Arcloom.
Publisher DNA
What defines Arcloom.?
AI intelligence is not yet available for Arcloom.. The portfolio data below is up to date.
Portfolio
What does Arcloom. ship?
Apps
6 apps analysed
Wool Craze: Solve knit wool jam puzzle, match thread colors in yarn sort game!
Analysis in progress
Analysis in progress
Analysis in progress
Analysis in progress
- The core dress-up gameplay loop offers a fun and stylish experience that keeps players engaged daily
- Frequent application crashes and device freezing during gameplay sessions render the experience unplayable for many users
Distributed across 8 markets, strongest in Europe.
Based on 1 of 6 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (2)
- Mexico1 / 1
- United States1 / 1
Europe (4)
- France1 / 1
- Germany1 / 1
- Italy1 / 1
- Spain1 / 1
Asia-Pacific (2)
- Japan1 / 1
- South Korea1 / 1
Core markets (1/1 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
0
Neutral / mixed
1
Negative apps
25/100
Avg sentiment score
Rivals
Who does Arcloom. compete with?
The rivals identified
Nemeses(1)
Both apps target the same casual fashion simulation audience with high-frequency styling loops, creating direct competition for daily active time and monetization.
Contenders(10)
Both apps target fashion enthusiasts with styling and makeover mechanics, competing for the same casual gaming session time.
Both apps target the same casual fashion simulation audience through high-frequency styling loops and social-sharing mechanics to drive daily engagement.
Both apps target fashion enthusiasts with styling challenges, competing directly for the same casual gaming time and user attention.
Both apps target casual fashion simulation players, competing for time within the same genre through styling challenges and avatar customization.
Both apps target casual fashion simulation players through competitive styling challenges and avatar customization. They compete for the same daily engagement window by offering event-based design tasks.
Both apps target fashion-focused avatar creators, but Everskies captures the social role-playing segment while Rebel Glam focuses on competitive styling challenges.
Makeover Games serves the same younger audience with a spa-focused simulation loop that emphasizes multi-step services.
Both apps target casual fashion enthusiasts with styling simulation, competing for the same time-share in the dress-up category.
Both apps target casual gamers interested in fashion and beauty simulation, competing for the same user time-share within the styling simulation category.
Both apps target the fashion simulation audience with competitive styling challenges and avatar customization, creating direct competition for daily active users.
Same space(17)
Makeup Artist serves the same beauty-simulation audience by offering themed design challenges that provide structured goals for creative expression.
Skincare ASMR targets the same beauty-simulation audience by focusing on the tactile satisfaction of cleaning and fixing skin issues.
Doll Dress Up targets the same styling audience with a binary choice mechanic that simplifies the competitive aspect of fashion battles.
Makeup Kit competes for the same creative-simulation audience by focusing on tactile pigment blending, which provides a different sensory engagement loop than Rebel Glam.
Makeover Artist targets the same fashion-enthusiast audience by blending dramatic storylines with ASMR-style beauty treatments.
IMVU serves the same social avatar simulation audience but relies on a 60-million-item library to create a content-based barrier that Rebel Glam lacks.
Merge Fashion competes for the same fashion-focused demographic by using narrative-driven progression to anchor its daily habit, contrasting with the social-only focus of Rebel Glam.
Dress Up Fashion Star serves the same fashion-styling audience with a focus on creative freedom and fashion show competition.
Makeup Stylist targets the same casual salon audience with a step-by-step beauty simulation that emphasizes skincare and styling.
Makeover Studio targets the same casual beauty audience with an ASMR-focused loop that provides a calming, tactile experience.
Avakin Life serves the same social simulation audience but uses deep social network effects in virtual hubs to sustain its daily active habit.
Project Makeover serves the same fashion-transformation audience but differentiates itself through a hybrid loop of match-3 puzzles and interior design.
Makeup ASMR serves the same casual beauty audience by utilizing offline-first design to maintain engagement in low-bandwidth environments.
ZEPETO serves the same social avatar audience but utilizes a creator-economy model that turns the user base into a content-supply engine.
Merge Studio captures the same casual fashion audience by using an offline-first engine that avoids the cloud-dependency issues seen in Rebel Glam.
Avatar World serves the same creative role-play audience but captures retention through offline playability, which removes the connectivity dependency that causes churn in online-only titles.
Roblox acts as a massive, cross-platform social sandbox that competes for the same time-share as Rebel Glam by offering user-generated content rather than static styling challenges.
New entrants(2)
TrendSeed serves the same fashion-styling audience by focusing on daily challenges that require precise layering of clothing and accessories.
Love Makeover targets the same fashion-styling audience by integrating romantic storytelling into its makeover progression.