SpeedyMind
For primary school-aged children (K-4) and their parents or caregivers seeking supplemental math practice.
Snapshot
Who is SpeedyMind?
Turning elementary math practice into gamified adventures for children. Helping students master arithmetic through interactive storytelling.
Target audience
Portfolio
Free 9Last updated
Multiplication Games For Kids.
v3.31.0
5mo ago
Publisher DNA
What defines SpeedyMind?
Publisher DNA
Primary focus
Educational games for children
Scale
indie
Target audience
Primary school-aged children (K-4) and their parents or caregivers seeking supplemental math practice.
Signature Patterns
- •Gamified progression systems including virtual pets and avatar customization.
- •Curriculum-aligned content covering K-4 arithmetic and logic skills.
- •Free-to-play monetization model across the entire portfolio.
- •Consistent use of adventure-themed narratives to incentivize task completion.
Portfolio momentum
Released 6 updates across 6 apps in the last 6 months, indicating a consistent maintenance and development cycle.
Portfolio
What does SpeedyMind ship?
Apps
9 apps analysed
Educational app for toddlers and children from kindergarten and preschool
Practice math facts in a fun game! Addition, Subtraction, Multiplication, Mixed
The fun way to learn math and practice math facts - Kids math games
Rivals
Who does SpeedyMind compete with?
The rivals identified
Nemeses(3)
Mental Math Cards offers a privacy-focused, ad-free arithmetic training tool for students and professionals.
Both apps target early childhood education through interactive math and logic puzzles, competing for parents seeking school-readiness tools for children under age six.
Both apps compete for primary school students by gamifying math practice, creating direct overlap in daily study time and user acquisition.
Contenders(22)
Both applications target early elementary students through gamified math and logic content, competing for the same time-share in home learning routines.
Mental Math Games & Practice helps users build speed and accuracy in mental math for exams or training.
Kiddopia competes for the same elementary-aged demographic by offering a broad library of curriculum-based games, forcing a choice between a free, focused math tool and a paid, expansive learning suite.
known for
Math Games for Kids: Learning
Both apps target the early elementary education market with free, gamified math curriculum, creating direct competition for daily active users in the Kindergarten through 2nd grade segment.
MathHero uses a story-driven approach to help children aged five to ten master mental arithmetic through adventures.
Numbio provides a distraction-free interface for mental arithmetic practice, targeting students and professionals.
Both apps target elementary students seeking gamified math practice, competing for the same user base through free, curriculum-aligned multiplication exercises.
It provides a broader range of math operations and grade levels that directly address the feature requests missing from the source app.
known for
Times Tables: Multiplication
Both applications target the primary school math education market by providing free, gamified practice for multiplication tables.
Both apps target early childhood development through logic-based gameplay, creating a shared audience for parents seeking educational screen time.
Both apps target elementary students with mental arithmetic practice, competing for the same parent-driven download segment.
Both applications target mental arithmetic practice through core operations including addition, subtraction, multiplication, and division. They compete for the same user base seeking to improve speed and accuracy in basic math.
Users report: Both applications target primary school-aged children to teach multiplication tables through gamified progression and adaptive difficulty levels.
Both applications target the elementary arithmetic practice market, creating direct competition for parents seeking supplemental math tools for children.
Both apps target primary school students for multiplication practice, competing for the same parent-driven install base seeking arithmetic fluency tools.
Both apps compete for the same early childhood screen-time budget by offering curriculum-aligned educational content for elementary-aged students.
Both apps compete for the same elementary student audience by utilizing adaptive learning engines to teach multiplication tables.
Users report: Both apps target primary school children with gamified math curriculum and free pricing models, directly competing for the same educational app market share.
Both apps target elementary students with free math-focused curriculum, creating direct competition for daily active time among children aged 5 to 8.
Both apps compete for the same early childhood education audience by offering math and logic exercises to elementary students. They overlap directly in the K-4th grade segment, forcing a choice between a free, avatar-driven experience and a subscription-gated sports simulation.
Both apps target mental arithmetic practice for students, sharing a core focus on basic operations like addition, subtraction, multiplication, and division.
Both applications target primary school students seeking multiplication fluency, competing directly for the same educational math practice market.
