Smart Project
For casual gamers and puzzle enthusiasts interested in cognitive exercises and traditional card game mechanics.
Snapshot
Who is Smart Project?
Providing casual brain-training experiences through visual puzzle and logic-based card games.
Target audience
Portfolio
Free 14Last updated
5 Differences Online
v2.64.0
2y ago
Publisher DNA
What defines Smart Project?
Publisher DNA
Primary focus
Mobile games · brain-training and logic puzzles
Scale
indie
Target audience
Casual gamers and puzzle enthusiasts interested in cognitive exercises and traditional card game mechanics.
Origin
Established in 2013.
Signature Patterns
- •Focus on cognitive and brain-training mechanics
- •Visual and logic-based puzzle gameplay
- •Hybrid monetization models ranging from free to freemium
- •High-frequency update cadence
Portfolio momentum
Released 11 updates across 2 apps in the last 6 months, indicating a high-frequency maintenance and development cycle.
Company profile
medium confidence- Founded
- 2013
Portfolio
What does Smart Project ship?
Apps
14 apps analysed
Analysis in progress
Become a mining tycoon: drill, dig, upgrade & collect riches!
Analysis in progress
Match colorful ducks, solve fun sorting puzzles & build your dream collection!
Opt-in ad model increases user goodwill
- Cute duck animations and visual style provide a relaxing experience for casual players before bedtime
- Technical glitches and ad-loading failures prevent players from receiving promised rewards after watching promotional content
Analysis in progress
Distributed across 10 markets, strongest in Europe.
Based on 6 of 14 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- United States6 / 6
- Brazil4 / 6
- Mexico4 / 6
Europe (5)
- Germany5 / 6
- France4 / 6
- Italy4 / 6
- Portugal4 / 6
- Spain4 / 6
Asia-Pacific (2)
- Japan4 / 6
- South Korea3 / 6
Core markets (6/6 apps)
User Sentiment
How do users feel about their apps?
3
Positive apps
1
Neutral / mixed
1
Negative apps
58/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does Smart Project compete with?
The rivals identified
Nemeses(2)
Both apps target the same casual math-puzzle audience with arithmetic-based core loops, competing directly for daily brain-training time.
This app competes for the same adult casual audience by offering a Zen-like, offline-first sorting experience.
Contenders(10)
This app competes for the same daily mental-reset ritual audience through grid-based logic puzzles.
Both apps target casual players seeking math-based logic puzzles, competing for the same time-share in the brain-training segment.
Both apps target casual players seeking cognitive training through math-based logic puzzles. They compete for the same daily-habit user base by offering structured mental workouts.
Both apps target the casual brain-training market with math-based logic puzzles, competing directly for the same daily-habit user base.
Both apps target the same casual logic and math puzzle audience by using arithmetic operations to solve board-based challenges.
Both apps target the casual math puzzle segment, competing for the same mental-workout user base through free-to-play logic challenges.
Both apps target the casual math puzzle audience, competing for daily engagement through logic-based arithmetic challenges.
Both apps target the casual brain-training market by using arithmetic puzzles to engage users during their free time. They compete for the same audience seeking daily mental exercises through logic-based number games.
This app targets the same casual puzzle audience with physics-based destruction mechanics.
Both apps target the math-puzzle demographic by requiring users to solve equations to clear levels, competing for the same casual logic-game audience.
Same space(30)
This app competes for the same daily mental-reset ritual audience through grid-based logic puzzles.
This app targets the same casual puzzle audience with short-session 3D sorting challenges.
Maze Out! serves the same casual puzzle audience as Math Merge but focuses on a minimalist, ad-free base experience.
Amaze GO!™ serves the same casual puzzle audience as Math Merge but emphasizes a minimalist, offline-first experience.
It shares the same jigsaw-solitaire hybrid space, appealing to users seeking relaxing brain games.
Word Tiles targets the same casual puzzle demographic as Math Merge by prioritizing a relaxing, low-pressure atmosphere.
This app serves the same casual sorting audience by combining color logic with a plant-growth meta-layer.
Cube Smash targets the same casual puzzle demographic as Math Merge with a focus on satisfying, color-matching mechanics.
It serves the same casual puzzle audience by focusing on physics-based destruction rather than math-based logic.
Bus Traffic Fever! competes for the same casual puzzle time-share by using color-sorting mechanics similar to the equation-sorting loop in Math Merge.
This app blends card mechanics with word logic, targeting the same casual solitaire-playing audience.
Cross Logic Puzzle Game provides a grid-based logic challenge for the same brain-training audience as Math Merge.
It serves the same casual puzzle demographic by focusing on accessible, offline-friendly tile matching.
2248 - Number Puzzle Game shares the core logic-puzzle focus of Math Merge but uses a more complex eight-directional merge mechanic.
It serves the same brain-training audience by offering a variety of logic and pattern-matching puzzles.
It targets the same casual logic-puzzle demographic with a minimalist, pick-up-and-play experience.
This app competes for the same casual logic-puzzle audience with offline-first pathfinding challenges.
Bus Fever Party! uses the same color-matching and sorting logic as Math Merge but applies it to a traffic-escape theme.
It targets the same casual audience seeking stress relief through 3D sorting and organizational puzzles.
It competes for the same casual puzzle audience by using a black hole growth mechanic for collecting items.
Rotate Rings provides a spatial logic alternative for the same brain-training audience that plays Math Merge.
This app targets the same cognitive-stimulation audience by combining trivia with puzzle-based landscape collection.
Car Sort: Color Puzzle uses a similar repetitive sorting mechanic to Math Merge to attract casual players seeking relaxation.
That's My Seat targets the same casual puzzle audience as Math Merge but uses pop-culture themes to drive engagement.
It competes for the same casual pattern-matching audience with a coin-based sorting loop.
It targets the same logic-puzzle audience by applying sorting mechanics to an aquarium-themed environment.
This app competes for the same casual brain-training audience by utilizing humorous riddle loops to maintain engagement.
Vita Mahjong targets the same aging demographic as Math Merge by prioritizing accessibility and readability in its UI design.
Numpuz targets the same casual puzzle segment as Math Merge but uses a retro aesthetic to differentiate its sliding-tile mechanics.
Water Sort Puzzle : Challenge uses a similar color-sorting logic to Math Merge to engage casual puzzle players.
New entrants(3)
Parking Loop offers a similar sorting-based puzzle experience for the casual audience that plays Math Merge.
Make It Fit - Packing Puzzle provides a similar sorting and fitting challenge for the same casual puzzle audience.
This app targets the same casual puzzle audience with physics-based destruction mechanics.
The Analyst's Read
The bottom line on Smart Project
Bottom line
Smart Project GmbH is a focused indie studio that leverages high-frequency updates to maintain engagement in the logic-puzzle niche. Their ability to sustain a long-running flagship title while simultaneously launching new experimental mechanics demonstrates a disciplined approach to portfolio management.
Frequently asked questions
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What fed this analysis
- Apps analyzed:
- 2
- With full intel:
- 0
- With overview:
- 2
- Website scraped:
- yes
- Social presence:
- no