cadence2 versions, 1 majors/6mo, ~40d avg5 versions, ~23d avg5 versions, 4 majors/6mo, ~12d avg2 versions, ~7d avg5 versions-5 versions, ~33d avg

Compare Colors by Number® – No.Draw® head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Colors by Number® – No.Draw®, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

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