| Core Identity |
| Developer | InnoGames | Lilith Games | TOP GAMES INC. | IGG SINGAPORE PTE. LTD. | Supercell | ChengDu Starunion Interactive Entertainment Technology Co., Ltd. | FunPlus International AG | River Game HK Limited | Century Games Pte. Ltd. |
| Category | Games | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS, Android | Android, iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 4.6 / 5 | 4.5 / 5 | 4.0 / 5 | 4.4 / 5 | 4.8 / 5 | 4.5 / 5 | 4.6 / 5 | 4.1 / 5 | 4.6 / 5 |
| Ratings Count | 167,851 | 184,875 | 178,258 | 154,643 | 2,746,676 | 23,226 | 381,543 | 101,530 | 418,231 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Jan 31, 2014 | Sep 20, 2018 | Apr 27, 2016 | Mar 31, 2016 | Aug 2, 2012 | Jun 23, 2021 | Aug 30, 2019 | Dec 31, 2019 | Feb 12, 2023 |
| Last Updated | Apr 23, 2026 | Apr 10, 2026 | Apr 14, 2026 | May 19, 2026 | May 6, 2026 | Apr 22, 2026 | Apr 16, 2026 | Apr 23, 2026 | Apr 15, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | positive | negative | mixed | mixed | mixed | mixed | mixed | mixed |
| Score | 65/100 | 64/100 | 32/100 | 75/100 | 45/100 | 35/100 | 45/100 | 48/100 | 45/100 |
| Praises | - Long-term strategic depth keeps veteran players engaged across multiple years of city building
| - Social & Strategic Depth
- Longevity and Content
| - Social Camaraderie
- Long-term Engagement
| - Diverse gameplay modes and content variety keep long-term players engaged across multiple years
| - Core gameplay loop provides long-term entertainment value for players across multiple years of engagement
| - Immersive underground world design with detailed visuals keeps players engaged for long sessions
- Social alliance features provide a strong sense of community and cooperative gameplay
- Consistent event updates provide fresh content for dedicated long-term players
| - Engaging Gameplay
- Social/Alliance Features
| - Addictive Gameplay
- Free-to-Play Viability
| - Engaging Strategy Gameplay
- Social & Alliance Mechanics
|
| Complaints | - Aggressive monetization and pay-to-win mechanics create significant friction for mid-game progression
| - Pay-to-Win Imbalance
- Misleading Advertising
| - Deceptive Advertising
- Aggressive Monetization
- Technical Instability
| - Aggressive monetization and pay-to-win mechanics create significant barriers for free-to-play users
| - Technical instability and server errors following the latest update disrupt active multiplayer matches
| - Aggressive pay-to-win mechanics force spending to remain competitive in battle modes
- Poor account management and login issues lead to total progress loss
- Toxic player behavior and harassment in global chat remain unaddressed by support
| - Aggressive Pay-to-Win Mechanics
- Poor Customer Support
| - Misleading Advertising
- Unwanted Base Building
| - Misleading Advertising
- Pay-to-Win Monetization
- Technical & Update Issues
|
| Requests | - Manual building rotation feature requested to improve city layout and space efficiency
| - | - | - Improved account recovery and direct support channels for lost progress issues
| - Implementation of a practice mode to allow rematches against previous opponents without resource loss
| - Improved account recovery and cross-platform login options for existing players
- More effective moderation tools to report and remove abusive players
| - | - | - |
| Strategic Intel |
| Strengths | - Cross-platform synchronization reduces friction for legacy browser users
- Age-based progression creates high switching costs for veteran players
| - Proprietary Infinite Zoom map technology
- Real-time, non-instanced RTS combat mechanics
- Deep historical IP and RPG commander talent trees
| - Top-tier revenue generation (#2 Grossing in category)
- High social retention with multi-year player relationships
- Broad historical appeal with 7 distinct civilizations
| - Guild Expedition social mechanics drive high-retention guild coordination
- Mirage Realm subscription converts manual grind into recurring revenue
| - Social-pressure loops in Clan Wars drive high daily active usage
- Deep base-building mechanics create long-term retention
| - High-fidelity visual depth of the ant hill environment sustains player immersion
- Social alliance network effects reduce churn via community-driven goals
- Recurring subscription model secures predictable revenue streams
| - High-profile IP partnerships (Rambo, Resident Evil)
- Massive active user base (2.6M+ ratings)
- Diverse gameplay modes (Survival Royale, Puzzle Party)
| - Tactile 'Merge' mechanic lowers entry barrier
- Distinct sci-fi military aesthetic
- Strong monetization efficiency (#13 Grossing)
| - Strong thematic differentiator (Winter Survival) in a crowded military/zombie market.
- Hero level-sharing system reduces player friction and grind.
- High revenue efficiency with top-tier grossing chart positions.
|
| Weaknesses | - Premium currency monetization creates mid-game progression friction
- Inconsistent account synchronization causes permanent data loss
- Technical instability post-update disrupts daily sessions
| - Aggressive P2W monetization causing F2P churn
- Misalignment between marketing ads and actual gameplay
- High-friction onboarding with a 'very long' tutorial
| - High 'bait-and-switch' sentiment from deceptive UA
- Significant technical lag and performance issues
- Poorly rated customer support response times
| - Aggressive monetization creates pay-to-win barriers for free-to-play users
- Automated support channels fail to resolve account recovery friction
| - Technical instability post-update causes frequent crashes
- Ineffective automated support bots fail to resolve account access issues
| - Total progress loss during device transitions drives significant churn
- Lack of account binding options creates high-friction user experience
- Aggressive monetization gating progression alienates non-spending players
| - Extreme P2W perception among long-term players
- Poor customer support responsiveness
- Polarizing sexualized character content
| - High churn from misleading ad reputation
- Static grid-based unit movement
- High-friction monetization for late-game errors
| - High Day-1 churn due to 'bait and switch' advertising sentiment.
- Massive update sizes (2GB+) creating technical barriers for users.
- Aggressive P2W gap alienating the F2P player base.
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| Pricing | freemium | freemium | freemium | subscription | freemium | freemium | freemium | freemium | freemium |
| Momentum | Active | Active | Maintenance | Active | Active | Active | Intense | Intense | Active |
| Update Cadence | 5 versions, 2 majors/6mo, ~3d avg | 4 versions, 2 majors/6mo, ~11d avg | 3 versions, ~16d avg | 5 versions, 5 majors/6mo, ~14d avg | 5 versions, 5 majors/6mo, ~12d avg | 5 versions, 5 majors/6mo, ~9d avg | 5 versions, 3 majors/6mo, ~4d avg | 5 versions, 1 majors/6mo, ~2d avg | 3 versions, 2 majors/6mo, ~24d avg |