仲跃 岳
Publisher DNA
What defines 仲跃 岳?
AI intelligence is not yet available for 仲跃 岳. The portfolio data below is up to date.
Portfolio
What does 仲跃 岳 ship?
Apps
3 apps analysed
Epic global online strategy game. Befriend,chat and battle in the real time game
Analysis in progress
- Alliance-based social structure creates a barrier to churn by tying individual progress to group participation.
Visual presentation and clean interface design create a polished experience for new players starting out
- The core gameplay loop provides an engaging and addictive experience for players seeking a time-killer
- Aggressive monetization of boost packs creates a pay-to-win environment that hinders competitive progress for players
Distributed across 12 markets, strongest in Europe.
Based on 2 of 3 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- Brazil2 / 2
- Mexico2 / 2
- United States2 / 2
Europe (7)
- France2 / 2
- Germany2 / 2
- Netherlands2 / 2
- Portugal2 / 2
- Spain2 / 2
›+2 more europe markets
- Italy1 / 2
- Sweden1 / 2
Asia-Pacific (2)
- Japan1 / 2
- South Korea1 / 2
Core markets (2/2 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
0
Neutral / mixed
0
Negative apps
65/100
Avg sentiment score
Rivals
Who does 仲跃 岳 compete with?
The rivals identified
Nemeses(1)
Both titles compete for the same real-time strategy audience by centering gameplay on alliance-based warfare and resource management.
Contenders(9)
Both apps target the real-time strategy market with global alliance-based territory conquest, competing for the same player base interested in historical and fantasy-themed warfare.
Both titles target the real-time strategy audience through base-building and army management mechanics. They compete for the same casual player base seeking territory conquest and unit development.
Both titles target the real-time strategy market by centering gameplay on kingdom building and alliance-based combat mechanics. They compete for the same player base interested in resource management and large-scale military engagement.
Both apps target the real-time strategy MMO audience with core mechanics centered on kingdom building, alliance formation, and world map combat.
Both apps target the real-time strategy audience, competing for player time within the competitive territorial conquest and alliance-based warfare space.
Both titles compete for the same mobile real-time strategy audience by offering base construction, resource management, and PvP combat mechanics.
Both apps target the real-time strategy mobile market, competing for players through kingdom-building mechanics and large-scale troop deployment.
Both apps target the real-time strategy market with kingdom-building and alliance-based combat mechanics, competing for the same player base interested in resource management and large-scale warfare.
Both apps target the mobile real-time strategy audience, competing for player time within the tactical combat and kingdom-building space.
Same space(20)
This app coexists as a space-themed military base builder, focusing on resource generation and real-time PvP combat.
It targets the same strategy audience by offering a historical combat simulator with real-time tactical controls.
This legacy title competes for the same Arthurian-themed strategy audience, relying on long-term social alliance structures.
It offers a minimalist, premium-priced alternative for strategy players who prioritize tactical base defense over massive multiplayer alliances.
This title appeals to the same strategy demographic through text-based military management and deep alliance-based social systems.
It coexists as a tower defense alternative, using a day-night cycle to differentiate its base-building and defensive gameplay.
This app captures the same strategy audience by replacing static building with a lane-based combat loop.
This app competes for the same strategy-RPG audience by using a maritime theme and flagship management.
It shares the real-time strategy MMO structure but shifts the setting to space, focusing on fleet movement and station building.
This app occupies the same real-time strategy space, relying on global map integration and alliance governance to retain players.
This title shares the medieval fantasy setting and alliance-based warfare mechanics, targeting the same long-term strategy demographic.
This title competes for the same fantasy-strategy audience by utilizing real-time alliance combat to drive high-frequency login habits.
This mature MMO strategy game shares the medieval setting and alliance-based warfare mechanics of the core audience.
It targets the same strategy category but shifts the focus toward historical era progression and cozy civilization-building loops.
It serves the same strategy-focused user base by offering a refined, paid tower defense experience with hero-based combat.
This title serves as a casual kingdom-building alternative, focusing on visual construction rather than competitive alliance warfare.
This game provides a turn-based alternative for strategy players who prefer global grand strategy over real-time combat.
It serves as a battle simulation adjacent, focusing on physics-based combat rather than the kingdom-building loop.
It targets the same medieval strategy audience by emphasizing court politics and decision-based kingdom management.
It functions as a tower defense alternative, allowing players to build castles and train armies for offline income generation.
New entrants(2)
This title offers a simplified, thumb-based strategy experience that focuses on rapid conquest rather than complex kingdom management.
It serves as a real-time strategy alternative, focusing on touch-screen optimized base building and ranked ladder competition.