Feelingtouch
For fans of first-person shooters and idle RPGs who enjoy tactical progression, weapon management, and post-apocalyptic themes.
Snapshot
Who is Feelingtouch?
Delivering immersive zombie-themed survival shooters and idle RPGs to mobile players. Focused on high-engagement combat and progression mechanics.
Target audience
Portfolio
Free 11Last updated
Zombie Frontier 3: Sniper FPS
v2.66
6mo ago
Publisher DNA
What defines Feelingtouch?
Publisher DNA
Primary focus
Mobile games · Zombie shooters and idle RPGs
Scale
indie
Target audience
Fans of first-person shooters and idle RPGs who enjoy tactical progression, weapon management, and post-apocalyptic themes.
Signature Patterns
- •Consistent use of freemium monetization models across all titles.
- •Strong focus on progression-based gameplay, including campaign levels and weapon upgrades.
- •Recurring themes of survival, post-apocalyptic settings, and tactical combat.
- •Integration of idle mechanics in RPG titles to encourage long-term retention.
Portfolio momentum
Released 8 updates across 10 apps in the last 6 months, demonstrating active development on their core titles.
Portfolio
What does Feelingtouch ship?
Apps
11 apps analysed
Hand-painted comic book art style and puppet animations provide a distinct visual experience
- The idle combat mechanics allow players to progress without requiring constant active screen time
- Aggressive monetization and high costs for character bundles create a significant barrier for free players
Distributed across 12 markets, strongest in Europe.
Based on 1 of 11 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (2)
- Brazil1 / 1
- United States1 / 1
Europe (8)
- France1 / 1
- Germany1 / 1
- Italy1 / 1
- Netherlands1 / 1
- Portugal1 / 1
›+3 more europe markets
- Spain1 / 1
- Sweden1 / 1
- United Kingdom1 / 1
Asia-Pacific (2)
- Japan1 / 1
- South Korea1 / 1
Core markets (1/1 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
0
Neutral / mixed
1
Negative apps
55/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does Feelingtouch compete with?
The rivals identified
Nemeses(3)
It serves the same zombie-shooter demographic but uses a first-person perspective and persistent base-building meta-game instead of vertical-screen roguelike combat.
Dominates the idle RPG market with massive scale and a long-standing, proven live-ops engine that sets the industry standard for retention.
Both titles target the roguelike survival audience, competing for time spent in short-session, wave-based defense gameplay.
Contenders(9)
It directly competes in the roguelike-shooter space but uses one-handed controls and idle rewards to capture casual players.
Rapidly captured the market with a 'roguelite' idle hybrid model that is currently disrupting traditional idle RPG engagement.
Competes for the same action-oriented zombie shooter market with a focus on character progression and weapon variety.
Both titles target the casual roguelike shooter market with free-to-play models, competing for the same player time in the vertical-screen mobile segment.
Targets the survival-crafting segment of the zombie genre, competing for players interested in long-term base building.
A direct thematic and mechanical competitor that aggressively updates its hero roster to maintain engagement.
Both titles compete for the roguelike enthusiast audience by offering procedural gameplay loops and character progression systems.
Both titles target the roguelike shooter audience with procedural combat mechanics, competing for players seeking fast-paced action in a mobile-first format.
High-velocity update cadence suggests a focus on rapid feature iteration and constant content injection.
Same space(20)
It targets the same survival-themed audience but prioritizes isometric sandbox base-building over the vertical-screen roguelike shooter format.
It serves the same zombie-shooter audience but uses an offline-first RPG loop that avoids the social-pressure mechanics found in many survival titles.
Occupies the same zombie-themed niche but differentiates through a unique school-based setting and community-focused modes.
A localized competitor that uses the zombie theme within a specific cultural context and 2D runner format.
It competes for the same survival-RPG audience but focuses on shelter management and medical crafting systems.
It targets the same roguelike shooter audience but is currently in a maintenance-only state with no active development.
It competes for casual zombie-shooter players but focuses on slo-mo combat animations rather than the roguelike skill-synergy progression of the source app.
It targets the same casual zombie-shooter audience but differentiates through squad-based potato hero mechanics.
Shares the RPG progression DNA but shifts the core loop from idle management to active, skill-based combat.
It competes for the same strategy-focused zombie survival audience but relies on alliance-based social loops rather than the vertical-screen roguelike shooter mechanics of the source app.
A classic in the zombie runner genre that competes for the attention of players who enjoy high-tension survival.
It offers a more cinematic, third-person action alternative for the same zombie-themed audience, contrasting with the roguelike shooter focus of the source.
It captures the same survival-craft audience but emphasizes narrative-driven progression and elemental weapon systems over the roguelike shooter loop.
It competes for the same shooter audience but uses a nostalgic top-down perspective and co-op multiplayer features.
It serves the same casual roguelike shooter audience but uses a single-thumb control scheme to lower entry barriers.
It targets the same survival-RPG audience but focuses on offline simulation and resource management rather than vertical-screen roguelike shooter combat.
It targets the same survival-action audience but uses a tactical backpack-management system to differentiate its combat loop.
It serves the same casual zombie-shooter audience but prioritizes offline-first FPS combat over the roguelike progression of the source.
It targets the same zombie survival horror audience but emphasizes open-world exploration and stealth mechanics.
A high-quality RPG that competes for the same player's time through deep strategic tower-defense mechanics.
New entrants(3)
Demonstrates high growth potential through a humorous, lighthearted take on the idle genre that contrasts with darker themes.
A new entrant in the action-adventure space that could siphon off players looking for narrative-driven zombie experiences.
A high-profile new release that competes for the same mobile gaming time, even if the genre is distinct.
The Analyst's Read
The bottom line on Feelingtouch
Bottom line
Feelingtouch is a focused studio that successfully leverages a small, high-performing portfolio of shooter and idle RPG titles. Their ability to maintain high ratings on long-standing games suggests a disciplined approach to live operations and community management.
Frequently asked questions
How many apps does Feelingtouch publish?
What kind of apps does Feelingtouch make?
What is Feelingtouch's top app?
In how many countries are Feelingtouch's apps available?
What fed this analysis
- Apps analyzed:
- 10
- With full intel:
- 0
- With overview:
- 10
- Website scraped:
- yes
- Social presence:
- yes