| Core Identity |
| Developer | ELEX Wireless | Lilith Games | Plarium LLC | FunPlus International AG | IGG SINGAPORE PTE. LTD. | Hong Kong Ke Mo software Co., Limited | FunPlus International AG | TOP GAMES INC. | Supercell | River Game HK Limited |
| Category | Stickers | Games | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS, Android | iOS, Android | Android, iOS | iOS, Android | Android, iOS | iOS, Android | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 3.0 / 5 | 4.5 / 5 | 4.3 / 5 | 4.6 / 5 | 4.4 / 5 | 4.5 / 5 | 3.8 / 5 | 4.0 / 5 | 4.8 / 5 | 4.1 / 5 |
| Ratings Count | 2 | 184,875 | 12,177 | 381,543 | 154,643 | 48,805 | 19,041 | 178,258 | 2,746,676 | 101,530 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Nov 17, 2016 | Sep 20, 2018 | Aug 15, 2015 | Aug 30, 2019 | Mar 31, 2016 | Apr 6, 2016 | Sep 21, 2017 | Apr 27, 2016 | Aug 2, 2012 | Dec 31, 2019 |
| Last Updated | Nov 17, 2016 | Apr 10, 2026 | Apr 30, 2026 | Apr 16, 2026 | May 19, 2026 | Apr 29, 2026 | Apr 7, 2026 | Apr 14, 2026 | May 6, 2026 | Apr 23, 2026 |
| Sentiment & Reviews |
| Sentiment | negative | positive | negative | mixed | mixed | mixed | positive | negative | mixed | mixed |
| Score | 35/100 | 64/100 | 25/100 | 45/100 | 75/100 | 45/100 | 62/100 | 32/100 | 45/100 | 48/100 |
| Praises | - Core open world gameplay loop provides long-term entertainment value for veteran players
| - Social & Strategic Depth
- Longevity and Content
| - Core gameplay loop provides long-term entertainment value for players who enjoy social clan interactions
| - Engaging Gameplay
- Social/Alliance Features
| - Diverse gameplay modes and content variety keep long-term players engaged across multiple years
| - Immersive fantasy world building and real-time combat mechanics keep players engaged for long sessions
| - Long-term Engagement
- General Enjoyment
| - Social Camaraderie
- Long-term Engagement
| - Core gameplay loop provides long-term entertainment value for players across multiple years of engagement
| - Addictive Gameplay
- Free-to-Play Viability
|
| Complaints | - Aggressive monetization pressure forces spending to remain competitive in high-level play
| - Pay-to-Win Imbalance
- Misleading Advertising
| - Aggressive monetization pressure forces players to spend significant capital to remain competitive in events
| - Aggressive Pay-to-Win Mechanics
- Poor Customer Support
| - Aggressive monetization and pay-to-win mechanics create significant barriers for free-to-play users
| - Aggressive pay-to-win monetization creates an insurmountable barrier for non-spending players to remain competitive
| - Aggressive Monetization (Pay-to-Win)
- Technical Issues and Bugs
| - Deceptive Advertising
- Aggressive Monetization
- Technical Instability
| - Technical instability and server errors following the latest update disrupt active multiplayer matches
| - Misleading Advertising
- Unwanted Base Building
|
| Requests | - Fairer event structures are requested to support non-spending player progression
| - | - Increased hero level caps and expanded summoning mechanics to improve the late-game experience
| - | - Improved account recovery and direct support channels for lost progress issues
| - Server mergers are requested to revitalize competitive balance for players in older, low-population realms
| - | - | - Implementation of a practice mode to allow rematches against previous opponents without resource loss
| - |
| Strategic Intel |
| Strengths | - Alliance-based social network effects drive high session frequency
- Civilization-based faction balance sustains long-term progression
| - Proprietary Infinite Zoom map technology
- Real-time, non-instanced RTS combat mechanics
- Deep historical IP and RPG commander talent trees
| - Social clan mechanics drive long-term retention
- Nordic aesthetic maintains thematic immersion
| - High-profile IP partnerships (Rambo, Resident Evil)
- Massive active user base (2.6M+ ratings)
- Diverse gameplay modes (Survival Royale, Puzzle Party)
| - Guild Expedition social mechanics drive high-retention guild coordination
- Mirage Realm subscription converts manual grind into recurring revenue
| - Alliance-based social network effects drive high-frequency login habits
- Web-based purchase center captures higher net margins per transaction
| - Exceptional player retention (8+ years)
- Unique Musketeer/Steampunk aesthetic
- Differentiated PvE 'Lost Island' expedition content
| - Top-tier revenue generation (#2 Grossing in category)
- High social retention with multi-year player relationships
- Broad historical appeal with 7 distinct civilizations
| - Social-pressure loops in Clan Wars drive high daily active usage
- Deep base-building mechanics create long-term retention
| - Tactile 'Merge' mechanic lowers entry barrier
- Distinct sci-fi military aesthetic
- Strong monetization efficiency (#13 Grossing)
|
| Weaknesses | - 0.8★ Android-iOS rating gap indicates platform-specific instability
- Unresponsive support tickets regarding account recovery
- Aggressive monetization alienates F2P participants
| - Aggressive P2W monetization causing F2P churn
- Misalignment between marketing ads and actual gameplay
- High-friction onboarding with a 'very long' tutorial
| - 0.4★ Android-iOS rating gap
- High-frequency monetization complaints
- Unresponsive support system
| - Extreme P2W perception among long-term players
- Poor customer support responsiveness
- Polarizing sexualized character content
| - Aggressive monetization creates pay-to-win barriers for free-to-play users
- Automated support channels fail to resolve account recovery friction
| - 0.6★ Android-iOS rating gap indicates poor optimization on majority Android base
- Misleading advertising creates high new-user churn
| - High 'Pay-to-Win' perception causing player friction
- Technical instability following v13.14.0 update
- Vulnerability to 3rd party bot cheating
| - High 'bait-and-switch' sentiment from deceptive UA
- Significant technical lag and performance issues
- Poorly rated customer support response times
| - Technical instability post-update causes frequent crashes
- Ineffective automated support bots fail to resolve account access issues
| - High churn from misleading ad reputation
- Static grid-based unit movement
- High-friction monetization for late-game errors
|
| Pricing | freemium | freemium | freemium | freemium | subscription | freemium | freemium | freemium | freemium | freemium |
| Momentum | - | Active | Active | Intense | Active | Active | Maintenance | Maintenance | Active | Intense |
| Update Cadence | - | 4 versions, 2 majors/6mo, ~11d avg | 5 versions, 2 majors/6mo, ~13d avg | 5 versions, 3 majors/6mo, ~4d avg | 5 versions, 5 majors/6mo, ~14d avg | 5 versions, 2 majors/6mo, ~7d avg | 5 versions, ~14d avg | 3 versions, ~16d avg | 5 versions, 5 majors/6mo, ~12d avg | 5 versions, 1 majors/6mo, ~2d avg |