| Core Identity |
| Developer | 贺翔 段 | Supertreat | Easybrain Ltd | Vita Studio | Microsoft Corporation | King | Zynga Inc. | Moon Active | Tripledot Studios |
| Category | Games | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS, Android | Android, iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.9 / 5 | 4.8 / 5 | 4.5 / 5 | 4.8 / 5 | 4.7 / 5 | 4.7 / 5 | 4.6 / 5 | 4.6 / 5 | 4.9 / 5 |
| Ratings Count | 13,945 | 477,547 | 37,513 | 458,435 | 248,651 | 45,768 | 711,480 | 255,178 | 265,765 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | May 1, 2025 | Jun 21, 2017 | Aug 4, 2022 | Apr 25, 2023 | Nov 23, 2016 | Dec 31, 2013 | Jan 30, 2013 | Jul 7, 2021 | Aug 20, 2021 |
| Last Updated | Nov 3, 2025 | Apr 9, 2026 | Feb 10, 2026 | May 14, 2026 | Apr 9, 2026 | Apr 21, 2026 | Mar 7, 2026 | Apr 13, 2026 | Jun 16, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | mixed | mixed | mixed | negative | mixed | terrible | negative | mixed |
| Score | 55/100 | 53/100 | 42/100 | 65/100 | 25/100 | 35/100 | 15/100 | 25/100 | 45/100 |
| Praises | - The core solitaire gameplay provides a relaxing and effective distraction for winding down before sleep
| - Engaging Gameplay
- Mental Stimulation
| - Engaging Gameplay
- Relaxing Experience
| - Large card visuals and clear layout design assist seniors in maintaining focus during long play sessions
| - Classic solitaire game modes provide consistent mental stimulation for daily players
| - Core card-matching gameplay remains highly addictive and mentally stimulating for long-term players
- Absence of forced advertisements provides a cleaner experience compared to competitor card games
| | | - Relaxing gameplay loop provides a calming experience for players during their daily downtime
- Challenging puzzle design keeps the experience engaging for long-term players without becoming boring
|
| Complaints | - Frequent update prompts interrupt the flow of gameplay and frustrate users who prefer a stable experience
| - Aggressive Monetization
- Technical Ad Issues
| - Excessive Advertising
- Unreasonable Pricing
| - Aggressive advertisement frequency and deceptive exit buttons disrupt the flow of the game for many users
| - Excessive ad length and frequency disrupt the core gameplay experience post-update
| - Frequent application crashes following the latest update prevent users from accessing their progress
- Removal of social life-sharing features disrupts the community interaction loop for established players
| - Aggressive and Intrusive Advertising
- Malicious Behavior and Privacy Concerns
- Technical Instability
| - Removal of Core Features
- Excessive Advertising
| - Technical instability causes the game to freeze or crash during or after ad playback
- Intrusive advertisement frequency disrupts the flow of gameplay and creates a negative user experience
- Recent layout changes moving the tile collection bar to the top frustrate established users
|
| Requests | - Users request a return to larger font sizes to accommodate senior players and improve visual accessibility
| - | - | - One-time purchase option to permanently remove advertisements and support the developers without ongoing interruptions
| - Mute button requested to prevent forced audio playback during advertisement sequences
| - Cloud-based progress synchronization is needed to prevent data loss during reinstallation or device changes
| - | - | - Optional paid subscription or one-time purchase to remove all advertisements from the game
- Customizable UI settings to allow players to relocate the tile collection bar
|
| Strategic Intel |
| Strengths | - Offline-first architecture enables distribution in low-connectivity markets
- Minimalist aesthetic differentiates from meta-heavy competitors
- Winnable-deck logic ensures completion for casual users
| - Exclusive IP integrations (Popeye) driving seasonal interest
- Tangible 'idle' harvest loop rewarding return sessions
- Strong brand recognition with over 2.6M total ratings
| - Modern meta-progression (Seasonal Events/Postcards)
- Clean, minimalist UI design
- Accessibility features (Left-Hand Mode)
| - Large-card accessibility design reduces friction for the senior demographic
- Minimalist interface minimizes cognitive load for long-term retention
| - Microsoft account integration creates high switching costs for multi-device users
- Multi-game library expands total ad-inventory per session
| - Established King brand equity provides a premium-feeling UI and animation set
- Refined difficulty curve benefits from extensive casual puzzle design experience
| - Massive historical rating count (711k+) providing high App Store authority
- Superior content depth with the 'Special Events' historical archive
- Strong brand backing from Zynga/Take-Two ecosystem
| - Massive user base of 35M+ people
- Deep meta-game features (Zen Room, Plant Care)
- Strong Live-Ops with Zen Masters League
| - Offline-first architecture maintains engagement during network-restricted windows
- Intuitive onboarding flow reduces early-game churn for casual users
- Established brand recognition in the triple-match category
|
| Weaknesses | - 0.7★ Android-iOS rating gap signals platform-specific stability issues
- Font-size regression in the latest version alienates senior users
- Aggressive update prompts drive deletion intent
| - Aggressive coin-sink at high levels causing 'pay-to-win' perception
- Technical instability in the ad-reward system (freezing)
- Lack of social 'Clubs' or collaborative features
| - Aggressive ad frequency (every 30-120 seconds)
- High price point for ad removal ($16)
- Lack of landscape mode support
| - Aggressive ad-frequency drives negative sentiment
- Lack of one-time purchase option limits conversion
| - Premium subscription status fails to persist post-update
- Ad duration reaches 60 seconds, disrupting core gameplay
| - Frequent application crashes following the latest update
- Removal of social life-sharing features
- Aggressive monetization pressure at high levels
| - Catastrophic user sentiment regarding ad-tech and 'malicious' behavior
- Technical debt causing audio interference and performance lag
- Forced update gating that prevents offline/casual play
| - Removal of popular room-decorating feature
- Aggressive ad frequency (post-level ads)
- Intrusive UI pop-ups and clutter
| - Technical instability forces app restarts post-ad playback
- No ad-free purchase option for high-LTV players
- UI layout changes lack toggle options for established users
|
| Pricing | free | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Steady | Maintenance | - | Maintenance | Active | Steady | Maintenance | Active | Active |
| Update Cadence | 5 versions | 2 versions, ~1d avg | - | 5 versions, ~10d avg | 5 versions, 3 majors/6mo, ~20d avg | 4 versions, 4 majors/6mo, ~10d avg | 5 versions, ~57d avg | 5 versions, 5 majors/6mo, ~14d avg | 5 versions, 1 majors/6mo, ~12d avg |