| Core Identity |
| Developer | SecretNewCo, Inc. | Lilith Games | TOP GAMES INC. | IGG SINGAPORE PTE. LTD. | Supercell | InnoGames | TAP4FUN (HONGKONG) LIMITED | River Game HK Limited |
| Category | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS, Android | Android, iOS | iOS, Android | iOS, Android | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.5 / 5 | 4.5 / 5 | 4.0 / 5 | 4.4 / 5 | 4.8 / 5 | 4.6 / 5 | 4.7 / 5 | 4.1 / 5 |
| Ratings Count | 38,415 | 184,875 | 178,258 | 154,643 | 2,746,676 | 167,851 | 154,421 | 101,530 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Apr 1, 2015 | Sep 20, 2018 | Apr 27, 2016 | Mar 31, 2016 | Aug 2, 2012 | Jan 31, 2014 | Sep 29, 2020 | Dec 31, 2019 |
| Last Updated | May 4, 2026 | Apr 10, 2026 | Apr 14, 2026 | May 19, 2026 | May 6, 2026 | Apr 23, 2026 | Apr 21, 2026 | Apr 23, 2026 |
| Sentiment & Reviews |
| Sentiment | negative | positive | negative | mixed | mixed | mixed | negative | mixed |
| Score | 35/100 | 64/100 | 32/100 | 75/100 | 45/100 | 65/100 | 35/100 | 48/100 |
| Praises | - Core strategy gameplay loop provides long-term entertainment value for dedicated players
| - Social & Strategic Depth
- Longevity and Content
| - Social Camaraderie
- Long-term Engagement
| - Diverse gameplay modes and content variety keep long-term players engaged across multiple years
| - Core gameplay loop provides long-term entertainment value for players across multiple years of engagement
| - Long-term strategic depth keeps veteran players engaged across multiple years of city building
| - Simple and accessible core gameplay mechanics provide an effective way to pass time during short breaks
| - Addictive Gameplay
- Free-to-Play Viability
|
| Complaints | - Post-update stability issues cause frequent game freezes and crashes during active sessions
| - Pay-to-Win Imbalance
- Misleading Advertising
| - Deceptive Advertising
- Aggressive Monetization
- Technical Instability
| - Aggressive monetization and pay-to-win mechanics create significant barriers for free-to-play users
| - Technical instability and server errors following the latest update disrupt active multiplayer matches
| - Aggressive monetization and pay-to-win mechanics create significant friction for mid-game progression
| - Aggressive monetization and pay-to-win mechanics force players into spending money to progress through the game
| - Misleading Advertising
- Unwanted Base Building
|
| Requests | - Base layout copy and paste feature to improve user experience during design
| - | - | - Improved account recovery and direct support channels for lost progress issues
| - Implementation of a practice mode to allow rematches against previous opponents without resource loss
| - Manual building rotation feature requested to improve city layout and space efficiency
| - Controller support integration to improve precision and comfort during extended gameplay sessions
| - |
| Strategic Intel |
| Strengths | - University and Council systems increase switching costs
- 50-on-50 alliance warfare drives group-based retention
| - Proprietary Infinite Zoom map technology
- Real-time, non-instanced RTS combat mechanics
- Deep historical IP and RPG commander talent trees
| - Top-tier revenue generation (#2 Grossing in category)
- High social retention with multi-year player relationships
- Broad historical appeal with 7 distinct civilizations
| - Guild Expedition social mechanics drive high-retention guild coordination
- Mirage Realm subscription converts manual grind into recurring revenue
| - Social-pressure loops in Clan Wars drive high daily active usage
- Deep base-building mechanics create long-term retention
| - Cross-platform synchronization reduces friction for legacy browser users
- Age-based progression creates high switching costs for veteran players
| - Lighthearted monkey IP differentiates from grim survival-strategy market
- In-game TV channel increases session duration via social replay loops
| - Tactile 'Merge' mechanic lowers entry barrier
- Distinct sci-fi military aesthetic
- Strong monetization efficiency (#13 Grossing)
|
| Weaknesses | - Post-update stability failures erode daily active habit
- Aggressive monetization creates pay-to-win progression walls
| - Aggressive P2W monetization causing F2P churn
- Misalignment between marketing ads and actual gameplay
- High-friction onboarding with a 'very long' tutorial
| - High 'bait-and-switch' sentiment from deceptive UA
- Significant technical lag and performance issues
- Poorly rated customer support response times
| - Aggressive monetization creates pay-to-win barriers for free-to-play users
- Automated support channels fail to resolve account recovery friction
| - Technical instability post-update causes frequent crashes
- Ineffective automated support bots fail to resolve account access issues
| - Premium currency monetization creates mid-game progression friction
- Inconsistent account synchronization causes permanent data loss
- Technical instability post-update disrupts daily sessions
| - Aggressive pay-to-win mechanics drive high churn among non-spending cohorts
- Forced alliance participation gates core progression for solo players
| - High churn from misleading ad reputation
- Static grid-based unit movement
- High-friction monetization for late-game errors
|
| Pricing | freemium | freemium | freemium | subscription | freemium | freemium | freemium | freemium |
| Momentum | Intense | Active | Maintenance | Active | Active | Active | Active | Intense |
| Update Cadence | 5 versions, 5 majors/6mo, ~3d avg | 4 versions, 2 majors/6mo, ~11d avg | 3 versions, ~16d avg | 5 versions, 5 majors/6mo, ~14d avg | 5 versions, 5 majors/6mo, ~12d avg | 5 versions, 2 majors/6mo, ~3d avg | 5 versions, ~18d avg | 5 versions, 1 majors/6mo, ~2d avg |