| Core Identity |
| Developer | Konstantin Boronenkov | Supercell | Supercell | Supercell | IGG SINGAPORE PTE. LTD. | IGG SINGAPORE PTE. LTD. | TAP4FUN (HONGKONG) LIMITED | ChengDu Starunion Interactive Entertainment Technology Co., Ltd. | LONG TECH NETWORK LIMITED | FunPlus International AG |
| Category | Games | Games | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS | iOS, Android | iOS, Android | iOS, Android | Android, iOS | Android, iOS | Android, iOS | iOS, Android | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.2 / 5 | 4.6 / 5 | 4.8 / 5 | 4.7 / 5 | 4.4 / 5 | 4.2 / 5 | 4.7 / 5 | 4.5 / 5 | 3.9 / 5 | 4.6 / 5 |
| Ratings Count | 22 | 3,780,082 | 2,746,676 | 297,771 | 154,643 | 31,419 | 154,421 | 23,226 | 18,267 | 381,543 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | May 4, 2025 | Mar 2, 2016 | Aug 2, 2012 | Mar 26, 2014 | Mar 31, 2016 | Oct 22, 2013 | Sep 29, 2020 | Jun 23, 2021 | Feb 19, 2018 | Aug 30, 2019 |
| Last Updated | Jul 7, 2025 | Apr 29, 2026 | May 6, 2026 | Jun 25, 2026 | May 19, 2026 | May 6, 2026 | Apr 21, 2026 | Apr 22, 2026 | May 1, 2026 | Apr 16, 2026 |
| Sentiment & Reviews |
| Sentiment | - | negative | mixed | terrible | mixed | mixed | negative | mixed | negative | mixed |
| Score | - | 25/100 | 45/100 | 20/100 | 75/100 | 35/100 | 35/100 | 35/100 | 25/100 | 45/100 |
| Praises | - | - Core gameplay loop provides a nostalgic and addictive experience for long-term players
- High quality visual presentation delivers an enjoyable aesthetic experience for casual players
| - Core gameplay loop provides long-term entertainment value for players across multiple years of engagement
| - Core tactical gameplay loop remains engaging for long-term players who enjoy the strategic depth
| - Diverse gameplay modes and content variety keep long-term players engaged across multiple years
| - Generous reward systems provide significant resources for free-to-play users compared to competitors
- Long-term strategic depth keeps veteran players engaged over many years of play
| - Simple and accessible core gameplay mechanics provide an effective way to pass time during short breaks
| - Immersive underground world design with detailed visuals keeps players engaged for long sessions
- Social alliance features provide a strong sense of community and cooperative gameplay
- Consistent event updates provide fresh content for dedicated long-term players
| - Core survival gameplay loop provides long-term entertainment for dedicated strategy enthusiasts
| - Engaging Gameplay
- Social/Alliance Features
|
| Complaints | - | - Aggressive pay-to-win monetization forces players into non-competitive matches against overleveled opponents
- Technical instability including lag and crashes disrupts match flow on mid-tier devices
- Unbalanced card mechanics like the Echo Sage create frustrating and unavoidable loss conditions
| - Technical instability and server errors following the latest update disrupt active multiplayer matches
| - Frequent application crashes and loading screen freezes disrupt play sessions following the latest update
| - Aggressive monetization and pay-to-win mechanics create significant barriers for free-to-play users
| - Aggressive monetization and pay-to-win mechanics alienate players who cannot afford constant spending
- Technical instability and frequent crashes disrupt the user experience on mobile devices
| - Aggressive monetization and pay-to-win mechanics force players into spending money to progress through the game
| - Aggressive pay-to-win mechanics force spending to remain competitive in battle modes
- Poor account management and login issues lead to total progress loss
- Toxic player behavior and harassment in global chat remain unaddressed by support
| - Aggressive pay-to-win monetization structures force players into spending to remain competitive against whales
| - Aggressive Pay-to-Win Mechanics
- Poor Customer Support
|
| Requests | - | - Download management options for mobile data to prevent large background resource updates
- Skip button for repetitive reward collection animations to improve session efficiency
| - Implementation of a practice mode to allow rematches against previous opponents without resource loss
| - Permanent instant troop training requested to reduce wait times and improve daily play experience
