| Core Identity |
| Developer | Xiamen Mechanist Internet Technologies Co., Ltd. | FunPlus International AG | LONG TECH NETWORK LIMITED | ChengDu Starunion Interactive Entertainment Technology Co., Ltd. | Galaxy Play Technology Limited | KONAMI | Crowdstar LLC | thatgamecompany | DHGames Limited | Auxbrain, Inc. |
| Category | Games | Games | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | Android, iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | Android, iOS | Android, iOS | Android, iOS |
| Store Metrics |
| Rating | 4.2 / 5 | 4.6 / 5 | 3.9 / 5 | 4.5 / 5 | 4.6 / 5 | 4.7 / 5 | 4.6 / 5 | 4.8 / 5 | 4.8 / 5 | 4.8 / 5 |
| Ratings Count | 26,990 | 381,543 | 18,267 | 23,226 | 93,156 | 89,466 | 513,826 | 261,153 | 106,630 | 555,500 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Aug 4, 2018 | Aug 30, 2019 | Feb 19, 2018 | Jun 23, 2021 | Apr 12, 2021 | Jan 11, 2017 | Nov 15, 2016 | Jul 21, 2019 | Nov 9, 2016 | Jul 14, 2016 |
| Last Updated | Apr 30, 2026 | Apr 16, 2026 | May 1, 2026 | Apr 22, 2026 | Apr 30, 2026 | Mar 24, 2026 | Apr 7, 2026 | Apr 29, 2026 | Nov 26, 2025 | Apr 1, 2026 |
| Sentiment & Reviews |
| Sentiment | negative | mixed | negative | mixed | positive | mixed | mixed | mixed | mixed | excellent |
| Score | 35/100 | 45/100 | 25/100 | 35/100 | 75/100 | 47/100 | 45/100 | 55/100 | 65/100 | 87/100 |
| Praises | - Core gameplay loop provides long-term entertainment value for players seeking empire management simulation
- Friendly community interactions within unions foster social connections among long-term active players
| - Engaging Gameplay
- Social/Alliance Features
| - Core survival gameplay loop provides long-term entertainment for dedicated strategy enthusiasts
| - Immersive underground world design with detailed visuals keeps players engaged for long sessions
- Social alliance features provide a strong sense of community and cooperative gameplay
- Consistent event updates provide fresh content for dedicated long-term players
| - Engaging core gameplay loop provides long-term entertainment value for returning players
| - Nostalgia and Anime Fidelity
- Gameplay Format
| - Creative design mechanics provide a relaxing and mentally stimulating outlet for long-term players
| - Atmospheric visual design and peaceful audio composition create a relaxing escape for daily players
| - Idle gameplay mechanics provide a relaxing and addictive experience for casual players
| - Non-Intrusive Ad Model
- Offline Playability
|
| Complaints | - Aggressive monetization and pay-to-win mechanics gate progression for players who do not spend heavily
- Server stagnation and lack of merges leave players stranded on inactive or dead servers
| - Aggressive Pay-to-Win Mechanics
- Poor Customer Support
| - Aggressive pay-to-win monetization structures force players into spending to remain competitive against whales
| - Aggressive pay-to-win mechanics force spending to remain competitive in battle modes
- Poor account management and login issues lead to total progress loss
- Toxic player behavior and harassment in global chat remain unaddressed by support
| - Aggressive pay-to-win mechanics create insurmountable power gaps between free and paying players
| - Frequent Freezing and Crashing
- PVP Balance and Meta Issues
| - Aggressive monetization and rising costs for essential items frustrate long-term dedicated players
| - Technical instability including frequent crashes and server splits disrupts the core gameplay experience
| - Frequent application crashes during arcade modes disrupt progress and waste limited resources
| |
| Requests | - Increased diversity in character avatars including varied skin tones and hair textures
| - | - Human-led customer service channels are needed to address account recovery and missing purchase disputes
| - Improved account recovery and cross-platform login options for existing players
- More effective moderation tools to report and remove abusive players
| - Improved UI navigation for exploration missions to reduce unnecessary map transitions
| - | - Increased currency rewards for high-scoring designs to reduce reliance on real-money purchases
