Leo’s Match Three Quest vs its rivals

Side-by-side comparison against Leo’s Match Three Quest's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Core Identity
DeveloperMaysalward(MRD)Samfinaco LLCOakever GamesYEW TECHNOLOGY LIMITEDGameloftCrowdstar LLCSupercent, Inc.SUPERSONIC STUDIOS LTD
CategoryGamesGamesGamesGamesGamesGamesGamesGames
PlatformiOS, AndroidiOS, AndroidAndroid, iOSiOS, AndroidiOS, AndroidiOS, AndroidiOS, AndroidiOS, Android
Store Metrics
Rating0.0 / 54.6 / 54.7 / 54.6 / 54.7 / 54.6 / 54.7 / 54.6 / 5
Ratings Count0183,371396,2421,017,639188,981513,826131,583409,483
PriceFreeFreeFreeFreeFreeFreeFreeFree
Release DateMar 21, 2022Feb 5, 2015Nov 9, 2021Jan 4, 2019Mar 16, 2016Nov 15, 2016Feb 9, 2023Feb 19, 2020
Last UpdatedMar 20, 2026Apr 29, 2026Apr 15, 2026Apr 29, 2026Apr 7, 2026Apr 7, 2026Dec 18, 2025May 6, 2026
Sentiment & Reviews
Sentiment-mixedmixednegativenegativemixednegativemixed
Score-75/10045/10035/10035/10045/10035/10045/100
Praises-
  • Diverse puzzle variety within the core gameplay loop keeps sessions engaging and prevents boredom
  • Relaxing puzzle gameplay provides a calming mental escape for users during daily downtime
  • Relaxing gameplay loop and aesthetic design provide a calming experience for casual word puzzle enthusiasts
  • Disney-themed character collection loop provides a relaxing and engaging experience for long-term fans
  • Creative design mechanics provide a relaxing and mentally stimulating outlet for long-term players
  • Engaging Gameplay
  • Core ball-rolling mechanics provide an addictive and entertaining experience for casual play sessions
Complaints-
  • Excessive ad frequency and unskippable promotional content disrupt the flow of gameplay sessions
  • Aggressive ad frequency and intrusive ad behavior disrupt the core relaxing experience
  • Intrusive ad frequency and duration post-update disrupt the flow of core gameplay for active users
  • Aggressive ad frequency post-update disrupts core gameplay and makes the experience feel unplayable
  • Aggressive monetization and rising costs for essential items frustrate long-term dedicated players
  • Excessive Advertising
  • Game-Breaking Bugs
  • Excessive ad frequency disrupts the flow of gameplay and creates a negative user experience
Requests--
  • Paid subscription or one-time purchase option to remove advertisements permanently
  • Cross-device progress synchronization would allow players to retain their level history when switching phones
  • Paid ad-free experience option requested to remove intrusive interruptions during gameplay
  • Increased currency rewards for high-scoring designs to reduce reliance on real-money purchases
-
  • Account synchronization and cloud save functionality to prevent permanent progress loss
Strategic Intel
Strengths
  • Offline-play functionality enables acquisition in high-churn, low-connectivity regions
  • Global leaderboard system creates social competition loops that drive session frequency
  • Victorian-mystery narrative creates a distinct atmospheric hook
  • Offline-play capability sustains DAU during travel
  • 52-building restoration loop provides long-term progression
  • Offline-first architecture enables session continuity in low-connectivity environments
  • 60,000-puzzle library provides a massive content-moat for long-term engagement
  • 18,000-level library sustains long-term daily usage
  • Offline-first architecture removes connectivity friction
  • Social local-multiplayer mode drives organic acquisition
  • Multi-franchise IP library drives long-term retention
  • Quest-driven narrative provides structured casual guidance
  • Real-world brand partnerships create a distinct aesthetic moat
  • 3D simulation loop drives high session frequency
  • Editors' Choice badge sustains organic install velocity
  • Addictive core Idle Arcade loop
  • Thematic depth with drive-thru and multi-food menus
  • Massive existing user base (750k+ ratings)
  • Physics-based momentum feels more responsive than rigid lane-based runners
  • One-finger control scheme maximizes top-of-funnel acquisition
Weaknesses
  • Zero IAP or subscription tiers limit revenue per user
  • Static content pipeline lacks seasonal event infrastructure
  • High ad-frequency drives uninstall intent
  • Technical ad-playback failures cause progress loss
  • Aggressive monetization pop-ups trigger churn
  • Aggressive ad-frequency drives high churn among long-term users
  • Post-update technical regressions cause significant battery drain
  • 60-90 second unskippable ads drive high churn
  • Technical instability during ad-loading sequences
  • Inaccurate word definitions diminish quality
  • Aggressive ad frequency disrupts core gameplay
  • Critical account synchronization failures cause progress loss
  • Aggressive monetization alienates long-term users
  • 0.25★ Android-iOS rating gap signals technical instability
  • No cloud-save despite frequent user requests
  • Aggressive ad-load causing 'Upset' sentiment
  • Progression-blocking bugs (out-of-bounds upgrades)
  • Lack of cross-save functionality
  • Loading freezes in the latest update
  • No cloud-save functionality despite user requests
  • Ad frequency disrupts gameplay flow
Pricingfreefreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemium
Momentum-ActiveActiveActiveActiveSteadyMaintenanceActive
Update Cadence-5 versions, 4 majors/6mo, ~7d avg5 versions, ~11d avg5 versions, 5 majors/6mo, ~6d avg5 versions, 4 majors/6mo, ~7d avg5 versions, 5 majors/6mo, ~15d avg5 versions, ~31d avg5 versions, ~9d avg

Compare Leo’s Match Three Quest head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Leo’s Match Three Quest, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0