| - Improved account recovery and direct support channels for lost progress issues
| - Simplified user interface options to help players manage the overwhelming number of menus
| - Controller support integration to improve precision and comfort during extended gameplay sessions
| - Improved account recovery and cross-platform login options for existing players
- More effective moderation tools to report and remove abusive players
| - Human-led customer service channels are needed to address account recovery and missing purchase disputes
| - |
| Strategic Intel |
| Strengths | - High-frequency session gameplay expands ad-inventory per active user
- Streamlined mechanics lower the barrier to entry for casual strategy players
| - Established global esports ecosystem sustains organic install velocity
- Supercell ID account persistence reduces churn across device upgrades
- Clan Wars social network effects increase session frequency
| - Social-pressure loops in Clan Wars drive high daily active usage
- Deep base-building mechanics create long-term retention
| - Classic strategic depth sustains multi-year engagement
- Recurring mini-events maintain interest between major content drops
| - Guild Expedition social mechanics drive high-retention guild coordination
- Mirage Realm subscription converts manual grind into recurring revenue
| - Twelve-year legacy provides a deep library of hero units for veteran retention
- Guild-based social warfare creates high switching costs for long-term players
| - Lighthearted monkey IP differentiates from grim survival-strategy market
- In-game TV channel increases session duration via social replay loops
| - High-fidelity visual depth of the ant hill environment sustains player immersion
- Social alliance network effects reduce churn via community-driven goals
- Recurring subscription model secures predictable revenue streams
| - Alliance-based social network effects drive high-frequency login habits
- Deep base-building complexity sustains long-term engagement for core strategy enthusiasts
| - High-profile IP partnerships (Rambo, Resident Evil)
- Massive active user base (2.6M+ ratings)
- Diverse gameplay modes (Survival Royale, Puzzle Party)
|
| Weaknesses | - No explicit subscription or IAP tiers mentioned
- Lack of social guild mechanics limits community-driven retention
| - 0.1★ rating gap between Android and iOS platforms
- Premium tier monetization perceived as aggressive by the community
- Technical instability on mid-tier devices
| - Technical instability post-update causes frequent crashes
- Ineffective automated support bots fail to resolve account access issues
| - High crash frequency post-update
- Loss of task force data
- Aggressive monetization pressure
| - Aggressive monetization creates pay-to-win barriers for free-to-play users
- Automated support channels fail to resolve account recovery friction
| - Subscription pack at $4.99/month lacks value compared to modern battle passes
- 0.2★ rating gap between Android and iOS indicates platform-specific instability
| - Aggressive pay-to-win mechanics drive high churn among non-spending cohorts
- Forced alliance participation gates core progression for solo players
| - Total progress loss during device transitions drives significant churn
- Lack of account binding options creates high-friction user experience
- Aggressive monetization gating progression alienates non-spending players
| - $24.99/month subscription tier sits significantly above the strategy-game median
- Automated support tickets close without resolution, causing high-value player churn
| - Extreme P2W perception among long-term players
- Poor customer support responsiveness
- Polarizing sexualized character content
|
| Pricing | free | freemium | freemium | freemium | subscription | freemium | freemium | freemium | subscription | freemium |
| Momentum | - | Active | Active | Active | Active | Intense | Active | Active | Active | Intense |
| Update Cadence | - | 5 versions, 2 majors/6mo, ~12d avg | 5 versions, 5 majors/6mo, ~12d avg | 5 versions, 5 majors/6mo, ~6d avg | 5 versions, 5 majors/6mo, ~14d avg | 5 versions, 5 majors/6mo, ~7d avg | 5 versions, ~18d avg | 5 versions, 5 majors/6mo, ~9d avg | 5 versions, 3 majors/6mo, ~4d avg | 5 versions, 3 majors/6mo, ~4d avg |