Alisa Potapova
For social groups and families looking for interactive entertainment during gatherings, parties, or travel.
Snapshot
Who is Alisa Potapova?
Providing social groups and families with digital adaptations of classic party games to facilitate interactive entertainment during gatherings.
Target audience
Portfolio
Free 29Last updated
Alias party: игра Алиас Элиас
v4.0
3y ago
Publisher DNA
What defines Alisa Potapova?
Publisher DNA
Primary focus
Digital party and social games
Scale
indie
Target audience
Social groups and families looking for interactive entertainment during gatherings, parties, or travel.
Signature Patterns
- •Heavy emphasis on word-guessing and social deduction mechanics
- •Extensive content libraries ranging from 2,000 to 47,000+ items per app
- •Mixed monetization strategy utilizing both free-to-play and one-time purchase models
- •Strong focus on localized content for the Russian-speaking market
Portfolio momentum
The publisher is actively developing its portfolio, with 7 updates released across 6 apps in the last 6 months.
Portfolio
What does Alisa Potapova ship?
Apps
53 apps analysed
Analysis in progress
Analysis in progress
Board game Alias - on your phone! Super game for your party 🥳!
Analysis in progress
Have fun with more than 115+ decks and AI to create your own categories!
Single-market publisher, every app ships only to United States.
Based on 9 of 53 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (1)
- United States9 / 9
Core markets (9/9 apps)
Rivals
Who does Alisa Potapova compete with?
The rivals identified
Nemeses(5)
It targets the same social gathering demographic but uses gesture-based controls instead of verbal explanation.
Both apps target social gatherings with timed trivia mechanics, creating direct competition for the same party-game audience.
Both apps target the same social party game audience with overlapping mechanics like acting, singing, and describing clues. They compete directly for the same group-play use case during social events.
Both apps target the same social gaming market by providing digital word-explanation mechanics with team management and customizable round settings.
Both apps target the same party word-guessing audience using identical phone-on-forehead mechanics. The rival competes directly by offering a free entry point versus the paid model of Руки вверх: игра Слово на лбу.
Contenders(22)
Both apps compete for the same social party gaming audience by utilizing rapid-fire trivia mechanics to facilitate group interaction.
Both applications target the same social word-guessing category with free-to-play models, competing directly for the same casual party game audience.
This app targets the same social party audience but utilizes a freemium model with integrated video recording to drive user engagement.
It provides a similar social entertainment experience but incorporates AI-driven content generation for personalized decks.
Both applications target the same social party game segment by providing word explanation mechanics for groups. They compete directly for users seeking offline-capable guessing games for family and social gatherings.
The app targets the same social group demographic with a team-based word explanation format.
The app shares the same party-game goal of group interaction through word guessing, specifically using the forehead-device mechanic.
Both apps target the same social word-guessing category, competing for the same user base seeking group entertainment.
Both applications target the social word-guessing market by offering free, ad-free gameplay for group settings. They compete directly for the same user base seeking party entertainment on mobile devices.
Both apps target social groups with word-guessing party games, competing directly for the same casual gaming time slot.
Both apps target the same social party game demographic and utilize the same core mechanic of answering questions before a virtual bomb timer expires.
Both apps compete for the same social party-game audience by utilizing AI-generated content to facilitate group word-guessing sessions.
Both apps target social groups with AI-generated charades content, creating direct competition for the same party-game audience.
Both apps target social groups with timed trivia mechanics, competing for the same party-game market share.
Both apps target social groups for party entertainment and offer free-to-play charades mechanics, creating direct competition for the same user base.
Both apps target social gatherings using a pass-the-phone mechanic to facilitate group interaction. They compete for the same party-game market segment by offering localized, face-to-face entertainment.
Both apps compete for the same social party trivia audience by utilizing rapid-fire question-and-answer mechanics during group gatherings.
