Mobigame
For casual gamers across all ages looking for physics-based challenges and fast-paced, offline-capable arcade entertainment.
Snapshot
Who is Mobigame?
Creating award-winning, minimalist mobile games that blend physics-based puzzles with high-speed arcade mechanics for a global casual audience.
Target audience
Portfolio
Free 5Last updated
Zombie Tsunami
v4.7.1
6mo ago
Publisher DNA
What defines Mobigame?
Publisher DNA
Primary focus
Mobile games · puzzle-arcade niche
Scale
indie
Target audience
Casual gamers across all ages looking for physics-based challenges and fast-paced, offline-capable arcade entertainment.
Origin
Established in France, the studio gained prominence after winning the 2008 Milthon Award for Best Mobile Game with their title EDGE.
Signature Patterns
- •Heavy emphasis on physics-based movement and telekinetic mechanics
- •Minimalist, geometric, or stylized 2D/3D visual aesthetics
- •Freemium monetization combining ad support with in-app purchases for upgrades
- •Focus on high-replayability arcade and puzzle loops
Portfolio momentum
Released 5 updates in the last 6 months, focusing on maintaining their two most significant titles while the majority of the portfolio remains in maintenance.
Company profile
medium confidence- Headquarters
- France
- Founded
- 2008
Portfolio
What does Mobigame ship?
Apps
8 apps analysed
Physics-based mechanics create a distinct, non-replicable gameplay feel
- Cross-platform extension support enables a desktop-class browsing experience on mobile devices
- Forced AI search integration disrupts user workflow and lacks a permanent disable option
Fair one-time purchase model builds brand trust
- The core stealth and puzzle mechanics provide a high-quality experience that keeps players engaged for years
- The lack of content updates over the years leaves dedicated players wanting more levels and challenges
Distributed across 10 markets, strongest in Europe.
Based on 1 of 8 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- Brazil1 / 1
- Mexico1 / 1
- United States1 / 1
Europe (5)
- France1 / 1
- Germany1 / 1
- Italy1 / 1
- Portugal1 / 1
- Spain1 / 1
Asia-Pacific (2)
- Japan1 / 1
- South Korea1 / 1
Core markets (1/1 apps)
User Sentiment
How do users feel about their apps?
3
Positive apps
0
Neutral / mixed
0
Negative apps
80/100
Avg sentiment score
Rivals
Who does Mobigame compete with?
The rivals identified
Nemeses(1)
Both apps compete for the same casual mobile audience within the zombie-themed endless runner category, relying on offline-first accessibility to drive engagement.
Contenders(1)
Both titles compete for the casual endless runner audience by utilizing short-session, high-reflex gameplay loops that rely on nostalgic appeal for long-term retention.
Same space(26)
Offers a similar block-based puzzle experience but introduces dynamic elements like elevators and generators to keep levels fresh.
Competes for the same premium puzzle audience by offering a high-fidelity, tactical grid-based experience that mirrors the design-first focus of Edge.
Appeals to the same spatial-puzzle audience by using gravity-defying mechanics that require perspective shifts similar to Edge.
Competes for the casual puzzle audience by combining Sudoku logic with block-clearing mechanics, offering a more complex Live Ops cycle than Edge.
It competes for the same casual mobile gaming attention span as Zombie Tsunami by offering short, mission-based sessions that rely on physical input mechanics rather than horde management.
Appeals to the same aesthetic-focused puzzle audience by blending block-sliding mechanics with atmospheric, narrative-driven environments.
Shares the physics-puzzle niche but differentiates through a community-driven level editor that creates infinite replayability for the user base.
Targets the same puzzle-enthusiast demographic with a hybrid logic mechanic that combines directional removal and spatial sorting.
Aligns with the physics-puzzle focus of Edge but introduces a Darwinian growth mechanic that emphasizes mass management and movement.
Uses a 3D rotation mechanic to challenge spatial reasoning, serving as an alternative for players who enjoy the geometric puzzles found in Edge.
This app targets the same casual brain-teaser demographic as EDGE Extended but emphasizes rapid, varied challenges over the source app's singular, focused 3D puzzle loop.
Provides a massive library of sliding block puzzles that serves as a high-volume alternative to the 48-level loop of Edge.
Provides a logic-focused alternative for players who prefer a clean, symmetrical puzzle experience without the time pressure found in Edge.
This app competes for the same casual puzzle audience as EDGE Extended but relies on a high-volume, ad-supported model that contrasts with the paid, premium-focused approach of the source app.
This app serves the same casual logic-puzzle segment as EDGE Extended, with both titles prioritizing offline accessibility for users in low-connectivity environments.
Provides a utility-focused alternative for the same puzzle-solving demographic by offering step-by-step guidance for complex cube configurations.
Targets the same minimalist puzzle audience but focuses on curve geometry and spline-based controls rather than physics-based cube movement.
Serves the same casual puzzle audience but uses an offline-first architecture to capture users in low-connectivity markets.
This app occupies the same spatial puzzle space as EDGE Extended, though it relies on a freemium model with ad-supported gameplay rather than the paid, upfront model of the source app.
Shares the casual puzzle space but utilizes a high-frequency ad model that contrasts with the premium-first approach of Edge.
Offers a puzzle-platformer experience that builds on the same core logic-testing audience by providing 60 levels of handcrafted challenges.
Targets the same spatial-puzzle demographic by focusing on meditative, silhouette-based challenges rather than the high-speed physics of Edge.
Targets casual gamers with a 3D tile-matching loop that emphasizes spatial reasoning similar to the physics-based challenges in Edge.
This app shares the puzzle-solving focus of EDGE Extended but introduces tactile, physics-based sorting mechanics that differ from the source app's telekinetic cube navigation.
Targets the same casual puzzle demographic by offering a relaxing, woody-themed block puzzle experience that emphasizes stress relief.
Serves the same puzzle-solving demographic by offering a room-escape experience that emphasizes intricate box-based enigmas.
New entrants(1)
Provides a block-puzzle alternative that focuses on satisfying clears and combo bonuses, appealing to the same casual puzzle audience as Edge.
The Analyst's Read
The bottom line on Mobigame
Bottom line
Mobigame is a disciplined veteran studio with a proven track record of creating enduring hits. Their weighted 4.56★ rating across millions of reviews confirms a high-quality bar and strong product-market fit within the casual arcade and puzzle categories.
Frequently asked questions
How many apps does Mobigame publish?
What kind of apps does Mobigame make?
What is Mobigame's top app?
In how many countries are Mobigame's apps available?
What fed this analysis
- Apps analyzed:
- 8
- With full intel:
- 1
- With overview:
- 8
- Website scraped:
- yes
- Social presence:
- yes