| Core Identity |
| Developer | PlayStation Mobile Inc. | Supercell | Com2uS Corp. | ELEX Wireless | Sybo Games ApS | HypeHype Oy | Nintendo Co., Ltd. | Digital Extremes |
| Category | Stickers | Stickers | Stickers | Stickers | Stickers | Stickers | Stickers | Stickers |
| Platform | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 4.8 / 5 | 3.5 / 5 | 3.9 / 5 | 3.0 / 5 | 3.5 / 5 | 4.3 / 5 | 3.9 / 5 | 4.3 / 5 |
| Ratings Count | 53 | 873 | 22 | 2 | 123 | 21 | 1,254 | 36 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | May 11, 2018 | Nov 21, 2018 | Sep 12, 2016 | Nov 17, 2016 | Jun 13, 2019 | Sep 12, 2016 | Sep 13, 2016 | Sep 20, 2016 |
| Last Updated | May 11, 2018 | Nov 21, 2018 | Sep 25, 2016 | Nov 17, 2016 | Jun 30, 2019 | Sep 12, 2016 | Jan 31, 2017 | Sep 20, 2016 |
| Sentiment & Reviews |
| Sentiment | - | mixed | mixed | negative | positive | positive | mixed | - |
| Score | - | 65/100 | 49/100 | 35/100 | 85/100 | 72/100 | 48/100 | - |
| Praises | - | - Core gameplay loop provides highly addictive and entertaining combat sessions for long-term players
| - Longevity and Visuals
- F2P Accessibility
| - Core open world gameplay loop provides long-term entertainment value for veteran players
| - Enduring core gameplay loop provides nostalgic entertainment value for long-term players
| - Highly addictive core gameplay loop provides satisfying challenge for players with quick reflexes
| | - |
| Complaints | - | - Matchmaking systems frequently pair lower-ranked players against significantly stronger opponents or meta-heavy teams
| - Aggressive Monetization
- Technical Issues
| - Aggressive monetization pressure forces spending to remain competitive in high-level play
| - Technical instability and performance glitches disrupt the flow of gameplay sessions
| - Aggressive monetization gates progression behind paywalls for later stages of the game
| - Paywall/Monetization
- App Deletion/UX Issues
| - |
| Requests | - | - Improved matchmaking logic to ensure fair skill-based competition for players at all trophy levels
| - | - Fairer event structures are requested to support non-spending player progression
| - Social connectivity features to enable direct friend interaction and competitive multiplayer
| - Improved hardware support for television controllers to prevent input-related frustration
| - | - |
| Strategic Intel |
| Strengths | - Official franchise branding drives organic acquisition
- System-level WhatsApp integration ensures immediate utility
| - Seasonal progression system (Brawl Pass) drives recurring revenue
- High-velocity combat loop maintains daily active usage
- Esports integration reduces churn via social stickiness
| - Mature global e-sports infrastructure (SWC)
- Deepest gear customization (Rune system) in the category
- Massive 300M+ user base ensuring fast PvP matchmaking
| - Alliance-based social network effects drive high session frequency
- Civilization-based faction balance sustains long-term progression
| - Franchise-wide character recognition sustains organic discovery
- iMessage integration maps to default social triggers
| - Award-winning atmospheric design sustains brand recognition
- Local multiplayer mechanics drive unique social engagement
| - Strong global IP (Mario)
- High-quality, fluid one-handed mechanics
- Unique Kingdom Builder creative mode
| - |
| Weaknesses | - iOS app has not received updates since 2018
- Lack of animated assets limits visual engagement
| - 0.7★ Android-iOS rating gap indicates platform-specific instability
- Matchmaking imbalance is the #1 cited frustration in reviews
- Monetization pressure erodes competitive integrity
| - Significant storage bloat causing lag and crashes
- Extremely low summon rates (0.05% for specific event units)
- High barrier to entry for returning players due to system complexity
| - 0.8★ Android-iOS rating gap indicates platform-specific instability
- Unresponsive support tickets regarding account recovery
- Aggressive monetization alienates F2P participants
| - 3.5★ iOS rating indicates low user satisfaction
- Lack of high-intensity action animations limits expressive range
| - No feature updates since 2016
- Aggressive monetization gates cause progression churn
- Technical instability on television interfaces
| - Monetization transparency (perceived bait-and-switch)
- Technical UX issues with sticker deletion
- Significant iOS update lag (last updated 2017)
| - |
| Pricing | free | freemium | freemium | freemium | free | freemium | freemium | free |
| Momentum | - | Active | Maintenance | - | Active | Zombie | - | - |
| Update Cadence | - | 4 versions, 2 majors/6mo, ~901d avg | 2 versions, 1 majors/6mo, ~3487d avg | - | 5 versions, 3 majors/6mo, ~624d avg | 2 versions, ~3423d avg | - | - |