| Core Identity |
| Developer | ONEMT PTE.LTD. | Xiamen Mechanist Internet Technologies Co., Ltd. | ELEX Wireless | TOP GAMES INC. | Plarium LLC | ChengDu Starunion Interactive Entertainment Technology Co., Ltd. | IGG SINGAPORE PTE. LTD. | FunPlus International AG | Modo Game |
| Category | Games | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS, Android | Android, iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | Android, iOS | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 4.1 / 5 | 4.2 / 5 | 4.0 / 5 | 4.0 / 5 | 4.3 / 5 | 4.5 / 5 | 4.4 / 5 | 4.6 / 5 | 4.4 / 5 |
| Ratings Count | 17,326 | 26,990 | 3,165 | 178,258 | 12,177 | 23,226 | 154,643 | 381,543 | 4,416 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | May 17, 2021 | Aug 4, 2018 | Dec 30, 2014 | Apr 27, 2016 | Aug 15, 2015 | Jun 23, 2021 | Mar 31, 2016 | Aug 30, 2019 | Apr 29, 2020 |
| Last Updated | Mar 11, 2026 | Apr 30, 2026 | Apr 16, 2026 | Apr 14, 2026 | Apr 30, 2026 | Apr 22, 2026 | May 19, 2026 | Apr 16, 2026 | Mar 27, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | negative | - | negative | negative | mixed | mixed | mixed | - |
| Score | 55/100 | 35/100 | - | 32/100 | 25/100 | 35/100 | 75/100 | 45/100 | - |
| Praises | - Community-driven alliance mechanics foster long-term social connections and collaborative gameplay experiences
| - Core gameplay loop provides long-term entertainment value for players seeking empire management simulation
- Friendly community interactions within unions foster social connections among long-term active players
| - | - Social Camaraderie
- Long-term Engagement
| - Core gameplay loop provides long-term entertainment value for players who enjoy social clan interactions
| - Immersive underground world design with detailed visuals keeps players engaged for long sessions
- Social alliance features provide a strong sense of community and cooperative gameplay
- Consistent event updates provide fresh content for dedicated long-term players
| - Diverse gameplay modes and content variety keep long-term players engaged across multiple years
| - Engaging Gameplay
- Social/Alliance Features
| - |
| Complaints | - Aggressive monetization pressure and pay-to-win mechanics alienate players who seek balanced competition
| - Aggressive monetization and pay-to-win mechanics gate progression for players who do not spend heavily
- Server stagnation and lack of merges leave players stranded on inactive or dead servers
| - | - Deceptive Advertising
- Aggressive Monetization
- Technical Instability
| - Aggressive monetization pressure forces players to spend significant capital to remain competitive in events
| - Aggressive pay-to-win mechanics force spending to remain competitive in battle modes
- Poor account management and login issues lead to total progress loss
- Toxic player behavior and harassment in global chat remain unaddressed by support
| - Aggressive monetization and pay-to-win mechanics create significant barriers for free-to-play users
| - Aggressive Pay-to-Win Mechanics
- Poor Customer Support
| - |
| Requests | - Improved character customization options including diverse skin tones for better representation
| - Increased diversity in character avatars including varied skin tones and hair textures
| - | - | - Increased hero level caps and expanded summoning mechanics to improve the late-game experience
| - Improved account recovery and cross-platform login options for existing players
- More effective moderation tools to report and remove abusive players
| - Improved account recovery and direct support channels for lost progress issues
| - | - |
| Strategic Intel |
| Strengths | - Alliance mechanics drive multi-year retention
- Heir-marriage system creates high switching costs
| - Social network effects driven by union-based collaborative combat
- High-frequency live-ops cadence maintains event-driven engagement
| - Strong legacy brand recognition
- Deeply entrenched global player base
- Proven monetization engine for high-spenders
| - Top-tier revenue generation (#2 Grossing in category)
- High social retention with multi-year player relationships
- Broad historical appeal with 7 distinct civilizations
| - Social clan mechanics drive long-term retention
- Nordic aesthetic maintains thematic immersion
| - High-fidelity visual depth of the ant hill environment sustains player immersion
- Social alliance network effects reduce churn via community-driven goals
- Recurring subscription model secures predictable revenue streams
| - Guild Expedition social mechanics drive high-retention guild coordination
- Mirage Realm subscription converts manual grind into recurring revenue
| - High-profile IP partnerships (Rambo, Resident Evil)
- Massive active user base (2.6M+ ratings)
- Diverse gameplay modes (Survival Royale, Puzzle Party)
| - |
| Weaknesses | - Android store rating count is zero
- Subscription gate for auto-play limits casuals
| - Premium subscription tiers gate core progression
- 0.7★ rating gap between Android and iOS indicates technical instability
| - Standardized feature set lacking modern differentiators
- Aging UI/UX compared to newer rivals
- High user acquisition costs for traditional 4X mechanics
| - High 'bait-and-switch' sentiment from deceptive UA
- Significant technical lag and performance issues
- Poorly rated customer support response times
| - 0.4★ Android-iOS rating gap
- High-frequency monetization complaints
- Unresponsive support system
| - Total progress loss during device transitions drives significant churn
- Lack of account binding options creates high-friction user experience
- Aggressive monetization gating progression alienates non-spending players
| - Aggressive monetization creates pay-to-win barriers for free-to-play users
- Automated support channels fail to resolve account recovery friction
| - Extreme P2W perception among long-term players
- Poor customer support responsiveness
- Polarizing sexualized character content
| - |
| Pricing | freemium | subscription | freemium | freemium | freemium | freemium | subscription | freemium | freemium |
| Momentum | Active | Active | - | Maintenance | Active | Active | Active | Intense | Intense |
| Update Cadence | 5 versions | 5 versions, 5 majors/6mo, ~20d avg | - | 3 versions, ~16d avg | 5 versions, 2 majors/6mo, ~13d avg | 5 versions, 5 majors/6mo, ~9d avg | 5 versions, 5 majors/6mo, ~14d avg | 5 versions, 3 majors/6mo, ~4d avg | 5 versions |