| - Account retrieval features are needed to recover lost progress and previously purchased cosmetics
| - Implementation of a hero selling feature to manage inventory overflow from promotional rewards
| - |
| Strategic Intel |
| Strengths | - Social network effects driven by union-based collaborative combat
- High-frequency live-ops cadence maintains event-driven engagement
| - High-profile IP partnerships (Rambo, Resident Evil)
- Massive active user base (2.6M+ ratings)
- Diverse gameplay modes (Survival Royale, Puzzle Party)
| - Alliance-based social network effects drive high-frequency login habits
- Deep base-building complexity sustains long-term engagement for core strategy enthusiasts
| - High-fidelity visual depth of the ant hill environment sustains player immersion
- Social alliance network effects reduce churn via community-driven goals
- Recurring subscription model secures predictable revenue streams
| - Official comic book license drives immediate brand recognition [Market Segment]
- Clan-based territory competition creates social pressure to spend [Retention Mechanism]
| - Massive 9-year content library and canon integration
- High-fidelity 3D animations and original anime voice acting
- Optimized mobile-first 'Speed Duel' format
| - Real-world brand partnerships create a distinct aesthetic moat
- 3D simulation loop drives high session frequency
- Editors' Choice badge sustains organic install velocity
| - Social-network effects anchored in non-verbal interaction drive daily retention
- Cross-platform progression removes hardware-based switching costs
| - Guild-based social network effects drive session frequency
- Ad-free core loop sustains high user satisfaction
- Automated progression reduces daily friction
| - Highly praised optional ad model
- Proprietary 3D chicken swarm visualization
- Deep 'Artifact' and 'Space' meta-game
|
| Weaknesses | - Premium subscription tiers gate core progression
- 0.7★ rating gap between Android and iOS indicates technical instability
| - Extreme P2W perception among long-term players
- Poor customer support responsiveness
- Polarizing sexualized character content
| - $24.99/month subscription tier sits significantly above the strategy-game median
- Automated support tickets close without resolution, causing high-value player churn
| - Total progress loss during device transitions drives significant churn
- Lack of account binding options creates high-friction user experience
- Aggressive monetization gating progression alienates non-spending players
| - Aggressive pay-to-win mechanics create power gaps [User Sentiment]
- Opaque account recovery process frustrates users [User Sentiment]
| - Severe technical instability on flagship Android devices (Samsung S25/Tab S9)
- High friction for veterans due to unskippable tutorials
- Perceived 'Pay-to-Win' barrier in endgame competitive play
| - Aggressive monetization alienates long-term users
- 0.25★ Android-iOS rating gap signals technical instability
- No cloud-save despite frequent user requests
| - High cosmetic pricing relative to category median
- Persistent server-split bugs erode the core social experience
| - Frequent arcade mode crashes cause resource loss
- Aggressive monetization creates exclusionary progression walls
- Unskippable tutorials discourage new-user exploration
| - Late-game progression walls
- Perceived P2W shift in contracts
- Lack of robust social/guild structures
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| Pricing | subscription | freemium | subscription | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Active | Intense | Active | Active | Active | Active | Steady | Active | Maintenance | Maintenance |
| Update Cadence | 5 versions, 5 majors/6mo, ~20d avg | 5 versions, 3 majors/6mo, ~4d avg | 5 versions, 3 majors/6mo, ~4d avg | 5 versions, 5 majors/6mo, ~9d avg | 5 versions, 5 majors/6mo, ~4d avg | 5 versions, 4 majors/6mo, ~25d avg | 5 versions, 5 majors/6mo, ~15d avg | 5 versions, 5 majors/6mo, ~6d avg | 5 versions, 5 majors/6mo, ~186d avg | 5 versions, 2 majors/6mo, ~47d avg |