Same space(36)
AdaptedMind Math uses pretest assessments to create customized learning paths for students in grades PreK and beyond.
Buddy.ai uses voice-based AI to provide conversational tutoring, serving as a digital alternative to human-led instruction for early learners.
Smartick provides a personalized math training method that claims to boost skills in fifteen minutes a day.
SplashLearn provides an adaptive, curriculum-aligned environment for math and reading practice for children aged two to eleven.
It captures the same age demographic by providing safe, ad-free video content that focuses on habits and cognition.
It serves the same early childhood demographic by providing a structured, teacher-designed curriculum that emphasizes core subjects.
It competes for the same parent segment by offering a multi-program subscription that bundles numeracy with literacy.
DoodleMath personalizes math programs for K-5 students to improve confidence and ability in elementary math.
This app narrows the scope to multiplication tables, offering a specialized drill-based alternative to the broader curriculum of MathHero.
Clever targets adults and seniors with a suite of brain training exercises to improve cognitive performance.
This app targets the same elementary demographic but emphasizes teacher-led adoption and external certification.
Targets parents who prefer a one-time purchase model over the source's free-to-play structure.
This app provides a statistics-heavy alternative for users who prioritize performance tracking over gamified rewards.
It competes for the same family screen time by offering a massive digital library that targets both home and school environments.
This app offers a low-friction, widget-based approach to arithmetic drills, contrasting with the game-heavy focus of MathHero.
Provides a broader grade-level curriculum than the source, focusing on foundational math skills for elementary students.
This app uses handwriting recognition to provide a tactile arithmetic experience that differs from the standard digital input of MathHero.
Extends the multiplication range beyond the source's 0-12 limit, targeting students who need advanced mastery.
It serves as a free, non-profit alternative for early learning that competes for the same parent segment by offering a standards-aligned curriculum.
Math Brain Booster Games focuses on cognitive development through high-frequency, timed arithmetic drills for mental agility.
It captures the same audience through interactive storytelling and gamified rewards without the monetization friction found in the source app.
Lumosity targets the cognitive training market with a large library of neuropsychological tasks for lifelong learners.
Monster Math gamifies math fluency through mission-based gameplay across planets for primary school students.
LogicLike provides a gamified learning environment for children from preschool to first grade, focusing on riddles and logic puzzles.
Provides a low-friction drawing workspace for arithmetic, serving as a utility alternative to the source's quiz-based progression.
This app targets the early childhood segment with a non-profit model and research-backed efficacy claims for school environments.
This app provides a supplementary platform for daily arithmetic practice, focusing on automaticity for children and adults.
Math Games For Kids - Grade 3 provides curriculum-aligned math practice for elementary students.
Math Kids teaches foundational math skills like counting and basic arithmetic through mini-games for young children.
This app combines multiplication practice with a 3D runner game, appealing to users who prefer high-engagement visual gameplay.
This app allows users to generate custom problem sets, offering more control over the curriculum than the grade-aligned structure of MathHero.
Math Makers replaces traditional math drills with physics-based puzzle mechanics to teach arithmetic and fractions.
Uses a city-building reward system to incentivize practice, contrasting with the source's space-themed adventure.
known for
Find the Mistake: Math — practice mental arithmetic, develop attentiveness
This app shifts the focus from solving equations to error detection, providing a different cognitive challenge for arithmetic learners.
Employs a squirrel-themed rescue narrative to engage children, differing from the source's space-themed adventure.
Serves the same parent demographic but uses interactive digit recognition to differentiate from the source's standard quiz format.
New entrants(2)
Arithmetic focuses on sharpening mental math speed and accuracy through customizable drills and study modes.
This app provides a privacy-focused, ad-free experience for users who prefer a clean interface without external distractions.
The Analyst's Read
The bottom line on SpeedyMind
Bottom line
SpeedyMind Limited is a disciplined indie studio with a clear product-market fit in the educational gaming space. Their ability to maintain high user ratings across a focused portfolio suggests a repeatable, effective framework for gamifying primary school mathematics.
Frequently asked questions
How many apps does SpeedyMind publish?
What kind of apps does SpeedyMind make?
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What fed this analysis
- Apps analyzed:
- 6
- With full intel:
- 0
- With overview:
- 6
- Website scraped:
- yes
- Social presence:
- no