Both apps target the party trivia market with bomb-timer mechanics and question libraries exceeding 2,000 items. They compete directly for social groups seeking quick, interactive entertainment.
Both apps target the same party-game audience by facilitating charades-style guessing, with Hands Up! competing directly via a free-to-play model against the paid model of Крокодил.
Both apps target the social party game segment, competing for the same group-play use case through distinct monetization and content generation strategies.
Both apps target social groups for charades-style entertainment, creating direct competition for the same party-game audience.
Both apps target social groups and families with free-to-play charades mechanics, competing directly for the same party-game session time.
Same space(32)
It provides a similar team word-guessing experience but targets specific professional and niche interests.
It combines classic word explanation with Fishbowl mechanics for varied social gameplay.
The app offers a similar word-guessing experience with a focus on varied thematic card types.
Users report: This app serves the same social deduction audience as the source app, but focuses on deception mechanics rather than word explanation.
It provides a thematic variation of the word-guessing game with specific content for adult audiences.
It provides a digital interface for group word-guessing that remains in a stable, maintenance-only state.
This app serves as a digital timer for physical board games, targeting a similar social-gathering audience but failing to provide standalone gameplay.
This app acts as a digital facilitator for the classic board game, automating administrative tasks like scoring and timing.
It targets the same social gathering use case with a focus on fast-paced word explanation.
This app targets the same in-person party demographic with a focus on the classic hot potato mechanic, though it relies on ad-based monetization.
This app provides a similar team-based word guessing experience for social gatherings and family game nights.
It offers a similar team-based word explanation experience for social gatherings as the source app.
This app focuses on vocabulary and reaction speed, providing a competitive word-association alternative to the source app's trivia format.
It targets the same party-game audience with a focus on diverse categories and difficulty levels.
The app serves as a digital companion for group word-guessing games requiring four or more players.
This app targets the same physical board game owners but suffers from platform-specific pricing inconsistencies that complicate user acquisition.
This app shares the core charades mechanic but faces significant user churn due to a restrictive subscription-only access model.
This app focuses on structured team-based competition within the charades genre to drive group engagement.
This app functions as a direct alternative for word-based party games, requiring no physical props beyond the mobile device.
This app expands the party game category by incorporating question-based social interaction alongside standard word-guessing mechanics.
The app provides a similar team-based word explanation experience for larger crowds.
The app focuses on word prowess for social gatherings with a large library of handpicked words.
This app provides a similar word-guessing experience with a focus on offline accessibility for social gatherings.
This app offers a similar guessing experience while allowing users to expand the content library with custom words.
This app serves as a direct alternative for the same party-based guessing activity, competing for the same user attention during social gatherings.
This app adapts the hot potato mechanic for an adult-oriented audience, similar to the penalty-task focus of the source app.
This app utilizes the same tilt-based input mechanism to facilitate fast-paced guessing games at social events.
The app targets the same social word-guessing audience with a focus on vocabulary expansion.
This app offers a similar trivia-based icebreaker experience but utilizes a subscription-based monetization model instead of a one-time purchase.
This app provides a similar word-guessing experience with a focus on curated and varied content decks.
This app uses generative AI to create custom party content, offering a dynamic alternative to the source app's static question library.
The app focuses on the same verbal association mechanic for team-based social play.
New entrants(2)
This app provides a premium, ad-free experience similar to the source app, focusing on high-tension pass-the-phone mechanics.
This app differentiates itself by using generative AI to create custom word decks based on user-provided topics.
The Analyst's Read
The bottom line on Alisa Potapova
Bottom line
Alisa Potapova is a disciplined indie publisher with a strong grasp of the party game vertical. The high review volume for the flagship title suggests a sustainable product-market fit within the social entertainment niche.
Frequently asked questions
How many apps does Alisa Potapova publish?
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What fed this analysis
- Apps analyzed:
- 6
- With full intel:
- 0
- With overview:
- 6
- Website scraped:
- yes
- Social presence:
- no