IGG.COM
Publisher DNA
What defines IGG.COM?
AI intelligence is not yet available for IGG.COM. The portfolio data below is up to date.
Portfolio
What does IGG.COM ship?
Apps
22 apps analysed
Analysis in progress
Analysis in progress
Analysis in progress
Analysis in progress
Analysis in progress
Distributed across 17 markets, strongest in Europe.
Based on 4 of 22 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- United States4 / 4
- Brazil2 / 4
- Mexico2 / 4
- Canada1 / 4
Europe (7)
- France2 / 4
- Germany2 / 4
- Italy2 / 4
- Portugal2 / 4
- Spain2 / 4
›+2 more europe markets
- Turkey2 / 4
- United Kingdom2 / 4
Asia-Pacific (6)
- India2 / 4
- Indonesia2 / 4
- Japan2 / 4
- Singapore2 / 4
- South Korea2 / 4
›+1 more asia-pacific market
- Australia1 / 4
Core markets (4/4 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
1
Neutral / mixed
0
Negative apps
60/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does IGG.COM compete with?
The rivals identified
Nemeses(1)
Both titles target the same guild-based social competition audience, utilizing high-profile IP collaborations to drive user acquisition and retention in the strategy-RPG category.
Contenders(4)
Lords Mobile - Gamota is a regional co-publishing variant of the same core game, targeting the Vietnamese market through a partnership between Gamota and IGG. It competes by offering identical core mechanics like Guild Expedition and Artifact Hall to the same strategy-focused user base.
Both titles target the strategy gaming audience by blending combat with social guild mechanics. They compete for the same time-sensitive player base that values competitive progression and clan-based coordination.
Both titles target the real-time strategy audience by combining kingdom building with resource management and large-scale combat. They compete for the same player base interested in long-term empire development and tactical troop deployment.
Both apps target the strategy gaming audience with guild-based warfare and hero progression, competing for the same time-intensive player base.
Same space(16)
State.io serves casual strategy players who prefer minimalist territory capture mechanics over the deep management systems of Lords Mobile.
Thronefall appeals to strategy players seeking a minimalist, high-replayability experience that blends base defense with hack-and-slash combat.
Last War:Survival captures the same strategy-gaming audience by replacing traditional kingdom building with a lane-based zombie combat loop.
Top Lords offers a simplified, swipe-based alternative for strategy players who prefer shorter sessions over the complex management required in Lords Mobile.
Kingdom Maker competes for the same medieval strategy players by replacing hero collection with noble-breeding and dragon-training systems.
Townsmen | A Kingdom Rebuilt offers a city-building alternative for strategy players who prefer dynamic, living town management.
Lords Mobile: Kingdom Wars is a direct peer that maintains a high-fantasy empire-building experience through guild-based social loops.
Elvenar targets casual fantasy strategy players who prefer non-PvP city building and resource trading over the competitive warfare of Lords Mobile.
Last Shelter: War Z competes for the same strategy audience by focusing on underground base-building and alliance-based warfare.
Kingdom Rebuild targets casual strategy players interested in sandbox-style construction and light competitive raiding.
Hustle Castle targets the same medieval strategy audience but focuses on castle-management and RPG hero progression.
Battlegrounds: Spy vs Spy Edition attempts to serve the strategy audience by combining tower defense with unit-based combat.
Supremacy: Call of War 1942 targets the same strategy demographic but shifts the focus to long-duration, large-scale WWII historical simulations.
Boom Beach shares the same military strategy audience but focuses on real-time combat and cooperative Task Force missions rather than hero-collection mechanics.
Travian: Legends targets the same competitive strategy MMO audience with a focus on ancient civilization management and long-term alliance warfare.
Infinity Kingdom serves the same fantasy strategy audience but utilizes a cartoon-style aesthetic and historical Immortals for combat.