Robert Wood
Snapshot
Publisher DNA
What defines Robert Wood?
AI intelligence is not yet available for Robert Wood. The portfolio data below is up to date.
Portfolio
What does Robert Wood ship?
Apps
4 apps analysed
- 160-type battery database reduces setup friction
Offline-first architecture sustains engagement in low-connectivity environments
- The core mahjong puzzle loop provides a relaxing and effective way for players to destress daily
- Excessive ad frequency and duration disrupt the flow of gameplay and frustrate users during active sessions
- Minimalist interface design reduces cognitive load for watchlist management
Cross-platform control scheme enables non-touch play
- The core slingshot gameplay loop provides a satisfying and challenging experience for fans of physics-based puzzle games
- Intrusive advertisements appearing between every level break the flow and frustrate players who expect a smoother experience
Single-market publisher, every app ships only to United States.
Based on 4 of 4 apps with localized market data · last scanned .
Americas (1)
- United States4 / 4
Core markets (4/4 apps)
User Sentiment
How do users feel about their apps?
2
Positive apps
0
Neutral / mixed
0
Negative apps
75/100
Avg sentiment score
Rivals
Who does Robert Wood compete with?
The rivals identified
Nemeses(1)
Both apps target casual puzzle players with offline-capable tile-matching mechanics, creating direct competition for daily session time within the board game category.
Contenders(3)
Both apps target the casual tile-matching audience with a focus on relaxation, competing directly for the same user base seeking stress-relief through puzzle mechanics.
Both apps target casual seniors and puzzle players with tile-matching mechanics, competing for the same session-based mental stimulation market.
Both apps target casual puzzle players through tile-matching mechanics, creating direct competition for the same user base despite divergent monetization models.
Same space(19)
This app provides a similar triple-tile matching experience, serving as a direct alternative for players seeking repetitive puzzle loops.
This app combines tile-matching with a persistent meta-game, offering a deeper engagement loop than the current Mahjong Slide.
This app offers a similar tile-matching experience but focuses on modern aesthetics and customization to differentiate from legacy titles.
This app competes for the same casual, short-session audience by using a circular-filling logic mechanic.
This app competes for the same senior and adult demographic by offering a massive content library that dwarfs the current level count of Mahjong Slide.
This app targets the same casual puzzle audience as Mahjong Slide but emphasizes unlockable scenery themes to drive engagement.
This app leverages a massive content library and social tournaments to drive long-term retention beyond the core matching loop.
This app competes for the same casual, offline-seeking audience by using a minimalist sorting mechanic instead of tile-matching.
This app uses a global adventure narrative to retain players who might otherwise churn from the repetitive loop of Mahjong Slide.
This app competes for the same casual puzzle audience by using a creative additive assembly mechanic instead of tile-matching.
This app acts as a direct, distraction-free alternative to Mahjong Slide for players who prefer a traditional, meditative experience.
This app targets the same mature demographic as Mahjong Slide but relies on a subscription model for ad-free play.
This app demonstrates the retention risk of removing meta-game features, a gap currently present in Mahjong Slide.
This app captures the same senior audience as Mahjong Slide but achieves higher discovery through a #2 category ranking.
This app serves the same casual, short-session audience as Mahjong Slide but differentiates through a minimalist, stress-free logic loop.
This app serves the same casual puzzle market but uses high-fidelity 3D assets to differentiate its sensory experience.
This app competes for the same casual puzzle audience by using a 3D triple-match mechanic that differentiates it from 2D Mahjong.
This app serves as a narrative-driven alternative for casual players who find the current lack of progression in Mahjong Slide limiting.
This app targets the same senior demographic as Mahjong Slide but uses a large-scale UI design to address accessibility needs.
New entrants(1)
This app shares the relaxation-focused design of Mahjong Slide but applies it to a word-construction loop.