SuperPlanet
For casual and mid-core mobile gamers who prefer automated progression systems and character collection mechanics.
Snapshot
Who is SuperPlanet?
Delivering accessible idle RPG experiences for mobile gamers. They focus on rapid progression mechanics and character collection.
Target audience
Portfolio
Free 14Last updated
Sword Master Story
v4.199.624
7mo ago
Publisher DNA
What defines SuperPlanet?
Publisher DNA
Primary focus
Mobile games · Idle RPGs
Scale
studio
Target audience
Casual and mid-core mobile gamers who prefer automated progression systems and character collection mechanics.
Signature Patterns
- •Heavy reliance on idle and auto-combat mechanics across the portfolio
- •Freemium monetization model centered on character and equipment progression
- •Consistent use of anime-inspired or pixel-art visual styles
- •Focus on rapid growth and rebirth systems to drive long-term engagement
Portfolio momentum
Released 53 updates across 13 apps in the last 6 months, indicating a highly active development cycle.
Portfolio
What does SuperPlanet ship?
Apps
14 apps analysed
Set sail for the sky! Board the Airship and leave for this Idle RPG adventure
Triple Rewards, Triple Action! Power Overwhelming Idle Action RPG
Analysis in progress
Distributed across 10 markets, strongest in Europe.
Based on 3 of 14 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- Brazil3 / 3
- Mexico3 / 3
- United States3 / 3
Europe (5)
- France3 / 3
- Germany3 / 3
- Portugal3 / 3
- Spain3 / 3
- Italy1 / 3
Asia-Pacific (2)
- Japan3 / 3
- South Korea3 / 3
Core markets (3/3 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
1
Neutral / mixed
0
Negative apps
59/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does SuperPlanet compete with?
The rivals identified
Nemeses(2)
Both apps compete for the casual fantasy action RPG audience by utilizing hack-and-slash combat loops and hero-based progression systems.
Both titles compete for the same casual idle RPG audience by utilizing freemium models and similar side-scrolling progression loops.
Contenders(7)
Both titles compete for the same idle RPG player base by offering automated progression and squad-based combat mechanics. They target users seeking low-maintenance gameplay loops within the same store category.
Both apps compete for the same idle RPG player base by offering automated combat mechanics and hero progression systems within the freemium model.
Both apps compete for the same idle RPG player base by utilizing automated combat loops and progression-based character development systems.
It appeals to the same pixel-art RPG demographic by emphasizing build-crafting and cooperative multiplayer elements.
Both titles target the idle RPG market, competing for player retention through automated combat loops and gear-based progression systems.
Both titles compete for the idle RPG audience by offering automated progression and hero management, though they diverge in combat depth and visual style.
Both apps target the idle role-playing category with progression mechanics that persist while offline. They compete for the same casual player base looking for low-maintenance hero growth and gear acquisition.
Same space(35)
It competes for the same retro pixel-art RPG audience by offering a similar idle progression and hero collection loop.
This title competes for the same idle RPG player base by offering a similar hands-free combat loop and gacha-based hero collection.
It shares the idle progression and hero collection focus of the source app while adding a player-driven economy.
This title captures the same casual idle-RPG audience through a similar auto-battle loop and hero evolution mechanics.
It targets the same anime-action RPG demographic but differentiates itself by removing the server-dependency that causes churn in Sword Master Story.
This app provides a similar idle farming loop for players interested in elemental gear progression.
It occupies the adjacent roguelike RPG space, appealing to players who want more tactical variety than the standard idle loop of Sword Master Story.
A dominant idle-simulation title that captures the same 'cozy management' player intent.
It targets the same casual idle-RPG audience with a similar pixel-art aesthetic and automated dungeon conquest.
This app serves as an adjacent roguelike experience for players who enjoy pixel-art dungeon exploration.
This app targets the same idle-progression audience but utilizes modular base building to differentiate its gameplay loop.
Lamar - Idle Vlogger shares the idle-clicker loop with Evil Hunter Tycoon but targets influencer culture to capture casual simulation players.
Targets the same casual demographic interested in creative, low-stress simulation and aesthetic customization.
It serves as a narrative-heavy alternative for fans of anime-based RPGs, shifting the focus from idle mechanics to episodic, franchise-faithful storytelling.
This app competes for the same card-based progression audience by focusing on continuous stage clearing and deck optimization.
This is a high-velocity restaurant simulation that shares the core cooking-management loop with the target app.
A park-building simulation that shares the 'cozy' management genre and character-collection focus.
It serves the same fantasy RPG audience but provides a premium, offline-first experience that avoids idle monetization.
This app is a direct competitor in the idle RPG space, sharing similar pixel art aesthetics and hero-collection mechanics.
It targets the same idle RPG audience by providing a simplified, tap-based progression loop for casual players.
This app targets the same idle-progression audience but utilizes modular base building to differentiate its gameplay loop.
It occupies the card collection niche, appealing to players who enjoy the reward-opening mechanics found in Sword Master Story's gacha system.
Shares the 'pet-care' core loop, focusing on nurturing and interacting with virtual characters.
It serves the same action RPG audience by offering a hack-and-slash combat loop that appeals to casual mobile gamers.
This title offers a text-based alternative for players seeking deep character customization within an idle fantasy setting.
This title targets the same action RPG audience but uses a vertical-orientation design that specifically captures the mobile-first commuter segment.
Little Farm Story: Idle Tycoon offers a low-pressure simulation experience that competes for the same casual time-budget as Evil Hunter Tycoon.
It appeals to the same magical idle RPG demographic by emphasizing card-based hero collection and stylish visuals.
This app targets the same idle RPG demographic by emphasizing visual impact and character customization through gear.
It competes for the same idle RPG player base by focusing on weapon-centric progression rather than hero-centric collection.
This app captures the dark fantasy aesthetic segment, providing a direct alternative for users who prefer action-oriented dungeon crawling over idle hero collection.
This title offers a niche alternative for players who want to customize magic parameters rather than just collecting heroes.
Competes for the same 'cozy, relaxing' audience segment despite having a different core mechanic.
This title competes for the same RPG audience by offering a higher-production, tactical alternative to the idle-heavy loop of Sword Master Story.
It targets the same magical girl aesthetic preference while shifting the gameplay to direct touch-screen action.
New entrants(1)
It serves the same idle RPG audience by blending tower defense mechanics with the hero progression loop seen in Sword Master Story.
The Analyst's Read
The bottom line on SuperPlanet
Bottom line
SuperPlanet is a disciplined studio that has successfully standardized the idle RPG development pipeline. Their ability to maintain a high-velocity release schedule while keeping a strong weighted rating across their portfolio demonstrates effective product-market fit.
Frequently asked questions
How many apps does SuperPlanet publish?
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What fed this analysis
- Apps analyzed:
- 13
- With full intel:
- 0
- With overview:
- 13
- Website scraped:
- no
- Social presence:
- no